Silver Evo Tutorial 2018
Guides
/
Silver Evo Tutorial 2018
Updated 2 years ago by Crackerbean

Note: This guide is very likely highly out of date. I will verify the route and update accordingly soon™

IT IS RECOMMENDED THAT YOU ARE FAMILIAR WITH BOTH ANY% AND 99% BEFORE READING THIS

Levels marked with an asterisk ( ¤ ) have different options you can do for beginner/expert routes. mainly because of the biker hyena jump in jungle jumps as this is a hard trick and excludes 1 power cell from the beginner route.

Smashing Start: 15 POWER CELLS: same as 99% without the trophy, no need to cutscene skip if you kill and be sheep before grabbing energy. (This makes the teleporter cutscene very short and you are allowed movement when the camera starts moving away from the teleporter)

¤Have A Nice Day!: (15)14 POWER CELLS: Do 99% strats until you finish herding sheep. cross the bridge and get the power celll on the right (there is a jump you can do instead of crossing the bridge to save a little bit of time). circle behind the dog house, get a power cell here then jump into the water and get another power cell here. go over to the levitating rocks and do a precise jump to get the power cell by the teleporter (or you can get the one on the other side of the mouse house later if this jump is too hard). climb the rocks, get the power cell by the TV then finish the level with the mouse (cutscene skip). (If you are bad at the FBM jump you can get the final power cell in this level before getting the mouse)

Honeymoon Lagoon: 11 POWER CELLS: Cutscene skipping the machine is not necessary, it is very hard to get ahead a cycle even when you do it. grab all 4 power cells at the machine, grab the 2 cells by the foxes, 2 on the way up the hill, 1 by the tree at the top, and 2 on the towers whilst jumping to the teleporter.

The Battery Farm: 0 POWER CELLS: Yup just do any% route.

The Engine Room: 2 POWER CELLS: Use any% strats and grab the power cells in your path.

¤Fat Bear Mountain: (5)4 POWER CELLS: Go to where the sheepis (the one that jumps across to the switches in 99%), jump across the small gap to grab the power cell and continue straight to the power cell behind the tree. From here just continue through the level like any%, grabbing the power cell by the switch and the power cell in the cave. (Pro route gets 5 power cells by doing the FBM jump first, same cycle is possible, just much tighter and requires a fast setup for the jump)

Rocky Hard Place: 11 POWER CELLS: Turn off the gravity and jump to get the 2 power cells at the end of the 99% route, then go to the island with 5 power cells, Ride the Elevator and then 99% from this point until you hit switch to raise platforms(you can skip the one at the top of the hill by the tree and bridge if you dont need it), then finish level.

Stinky Sewers: 4 POWER CELLS: Same as any%, just be sure to get the 2 power cells in the king rats lair and the 2 power cells in the teleporter room.

Rat-O-Matic: 1 POWER CELL: Grab the power cell underneath the where you get shot out of the pipe

Snow Joke: 3 POWER CELLS: Any% route, should be very obvious which 3 you grab.

Ice 'n' Easy Does It: 14 POWER CELLS: Get all power cells except the last one in the 99% route. It doesnt make much difference when you grab the ones in the igloo room, just do it efficiently.

Penguin Playpen: 4 POWER CELLS: any% strats grabbing the only 4 power cells directly in between the seagull and the teleporter.

Pinball Blizzard: 6 POWER CELLS: kill king penguin and immediately start jumping up the towers, 99% strats until piano but don't grab the power cell directly after the third note, grab 3 power cells in teleporter room.

Hoppa Choppa: 12 POWER CELLS: 2 in first room, jump straight over wall to chopper bunny, continue with 99% strats for the rest of the level (1 power cell normally collected with the King Penguin is now collected with the chopper bunny, this one is after the husky on the flat ice near where the OOB clip in 99% is)(IGNORE the red beam room)

Something Fishy: 7 POWER CELLS: 1 at the start before jumping the wall, 1 on the other side of the wall, continue towards cod escape, DETOUR to the right for the 2 power cells by free tour camera, continue with any% strats, collecting 1 power cell just outside of cod escape room and 2 power cells on the way to the second fish tank.

Jungle Japes: 1 POWER CELL: Any% route grabbing power cell by the teleporter as the piranha.

Jungle Doldrums: 2 POWER CELLS: use any% strats, grab 2 power cells near parrot

Swamp of Eternal Stench: 8 POWER CELLS: use 99% strats ignoring the power cell next to the trophy. once you get to the gorillas you should have 6 power cells, the last 2 are on the rope and in the poop swamp below it on the way to the exit.

Weight For It!: 11 POWER CELLS: Collect 2 under the tree, then 2 by the logs while waiting for B energy, get 1 power cell on the mushroom on your way back with the box to get the elephant out of tree. Roar gorilla to back wall(to parrot area) and get the power cell here, jump up and collect 2 power cells (do not kill parrot) then head towards the switch (The one in the water is extra incase you missed one earlier in the run). try to make sure you get the piranha onto land so you can roar it across to the finish. Collect the power cell near the Hump Jump whilst roaring the piranha, 2 power cells in water by teleporter with piranha

¤Jungle Jumps: (11)12 POWER CELLS: Very straight forward level. 2 at start with turtle, kill hyenas, 3 by first key, 1 before key jump, 4 by second key in tree, 1 by gorillas, 1 on the way to the teleporter after third key. (Pro route gets 11 power cells, and does Biker Hyena Launch)

Fun In The Sun: 11 POWER CELLS: do 99% strats for first room(ignore first 3 power cells) and any% strats for second room (make sure you grab the power cell next to the last valve before heading towards teleporter)

Hot Cross Buns: 11 POWER CELLS: 2 at vulture statue, 2 by first switch and speaker, 3 by second switch(hit box extension), 1 by third speaker, 3 by teleporter.

Sting In The Tail: 13[¤14¤] POWER CELLS: Get 4 by the kangaroos, 1[¤hopefully 2¤] under the bridge, kill vultures now, jump towards final 2 scorpions in 99% and collect the power cells in this area heading towards the exit as you would in 99%. skip the power cell in the corner. [¤If you grab the extra power cell under the bridge then you can skip one in the next few levels! probably the last one in WWT or the first one in SS¤]

Borassic Park: 3 POWER CELLS: any% strats grabbing 2 power cells under the rib cage and 1 on the way to the kangaroo next to the little dino dude.

Whirlwind Tour: 7 POWER CELLS: any% strats grabbing the 2 power cells next to desert foxes, 2 right after getting the kangaroo and 3 next to vultures (one below on the tiny pillar near the scorpion).

¤Shifting Sands: 13 POWER CELLS: 99% strats grabbing all but the one down the river (ride the box) or the power cell under the sand next to the trophy. ¤¤(the one you get from riding the box can be grabbed as a back up power cell just in case you missed one somewhere in the run)¤¤

Game stats
Followers
66
Runs
399
Players
21
Latest threads
Posted 3 years ago
4 replies
Posted 5 years ago
8 replies
Posted 6 years ago
3 replies
Posted 7 years ago
18 replies