Scariest Skips
7 years ago
Rhineland-Palatinate, Germany

What are your most feared skips in speedgames? For me it's the Bentley skip in Sly 1 where you need to rely on rng to hop over a trigger to skip a level. This skip is at the very end of the game and if you fail him, your run is pretty much over.

Edited by the author 7 years ago
Cambridgeshire, England

The Early 4-Eyes skip in Harry Potter and the Philosopher's/Sorcerer's Stone PS1 takes a whole minute to execute (mainly due to falling OoB for 30 seconds). There are three difficult parts: the initial jump OoB (which loses 10-15 seconds each failure), the OoB section, and the re-entry in bounds. The OoB part of it is done in complete darkness trying to find a precise spot to go back in bounds in such a way that you're falling from the ceiling. From there you have to move Harry to a ledge (horizontal movement is very slow whilst falling, making it all the more difficult), otherwise it's all over. Only one madman has attempted it in runs, and his current PB got it first try, so no-one sane wants to touch it.

Crockey and OddsomeOddy like this
England

There is a new skip found for Lego Lord of the Ring which completely relies on the Ally AI which can sometimes be wonky at best. It's a difficult set-up too, where you're walking down a thin slither of ground in a river that stops you being afraid of the Eye of Sauron, or drowning in said river. If the skip fails then all 4 available character can end up stuck inside the area constantly backing up into a wall, meaning you have to reset. The reset costs you about 3 minutes of travel time.

Also scary because the Eye of Sauron pops up on screen every 2 seconds and Grawws at you. [See vod below for spoopiness] www.twitch.tv/faranth_/v/83735293?t=01h50m50s

Edited by the author 7 years ago
OddsomeOddy likes this
England

Fast Final Rush skip in Sonic Adventure 2: Battle is pretty far up the Fucking Dumb scale.

Assuming you're on WR pace, the run is 35~ minutes of incredibly tight execution, skips and tricks with a very small margin of error, tricks that save 1-2 seconds and cost far more if you get them wrong, and also very unforgiving RNG.

Then you reach Final Rush and attempt to save 10 seconds by throwing yourself at a killplane and hoping it doesn't load correctly.

I wish I was joking.

United States

I haven't encountered many extreme skips but here are a few that I would consider not a good time:

Hall Skip in Bugs Life Very Precise. You must get it in 2 tries or else you lose time. Nobody really knows how it works. Jumpyluff got very lucky and got it 1st try in his WR.

Cemetary Skip in 40 Winks A skip that was found by me that is only in the 100% route. Basically a bunch of precise jumps that allows you to skip all Cogs in the level. If you fail even one, then you have to reset. There are no backup strats.

Hoverboot Skip in Toy Story 2 Only saves maybe 15 seconds. It's so precise that we don't even use it in the run. It basically has you jumping at a certain point and hoping that you hit the sweet spot.

Toy Factory Skip in 102 Dalmatians Exclusive to the PS1 version, this skip is a hard one to get a grasp of. Especially for new runners of the game. I have come up with my own setup for it that works for me most of the time. Since this skip is at the end of the game, failure to execute this properly will cost you the run.

f1 and
Deleted
like this
New Jersey, USA

I don't know from personal experience, but the Level 1 skip of the console version of Donkey Kong looks very precise. From what I understand, it's not severely difficult to achieve, but to do it in combination with an excellent run of the rest of the game is where it gets tricky. If you look at the board, the WR has stood for five years, while the other top times are stuck a few seconds out. I find it interesting that DK involves a skip at the beginning, followed by some precise gameplay and RNG at the end--as opposed to a couple of the above replies, where the skip takes place later in the game.

http://www.speedrun.com/Donkey_Kong

Also, I guess every skip is scary for me, since I usually skip any game that has any major skips :D

Out There Somewhere is one of my favorite games, but I'm really holding off on playing it until I'm ready to put in some heavy work. The whole run is full of game-bending techniques that scare the crap out of me :P

The first game that I plan on playing that has any skips that I really plan on mastering is Lady Sia. I was scared at first, but it hasn't been so bad after actually trying them.

