Interresting glitches that aren't really applicable to the run
7 years ago
Norway

So I've found some glitches that isn't that useful for the speedrun, but I still think should archived on the forum.

Stool glitch: Setup: This is done by pressing a movement key (WASD) and V really close together, one of them first (I forgot). It can be done on any chair Outcome: You are unable to move, can only move view horizontally. If you go into 3rd person view, you are able to sprint, but only sprint and in a straight line only.

Perk glitch: Setup: On the perks screen, press R (accept) then T (reset perks) really fast. Outcome: The perks screen disappears as if you accepted the perks, but you get the popup as if you were resetting the perks. Pressing any of the popup options crashes the game. This can also be done when leaving Vault 111.

Pip-boy in the memory lounger: (No video) Setup: Sit down in the memory lounger, after Doctor Amari starts talking, make a quicksave and load warp to somewhere. Outcome: (Still unsure) You will still be in the memory lounger, but be able to open the Pip-Boy, equip stuff, do drugs, but not fast travel away sadly. If you're extra handy with the pip boy you can be able to kinda stand upright inside the memory lounger, though still stuck.

Entering memories: Setup: This requires to do the Pip-Boy glitch above, but rest of setup is unsure. This could be big if anything more is found. This has only been done once. Outcome: Video sums it up pretty much, but the general thing is that I was able to move for about a half second before getting teleported to the memories.

Door + Power Armor: Setup: Place yourself between the power armor and the door, press the door first and quickly before the loading screen appears turn around and start the enter power armor animation. Outcome: You spawn out of bounds, fall down and gets reset to the coc. You can't move. It's really easy to cancel, so nothing big most likely.

Enter fusion core skip: Setup: Explained as close as I can in the video. Outcome: Skip entering the fusion core to the Power Armor, saving a few seconds. This is actually something that is viable in a speedrun, but is incredibly hard/unlikely to pull off, especially without spending time to set up properly.

Chair clip + Fat Man and Minutemen Outfit (Credit to Tomatoanus for finding this) Setup: Equip the Fat Man and the Minutemen Outfit, and do the chair clip as usual. Outcome: You will be pushed backwards and without being able to control it you will be pushed off the ledge and fall to your death.

This is all I could find at this point, if you have any more fancy glitches, post them here, they might be the next big skip :D

Sweden

interesting but useless eh?

http://i.imgur.com/gN3MSX6.png

caused by incorrect textures, or caused by SLI or some bullshit.

Jinjenia likes this
Florida, USA

I don't have a video but if you set up a cover slide in the memory den, stay in third person, and then enter the memory pod, then you will be in the memories in third person but your character will be invisible

Jinjenia likes this
Norway

Yes, that is becoming a ghost. We knew about that, and everyone should do it in all their runs. Because ghosts are cooler than stupid people

Hillboy likes this
Hawaii, USA

but 3rd person is slow :(

Norway

Double menu Setup: Talk to a vendor, and at the same time that the shopping window appears you should press on "Transfer" on a container or something. Outcome: You have two menus on the screen, only one of them "works" though.

Chair you cant sit in. Basically Bethesda didn't want you to sit in this chair

Infinite drinking Nate Setup: Sit in a chair near water and QS, drink, then QL really fast. Outcome: You drink forever.

Norway

LSD Glitch Setup: When in the final room in the memories, spam E to activate som lines on Kellogg and Courser changing between them rapidly, soon your colors you start to get very cool and when youre happy with the colors you can load warp to whatever place you want and enjoy the colors. Outcome: Nice colors ;)

Jetless Special Institute Jump Setup: Clip through the roof above the pipes (old setup for Any% before we started using the chair), run towards the corner of the roof beam before spamming jump, if done right you will hit a trigger to spawn you inside some wall directly below you, and spamming jump will make you fall out into the void and you position yourself under the room as shown in the video. Outcome: Pretty much "maybe" faster Institute jump, though this is very hard and only saves time with perfect pistol clip and 1st try jump.

Confused Magnolia Setup: Do the dialogues that you gotta do to take Magnolia out, after you pressed the final dialogue you steal, shoot or do whatever that can make Magnolia and other NPC's hostile. Outcome: Even though you are enemies with Magnolia now you still go out with magnolia, but she is a bit angry at you afterwards.

