Best use for "Butt slides"?
6 years ago
Croatia

The slide Mario does when B and Z are pressed. I just wondered what the best use for them is. They seem very slow and inconvinient to do instead of dives or longjumps. But maybe some of you guys have some ideas?

Edited by the author 6 years ago
New York, USA

The only time I've seen them in a good run is at the entrance to hazy maze. They slide into the pool to enter the level after getting the first star.

United Kingdom

Look at the start of SSL reds

New South Wales, Australia

wild blue, go on a ghost hunt

United States

Also entering LLL optimally

Croatia

Those are some practical uses. Thanks everyone!

Queensland, Australia

I think you can use them to get the shoot to the shoot into the wild blue star after you get to the top

Victoria, Australia

Didn't Pannen prove that slides were the fastest way to travel? Or does that require really precise recovery?

Croatia

Yea but only after a while

North Rhine-Westphalia, Germany

they are useful on a long straight road, which doesnt really appear in sm64-runs. but if you do them, you must roll-out frameperfect, otherwise you'll loose speed. longjumps are most consisten, so they are perferred in speedrunning. jumpdives are good, if you - again - have frameperfect input. see this here:

Vienna, Austria

stop giving advice if you don't know what you're talking about.

Vienna, Austria

like gothic said, look at the start of ssl reds. slidekicks are useful there because they allow you to keep the speed you gained from the slope. other basic movement techniques, like longjumping, diving and jumpdiving have a speed cap so you using them would be slower in this particular situation. you can also pull a slidekick off with very little speed, giving you a quick boost. i mostly recall that being useful for backups, such as going quick into a loading zone and being able to dive again on "quicksand"(such as in ssl pyramid) if you're slowed down by the sand a lot already. theres some other little movement in the game where slidekicks are theoretically faster but it's mostly not a good idea to implement in rta. also on the topic of the movement techniques, in sm64 you always have to take the spacing into account. "longjumps are most consisten, so they are perferred in speedrunning. jumpdives are good, if you - again - have frameperfect input.", thats simply not true. all these movement techniques have a different outcome in the stages because you have to take the spacing, angles, texture, etc. into account.

Edited by the author 6 years ago
MrGreen745 likes this
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