A Couple Weird Inconsistencies
7 years ago
Colorado, USA

I've noticed two things that happen for me maybe 10% of the time (probably a little less). Does anyone else notice these and/or things they do to avoid it?

  1. When I pick up the gauss cannon in the energy tower it sometimes only has 10 ammo (not ten shots, ten ammo, so zero shots).

  2. At the end of ARC if I hit the button after the ghosts of all the marines and then run to the next door quickly, sometimes the door at the end of the hall (with the huge wave of possessed behind it) does not open. Sometimes reloading the checkpoint fixes this, sometimes I have to restart the level.

Any advice would be appreciated.

Netherlands

@Ryan,

  1. Having 10 Ammo has to do with you not picking up the Plasma Rifle early in Argent Facility. It shares Ammo iirc. So if you pick up the Plasma Rifle, you should be fine.
  2. This is a common Softlock. That is why you see every runner reloading a checkpoint right after you open the door after getting the BSG.
Edited by the author 7 years ago
Colorado, USA
  1. That's it. Thanks. I didn't make the connection that it didn't work when I was stressed on time and would skip the plasma rifle.

  2. That doesn't work for me. I've tried going into menu and loading that checkpoint but it still will sometimes make me restart the whole level. I think it happens when I move down the hallway quickly after pressing the button but I'm not sure. Lost two runs yesterday to it.

Daravae likes this
United States

For 2, I'm not certain about this but it appears to have to do with the number of possessed who are still alive after the first glory skip. You'll see in a lot of fun people use the rocket launcher to kill several of the possessed, which in combination with reloading the checkpoint after blowing up the barrels seems o effectively prevent the softlock.

Netherlands

@Ryan, you actually have to hit the Checkpoint first, and then Load the Checkpoint. (Its just a few steps into the room)

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