Broken Vault Elevator Setup: Set up coverslide at a place that has a clear path out of the elevator, walk into the elevator and hit the coverslide just before you normally stop moving. Outcome: Youre stuck at the place where you set up your coverslide, and you screen will fade to black but you wont load out of the vault because you havent been brought into the load zone by the elevator. Making a save and loading it from main menu can remove the black screen but youre still stuck in place.

tomatoanus likes this
United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

You are able to get into the Shattered quest area (Kellogg's memories) as a character who doesn't have the quest. This does not advance the quest at all and the quest does not go on while you're inside. The TV displays "Memory Lounger" and "Exit Memory" but when you press E, nothing happens. Requires Brongle's Power Armor inside Memories glitch.

Brongle likes this
United Kingdom

Getting out of the Memory Lounger and entering Shattered (Memories) with power armour.

United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

How to get full control of your character in Shattered (Kellogg's memories). This includes sprinting, pipboy, dropping weapons, firing weapons, etc.

Brongle likes this
Norway

did you ever try using waits while having control inside the normal memory sequence?

United Kingdom

It's possible to bind an item and cancel binding at the same time, so it isn't bound, but has a loveheart symbol in your inv.

Sweden

If you use a stimpak and get hit by an enemy at the right time (I got hit by a bloodfly in the video) it will cancel the animation before finishing but the game will not let you do any other actions with hotkeys until you stimpak again from the pipboy.

United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

lines only advance when you pull up the pause menu. dont know how to recreate it, but would be fun to see how it affects unskippable dialogue lines.

United States
Moderatortomatoanus
He/Him, They/Them
6 years ago

heres a youtube video explaining how to the aforementioned pause buffering, i dont think that itll be even applicable but definitely fun to mess around with. in my short time playing around with the game in this state i wasnt able to get the door open to leave the house after the whole news thing.

here are the save files: https://mega.nz/#!pT5B3KyY!F1zS0Mp_KrOtXR3x6uXWS_Bz6uKMcjneQyO8XaJQ3Dw

Norway

An original Havrd strat that couldve saved a few seconds compared to old strats with box climb in Greenetech. Nobody ever did it because it's super inconsistent.

Punchwarp to Advanced Systems door. Old video from like the same day punchwarping was discovered.

Punchwarp for RailroadHQ. Really ez, set up punchwarp anywhere as long as it puts you OOB so that you coc. Barily saved any time so not a viable strat with limited mines.

Clipping with VATS. Kind of like a punchwarp setup, though only the path to the mine is blocked, you'll still end up inbounds in a legit position after attacking, so it kind of just teleports you right away. This has been the only place I've found a way to do it (haven't really looked to be fair). Kinda neat concept I guess.

Classic FO4 being broken. Various ways to break the teleporter stuff with workshop.

Not even a strat, just a different way to setup a coverslide. No point in doing this at all.

Video explains it well enough. TLDW, aim out of cover in fadeout after entering door. It will lock the coordinates and youll slide towards it after loading in new area. Incredibly inconsistent.

Have a slide active, open up map, ft somewhere, then load autosave from taking down pipboy. Beautiful FO4 magic. Some more stuff that broke it even more that I can't remember right now.

Multiple ways to save time on the jetjump, but since people are scared to do hard strats nobody does it.

Pretty swag strat to get to 2nd floor from the beginning of MoF. Obviously very hard, and doesn't really save a big amount of time.

Another way to clip in Fort Hagen.

Super stupid strat for 2nd Virgil talk. Saves a few frames on the Virgil spawn I got in the video, can save a tiny bit more if you get the terminal spawn. If you get the cooking/"downstairs" spawn it will most likely lose time. Super stupid strat to do so obviously not worth it.

Opening and closing this door will trigger Prestons default line "Lets do this general". Open/close it 1 time and he says the line 1 time, do it 2 times and he says it 2 times etc. Probably some bad scripting in the quest I'd imagine.

Attack a mine on the same frame the world unloads and the elevator cell loads. Lands you oob but you coc really quickly. Makes pipboy a bit broken. No further effects and everythings OK again after you exit the pipboy.

No video for this one, but if you open pipboy at the same time as the elevator in Fort Hagen unloads and Fort Hagen loads, you can kinda just walk around with the pipboy on the screen. Only happened 1 time by accident but havent been able to reproduce.