Описание

It was a amazingly fun run. Some parts were massively stressful while some of it was really relaxing. Nearly died a few times, and lost a lot of time to being overly cautious, but overall I enjoyed it. This was my goal time before I got rid of my computer, and I nailed it on the first try. Sub 1:15 will happen very shortly after I build my next PC and sub 1 T w/o Loads. Now on to any% for a 2:15 or better

Таблица лидеров
Категория
New Game+
Difficulty
Extreme
Platform
PC
Время
Ранг
4th
Load Removed Time
1h 04m 18s
Real Time Attack
1h 18m 32s
Дата
5 years ago
Платформа
PC
Детали
Игрок
Проверенный
5 years ago
Отправлено
5 years ago
Разбиения по времени
Предоставлено Splits.io
#ИмяРазделЗакончено в
1-Angry Berserker
Золото
10m 41s 152ms10m 41s 152ms
2-Bazalt Joe's Revenge
Золото
2m 14s 289ms12m 55s 441ms
3-Judgment System
Золото
2m 07s 134ms15m 02s 575ms
4Remnant Wasteland
Золото
4m 44s 527ms19m 47s 102ms
5-Underground Labyrinth
Золото
5m 40s 453ms25m 27s 556ms
6-Overgrown Serpent
Золото
1m 49s 258ms27m 16s 814ms
7-Lighthouse
Золото
2m 22s 797ms29m 39s 611ms
8-Subway A
Золото
2m 20s 782ms32m 00s 394ms
9-Mighty Chariot
Золото
3m 18s 151ms35m 18s 545ms
10Old South
Золото
3m 38s 402ms38m 56s 947ms
11-Gatekeeper 1
Золото
1m 44s 320ms40m 41s 268ms
12-Gatekeeper 2
Золото
1m 48s 739ms42m 30s 008ms
13-A New Squad
Золото
1m 02s 175ms43m 32s 183ms
14Flugel 1
Золото
6m 22s 184ms49m 54s 367ms
15-Subjugator
Золото
3m 07s 201ms53m 01s 569ms
16-Corpse Sniffer
Золото
5m 18s 516ms58m 20s 086ms
17-One Last Round
Золото
1m 12s 391ms59m 32s 477ms
18-Manhunter
Золото
7m 12s 068ms1h 06m 44s 546ms
19-Brionac
Золото
0m 53s 402ms1h 07m 37s 948ms
20Mother Claudia
Золото
3m 03s 491ms1h 10m 41s 439ms
21-Kureha
Золото
2m 35s 590ms1h 13m 17s 030ms
22-Earthshaker
Золото
3m 34s 145ms1h 16m 51s 175ms
23-GM Phase 1
Золото
1m 05s 519ms1h 17m 56s 695ms
24The Clincher
Золото
0m 36s 103ms1h 18m 32s 798ms
Статистика игры
Подписчики
95
Времена
140
Игроки
17
Последние новости
New load remover, ILs and rules.

The boards have been slowly changing for a while and with the new load remover being rolled out today it seems like a good time to sum everything up in a single post, so here goes.

  • We are moving from our video based load remover to a new memory based one. More on this [here](h
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