Any% (No Crystal Duplication) in 1h 36m 39s by
Opis
Tried out the load remover program. Had a hiccup after Tsunami, so had to add 1m22s to loadless time in Smokey and the Bandicoot split. First run.
Tablica wyników
Kategoria
Any% (No Crystal Duplication)
Przebieg
Ranking
73rd
Load Removed Time
1h 36m 39s
Real Time Attack
2h 00m 23s
Data
Platforma
![USA / NTSC](/images/flags/us.png)
Podziały czasu
Dostarczone przez Splits.io
# | Nazwa | Podział | Zakończono o |
---|---|---|---|
1 | -1: Arctic Antics Złoto | 2m 28s 407ms | 2m 28s 407ms |
2 | -2: Tornado Alley | 2m 10s 212ms | 4m 38s 619ms |
3 | -3: Bamboozled Złoto | 3m 05s 031ms | 7m 43s 650ms |
4 | -4: Wizards and Lizards Złoto | 3m 35s 189ms | 11m 18s 839ms |
5 | -5: Compactor Reactor Złoto | 3m 12s 664ms | 14m 31s 503ms |
6 | {Warp 1: Earth} Rumble in the Roks Złoto | 3m 06s 966ms | 17m 38s 469ms |
7 | -6: Jungle Rumble Złoto | 3m 37s 918ms | 21m 16s 387ms |
8 | -7: Sea Shell Shenanigans Złoto | 4m 50s 611ms | 26m 06s 998ms |
9 | -8: Banzai Bonsai Złoto | 3m 49s 151ms | 29m 56s 149ms |
10 | -9: That Sinking Feeling Złoto | 2m 03s 536ms | 31m 59s 685ms |
11 | -10: H2 Oh No Złoto | 4m 47s 276ms | 36m 46s 961ms |
12 | {Warp 2: Water} Drain Damage Złoto | 4m 02s 129ms | 40m 49s 090ms |
13 | -11: The Gauntlet Złoto | 3m 43s 702ms | 44m 32s 792ms |
14 | -12: Tsunami Złoto | 2m 21s 623ms | 46m 54s 415ms |
15 | -13: Smokey and the Bandicoot Złoto | 2m 20s 757ms | 49m 15s 172ms |
16 | -14: Eskimo Roll Złoto | 3m 35s 639ms | 52m 50s 811ms |
17 | -15: Fahrenheit Frenzy Złoto | 4m 39s 838ms | 57m 30s 649ms |
18 | {Warp 3: Fire} Crashes to Ashes Złoto | 3m 18s 618ms | 1h 00m 49s 267ms |
19 | -16: Avalanche Złoto | 3m 02s 038ms | 1h 03m 51s 305ms |
20 | -19: Coral Canyon Złoto | 8m 01s 076ms | 1h 11m 52s 381ms |
21 | -18: Crashteroids Złoto | 2m 55s 234ms | 1h 14m 47s 615ms |
22 | -17: Droid Void Złoto | 7m 25s 944ms | 1h 22m 13s 559ms |
23 | -20: Weathering Heights Złoto | 4m 02s 957ms | 1h 26m 16s 516ms |
24 | {Warp 4: Air} Atmospheric Pressure Złoto | 3m 34s 734ms | 1h 29m 51s 250ms |
25 | -21: Crash and Burn Złoto | 3m 41s 615ms | 1h 33m 32s 865ms |
26 | -22: Gold Rush Złoto | 4m 51s 128ms | 1h 38m 23s 993ms |
27 | -23: Medieval Madness Złoto | 3m 58s 232ms | 1h 42m 22s 225ms |
28 | -24: Crate Balls of Fire Złoto | 6m 06s 834ms | 1h 48m 29s 059ms |
29 | -25: Cortex Vortex Złoto | 6m 05s 227ms | 1h 54m 34s 286ms |
30 | {Warp 5: Space} Crunch Time Złoto | 5m 48s 726ms | 2h 00m 23s 012ms |
Emulator now allowed
As of now, you can submit runs to the lederboards played on PCSX2 (Nightly) v1.7. or higher. The emulation accuracy has improved dramatically in recent times and combined with the loadless timing and the load remover, PCSX2 can finally go on the boards as well. Some basic settings are specified here
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