Xbox run differences
6 years ago
Utah, USA

I'm going to start learning the game tomorrow (100%), however, I have to run on Xbox. Are there any routing differences I'll need to look out for? If so, what are they? Thanks.

Québec

Welcome Rivdog02 :) Nice to see a new Xbox runner around !

  1. Mumbos Mountain : Termite skip has been patched in V1.1, which is the version the Xbox is based off. Therefore you need to transform into the termite to get up there.

  2. Text Skip : Since the L button isn't mapped anywhere in the Xbox version, the usual L+R+B used to skip most of the textboxes in the game doesn't work.

  3. FFM : Because of #2, most xbox runners prefer to use a slightly different FFM setup (learn all moves in setup file instead of skipping eggs + feathers), which leads to a different Mumbos Mountain route (which is already modified by #1 anyway). It is also strongly recommended to then do Clankers Cavern before TTC if using a full-moveset setup, so you have enough eggs to do the standard TTC route once you get there.

  4. Death Penalty : On the Xbox version, you get to keep the notes you've collected in a level, even if you happen to die mid-level (N64 only keeps best note score and reset the notes in the level). The same goes for jinjos. That has lead to a slightly different CCW route that uses mid-level death warps (check any Xbox PB to compare). Also helps when you begin running the game; less penalty if you die.

  5. Minor Physics/Route differences : Some clips used in standard routes are harder/easier on Xbox. For example, setting up for Gobi Clip is a bit easier, but CCW Winter Clip 1 is WAY harder (dont care too much about the 2nd one since we can death warp in the fireplace), enough to keep us from doing it in runs and stay with the "old" route. Another notable example is the Door of Grunty skip (used for any%), as well as the recently discovered NTSC RBA (that enables a new level order, lair route & BGS route); both clips look like they can't be done on xbox, at least with any known setup.

Hope that helps :) Don't hesitate to ask if you have any other question !

Edited by the author 6 years ago
Utah, USA

So I should be able to watch your run, and the other top xbox runs, and that will account for all of these things and give me the best route so far, right? To learn the skips, I should be able to just learn from the 100% tutorial? Thanks for helping with all this :D

Québec

Yup, you should be good with that. You can stick with the n64 tutorial for almost everything, as long as you keep in mind that you'll need extra consumables.

Piece of advice : do NOT learn my MMM (nor proto TTC) until we know for a fact of its actually faster, do the standard (n64) route for both of these. I'm the dumb guy that sticks with prototype routes to try finding potential faster xbox routes, and I'd rather do them in runs (after some tests and practice) to give real context around it and better understand the biggest timesaves/timelosses

South Australia, Australia

Hi! Thought I'd post here to save making a new thread seeing as its on the same topic. I've been grinding 100% XBLA (on X1) for the past few weeks and I've just joined speedrun.com as I'm getting to the point that I'd like to submit a run to make it official (just claimed 10th place on the in-game leaderboards :D). I just have a few questions regarding running XBLA Banjo-Kazooie, and I guess speedrun.com in general.

  1. At what point does the game write a new PB to the in-game leaderboards? Years ago I vaguely remember reading a forum thread somewhere which mentioned that it's only on exiting a level, so since I care about the ingame leaderboards (at least for now while I haven't been recording for an official submission), I've been re-entering CCW after grabbing Lair Jiggy #10 just to make sure it gets saved. Would be great to know if this isn't necessary to save a few seconds on the Furnace Fun split.

  2. On the fence about getting a capture card for the moment, if I don't get one what is the recommended recording setup? I've read that GameDVR has a max of 1 hour for a single recording, so that didn't seem to be an option. I was playing around with Mixer for the first time today, and while I can save the stream VOD, the quality of my internet (damn Australia) results in what looks to be <240p. I'm worried this isn't acceptable quality for a submission (see https://mixer.com/CompanionSph3re?vod=17104690 for the example of my (failed) test run, skip to 1:28:30 for a good laugh at my expense). TBH I would be happy to have a solid reason to buy a capture card, so I won't be upset if the above footage's quality is indeed too poor to submit.

  3. Would there be any issue with using an Xbox Elite controller with [A] bound to a paddle so that I can do things like rotating the camera while climbing FEP scarf without claw-gripping the controller? Like with the capture card, I'm on the fence about getting one but this would be a great excuse.

