New timing method for Any% and 00A full-game runs
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New timing method for Any% and 00A full-game runs
Опубликовано 2 years ago от

Because there are so many ways to run this game (four different consoles and several unofficial ways, all with varying load times) and because accessibility and fairness should be top priority, it's been decided that full-game runs in the top 3 range will have their real-time adjusted so that the run will be on-par with one performed on a Wii with an official game disc (the fastest official method of beating the game), removing any load time advantage/disadvantage from the run. This allows players on all consoles and emulators and in any region to submit runs and compete on even ground and gives full top competition accessibility to all.

The timing adjustment works like this: The difference between the real time and IGT of the run will be determined, for example it might be 5 minutes. That time will then be compared to 5 minutes and 39 seconds (the difference in the real and IGT of a run on black Wii with official disc with no pauses/deaths/wasted real time in menuing, using latest strats). The difference between those times (39 seconds in this example) will then be added onto the real time of the submitted run. If the run has slower loads than a run on black Wii with disc, then the difference will be subtracted from the real time instead. Deaths/pauses/menuing errors of a second or more will be removed from the calculation so that they remain a negative effect on the final time. A mod will make this adjustment to your time before verifying your run.

The immediate effect this has on the leaderboard is that JCement's run is now effectively 22 seconds faster than it was, now showing the actual gameplay difference between 1st and 2nd place.

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