obviously I'm most proud of my MS Paint 100x100 strength4 run
^ Yet evidently not proud enough to time it accurately.
For me, it's my Sparkster SNES Easy and Normal runs, probably equally proud of both of them.
Easy:
PB/WR: 13:05 Sum of best: 12:57
Normal:
PB/WR: 19:14 Sum of best: 18:49
The gap between PB and SOB in Normal is larger, but the run is also correspondingly harder. This is a momentum-based 2D platformer in the same vein as Classic Sonic/Freedom Planet, where the stages themselves are short and sweet but going fast is all about knowing exactly how to conserve momentum and transfer it through your various states. Many of the boss fights are also significantly RNG-heavy, making it extremely difficult to get consistently good runs, as it demands that all the elements of execution need to be performed without mistakes, and then you have an ATTEMPT at a good run by getting good RNG. It's not even a case of bad RNG slowing you down, but rather killing you outright. This is a VERY difficult game to optimise, and I'm honestly quite proud of the job I've done on it thus far. Both of these categories are now at the point where I don't even know if I can PB anymore. There's time to come off both of them, but the likelihood of just getting a run where I both play well enough and then get the RNG I need is just starting to become disappearingly small.
Not to get into a pissing match or anything, but I feel "improvable but it's a long run that I can feel ok about" is even more appropriate for mine
There's tons of mistakes (WR is almost 15 minutes faster) but I worked really hard for that run.