ACE or Wrong Warp?
South Carolina, USA

I'm curious about if/how the runners or glitchers have gone about looking into arbitrary code execution or wrong warp for skipping Pazuzu. (I'm not super familiar with what it would entail, just that it involves talking to one of the girl companions and getting on to Captain Mac's ship.)

Is there a limit to how far you can take the inventory glitch?

Since I don't know how to disassemble code, the only way I could help in the search would be lucking out while goofing off in game.

Seattle, WA, USA

The way I understand it, defeating Pazuzu is what triggers the game to allow you to move the story forward. So you would have to trick the game into thinking Pazuzu is already dead somehow.

What might be interesting is seeing what code exists for where Pazuzu teleports after you talk to him the first time. If that can be manipulated somehow, you could save a major headache and make it more consistent.

United States

I know for myself I'm looking in to what happens and the odds of talking to him on floor 1 at the start of the tower does. Though I could use some help collecting data. So far between myself and 1 other person we have 4 runs of data, 3 of the 4 times have been floor 6 and 1 time floor 2. So would really like to look into it.

South Carolina, USA

I just saw SethBling's latest video on Super Mario World, and he used pre-initialized RAM by hot swapping two carts of the game. Is there an analog for Mystic Quest? I don't think there'd be a way to do the SAME thing, but what about doing something with the RAM before the run starts, a la the partner trait glitch?

United States

I know I will load up a file before starting a run just so I'm sure that the resist glitch is working. Maybe trying something before a reset might be useful. I wonder what would happen if you load a file that was in a glitch State

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