  4. Is there a 100% consistent Dingpot-skip strat? Jumping from the egg door I seem to get the skip about 80% of the time, but god damn is missing it the most frustrating thing during a PB-pace run. Related, is there any particular strategy for the RRB Engine Room window clip, maybe something like camera direction or direction faced? Haven't had a run lost to it yet, but sometimes it can take me 20+ seconds to hit it.

Thanks for your time!

Québec

Welcome CompanionSph3re !

Sorry for the late reply, I haven't monitored the forums at all in quite a while, but I'll still try my best to answer your questions :)

  1. Saving to IL Leaderboards : The quickest way to write to save is pretty much what you are doing. Although, since IL leaderboards do not require any Empty Honeycomb piece to be collected, I'd advise to reroute, or at least skip them if you are going for in-game leaderboard high scores. Personally I do not mind too much about those, and just reenter Mumbos Mountain after I've completed the run (will probably do separate runs for that in the future).

  2. Capture card (even though your PB vid suggets you already got one) There are quite a few good HD capture cards, usually people go for one of the Elgatos (PCIe or USB), the Avermedia Portable (USB) or one of the Startech (PCIe or USB3, rebranded Yuan cards, quite expensive). Some have delay to capture (usually USB ones), make sure you take that into account when choosing one.

  3. Elite Controller : I do not see any issue with using an Elite Controller (got myself one not long ago), since they are official controllers (can't be worse than any Turbo controller, heh?). One thing I noticed about it tho is that Joysticks are "looser" (?) and it can cause bounceback to a quick camera flick. One thing that it's SUPER useful at is having a way to set "instant" triggers (activates at 5%~ pressed instead of 50%); it helps A LOT with tricky backflips, some quickdives, and overall enter/exit talon trot. I also use it to have more defined movement angles (you can set the software to different analog sensitivity curves). It's all up to personal choice.

3b. On a side note, for fp scarf, I simply jump>tap camera>jump>tap camera>[...] by moving my thumb quickly, it works wonders. Maybe it can help :)

  1. Dingpot skip : I do not have a magical method for that either, it seems that both momentum (joystick @100%, on a straight angle), and timing (spot from where you jump, and not letting go of A after the jump) matters. We could probably have a chat and try to find a decent setup; I did lose a few good runs to that.

4b. Window Clip : Even N64 runners have this issue, tho lag seems to help them (which we don't have). There's a more consistent angle (which I don't remember exacly, all I know is that it's not perpendicular), and I've found that I clip more easily when I swap between TT & Walking; you could try that.

Hope it helps :) Feel free to ask if you have more questions.

PS : Grats on that sweet 2h23 PB o/

South Australia, Australia

Thanks pixel!

I'll definitely be giving your FP scarf method a go next run! As for Dingpot, I found what works reasonably well for me that you can see in my current PB (https://www.speedrun.com/bk/run/zn892e9z) at 2:19:03. By getting to the edge of the gold feather door you put yourself at pretty much an exact vertical line to Dingpot so getting the joystick direction correct is easy, and if you stay in that corner for a few second the camera will give you a view of the floor between you and Dingpot's platform. I find jumping from halfway between the wall and the platform has been consistent for me (extending the jump with a Rat-a-tat Rap for good measure). Loses several seconds, but for now while I have easier timesaves throughout the run to achieve first, it's worth it for me.

Regarding the in-game times, I had no idea about not needing to complete the empty honeycombs! Might dedicate a few runs with minor route changes to try for it, will be nice to cut off the final segments of RBB and Winter. For actual IL times, I'm assuming the strat is to dedicate whole runs to a planned few levels where you stack sufficient tokens and plenty of resources before even entering, to make those single levels as efficient as possible? Maybe even something crazy like RBA into Mumbo's just for Ticker Tower? Could be fun to try plan some of these if they haven't already been fully routed.

Anyway, thanks for the response. I've loved my first few weeks in the BK community and look forward to many more to come :D

Québec

Nice to see you got a somewhat consistent Dingpit setup!

As for ILs, its exactly what you said : dedicate entire runs to a single level, and that MM RBA is basically what shado (and Stiv?) used for his LB time ^^ Mine was done prior to learning RBA (although had some time saves elsewhere, so still got a decent time with bad execution), but yeah, you see the point :P

CompanionSph3re likes this