Weapon inaccuracy%
6 years ago
Australia

I'd like to request to the mod that we have separate categories for running this game with the weapon inaccuracy setting toggled on (default) and toggled off (set in custom game).

Having the setting on makes the game harder, but I feel it's part of what makes the game unique. This game is rather notorious for having ridiculously bad accuracy and recoil, and having the setting off takes a bit of that character out of the speedrun as well. Of course since it is a togglable option and does make the game easier to run, those who wish to use it should also be able to.

However since the difficulty disparity caused by this setting is so large, it doesn't seem fair to compare those who use it and those who don't in the same category.

I would also like some rules defined for each category since we still don't have any for this game, and now with two active runners I feel like we should have something defined.

Thoughts from the mod?

Croatia

I agree. I guess there should be a separate category for all game difficulties and for each difficulty with wpn_inaccuracy 0. So it would be like: first you select wpn_inaccuracy 1 or 0 and then you select the difficulty (Amateur, Gun For Hire, Consultant and Soldier Of Fortune) when posting the run. Sound slike a lot of categories for only two runners but that's the way this game is. Of course, I (we) hope to see more runs from new people in the future, although sof2 is quite old.

Cheeeeeeeeeers

Eviscerator_MK2 likes this
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