A fiery "that never happened before" @DreamHackspeedrun:
Thanks man, glad you enjoyed it. We certainly did! It was cool to see Matt, Toriks, Zoton2 & you chilling out in the stream chat throughout the run.
Thanks man, good luck is more than welcome hehe.
I suppose this will be of special interest to our relatively small (for now) community of GTA V runners: There will be a run of GTA V at the upcoming DreamHack Speedrun event, next Sunday, the 14th of June. It will start at roughly 20:20 CEST.¤
http://www.twitch.tv/DreamhackSpeedrun http://www.speedrun.com/dreamhack/schedule https://twitter.com/DHSpeedrun
MeridianPrime and me (KVD) will be doing a co-op run of the Any% no Missions Skips category (PC version). Though admittedly we are not the bee's knees at speedrunning this game (people like Dekap, Dates and Zoton are still quite superior in their mastery of this game), we have grinded it quite a bit the last couple of weeks, studying the latest strats and developing some new ones of our own. As a result we have improved our co-op PB to 7h25m (with gold splits currently at 6h51m). Long story short, we will do our best to provide an entertaining showcase of the game and it would be great (no, awesome even) if some of you could tune in to support us a little! :)
¤Please note that this could be a little bit off considering it's a marathon and all.
I'm taking the liberty to post this juicy little nugget from Dekap's stream:
It's f¤cking hilarious of course, but dang, this game can screw you over in so many unexpected ways..
Oh My God...so harsh O.o I've seen some harsh trolls by this game, but this was is up there with the absolute best of them.
Hahahahaha, WTF! Wade has taken over this train
Doing full runs is something that I cannot do frequently, because I actually have a fulltime job, etc. So 1Ls are a good alternative to keep motivated. :)
I'm a little bit confused about the timing rules for the 1L tables. There seems to be an inconsistency in how missions with result screens are handled. For Masks for example, the time of the results screen (3 seconds) is taken (the RTA would be a bit longer). For Casing the Jewel Store (which also has a results screen) it appears that RTA timing is used.
I was surprised to see a 3 sec time for Masks you see. No big deal of course, but I would like to know for which missions which timing methods are used and why. I thought I understood, but now I'm not so sure anymore. Is it because missions like Masks, Boiler Suits, etc have an open beginning?
I guess it's just me not understanding the category well enough. My assumption was that most missions were being condensed into triple suicides, ergo most missions are almost identical --> no point in having all these different (yet identical) segments. But I actually watched the WR vod and it seems I was oversimplifying matters and the suicide doesn't come into play as frequently as I expected. Nevermind, my bad.
Flying is definitely better with a joystick yeah, you need that smooth 360 movement in the air.
When we compared Dates' split with our best one (I'm talking plural because I usually do runs with my housemate Meridian), we found the difference to be well over a minute. Now our driving might not have been perfect, but it does make sense that the chopper saves something on such a long stretch of travelling.
Well that'd be very interesting to see. My runs regurarly 'die' at this point, so god knows I could use some pointers there.
I don't think DLC is irrelevant. That DLC chopper really saves minutes on Lamar Down for instance. The fact it is not available for PC version does therefore have some impact. I'm not saying that PC is not the superior version for speedrunning, it's too early to conclude this, but that's at least one strike in favor for the consoles.
Eventhough it adds more compexity, I'm in favour of Zoton's solution: making it a variable that you can filter the ladders for.
Cheers.
Oh I know the value of 1L's, I used to be Time Trial World Champion in Super Mario Kart. I'm just wondering what the incentive is for having mission skip 1Ls...it seems like a bit of an oxymoron. You skip the mission that you intend to be fast playing. I know there are optimal ways to fail, but still, it seems a bit superfluous.
Yeah that works, but it takes quite a few bullets with pistol.
Can I request an any% no MS category for 1Ls? (taxis allowed, but no mission skips). Playing WITH mission skips makes little sense to me for IL's. It's mostly just triple suicide and done right?
Just for the record, I agree, otherwise the mission replay function would be completely useless and we'd have to make quick saves everywhere to grind all IL's.
The one thing that can be sub-optimal when using the replay mission functionality is that you can't properly set-up the optimal conditions beforehand (i.e. get a chopper or specific vehicle), as the mission will start right after.
Also, the current IL rankings specify Classic% as header. So I'm assuming for the moment taxi's are not allowed?
When you use the replay function, you can skip certain "in-mission" cutscenes, which are unskippable at first play. Should we allow this for IL's or no? Example, Prologue you can cut the dialogue where Michael says: "You forget a thousand things every day..."