Washington, USA
EmeraldAly
She/Her, They/Them
7 years ago

In Infamous, the second boss in the game (first of the run, the actual first is skippable with a glitch) has a rather complicated approach. The intended way is to do some platforming on the beams over a ruined bridge. It's possible to run straight to him on the ground level with a couple of perfectly timed jumps and rolls. Saves about 15-20 seconds, and I've gotten the fancy approach several times in practice, but I've never gotten it in a run (only tried a couple of times). This fight happens about 2:30 (that's 2 hours 30 minutes) into a run that's a bit over 3 hours in length (my PB is 3:26:30, WR is 3:12:27), so unless you know you'll nail it or you're like 10 minutes ahead it's probably not a good idea to try it. Any miss loses about 30 seconds.

Edited by the author 7 years ago
England

With all due respect, I don't think anything else submitted in this thread compares to Fast FR skip as of yet. At least with these other skips, you can practice the execution and you know what you're aiming for, rather than literally just hoping that part of the game fails to function correctly, which is virtually random with our current understanding.

Freedom Planet also has its share of fucking dumb skips, largely because the extra-dumb ones, like in Final Dreadnought 2/4 rely entirely on subpixel rounding. And by that I don't mean that you still have a decent chance to hit them, I mean that in FD2, you need to do a really precise maneuver against a box without breaking said box, and then even if done correctly you only have a 30~% chance to activate the zip. FD4 is even worse, since you stand on the single correct pixel that works for a specific zip, and just... Hope it works. Subpixel rounding on this skip makes it approximately 4% likely to occur, even when on the correct pixel.

tl;dr, step up your bullshit skips game. Anything that's purely execution based and doesn't rely on randomness cannot fairly be put in the same category of scary, especially when these skips all exist at the very end of extremely difficult runs.

New Jersey, USA

@Drakodan

Scary is relative, and this isn't a competition--it's a forum for discussion.

Lance_, stoot and 3 others like this
Bavaria, Germany

soul reaver any% before i manned up and made it 90% consistent...

4 instances of essentially teleporting though oob space... 4 instances of it completely randomly deciding to end your run. this is after 8 or so minutes of unskippable cutscenes.

it took about two years for us to finish the first run

Edited by the author 7 years ago
Vienna, Austria

In WARP the first Barrel OoB glitch. Saves around 2 minutes and makes the entire section really easy, but to get the trick you have to work with a really shitty physics engine (which allows you to do the glitch in the first place). The trick is by warping a barrel on a fence, warp in it to get onto the fence and re-position it before it falls of the fence. This can go first try or ... take 1 Million attempts. As I was trying to show it off at some point it took me literally 10 minutes.

Edited by the author 7 years ago
OddsomeOddy likes this
Maine, USA

I'd say epilogue skip in Pneuma: Breath of Life. The skip saves about 30-40 seconds but the glitch is rng dependent on whether you will be able to clip climb (clip into the tree and spam jump) the tree.

Edited by the author 7 years ago
Devon, England

EtD fireball skip in luau, relies on bubble breath working on the right frames and also is very precise

f1 likes this
United States

The rainbow TV cancel in Gex 3: Deep Cover Gecko TV cancelling is basically a way of preventing being forced out of a level after grabbing a remote (like stars in SM64). There's a few methods of TV cancelling, this one being a death TV cancel. You die above the button of the TV and your corpse falls onto the button. Sounds straightforward and easy enough. This one, however, is an RNG based TV cancel. There's a set number of patterns the flying rezling can do, and you want one of them. Even then, the rezling is rather uncooperative. At this point in the level you've already gotten somewhere around 82 fly coins (there are exactly 100 in each level), and failing the TV cancel usually means leaving the level and losing all of that. I have no intention of ever going for this unless a consistent method is found by some magic.

Edited by the author 7 years ago