Emu runs should not obselete non-emu runs
Emu runs should not obselete non-emu runs (and vice-versa)
This seems to be an issue for the game that I moderate
How can we go about this?
At the moment, you can use variables and set them not to obsolete each other, but that's the only way right now. Also, that would mean non-emu runs don't obsolete emu runs.
The handling of all the non-generic variables isn't well optimized in the codebase, so I don't know how easy that would be. It's also kind of a strange thing to use in general, as it just gives more ways for a user to have the two fastest times.
Regions obsolete each other Platforms obsolete each other -> Emulator/Non-emulator obsolete each other.
I don't have a strong opinion on it, but other items are being worked on currently.