Reacties
topic: Okami
NetherlandsKinnin118 years ago

you can also do this same trick earlier at the start of the mini-section. This setup is not entirely consistent, but with a little practice you can get the handg of it.

NetherlandsKinnin118 years ago

I haven't looked into the ability movement that much myself tbh. though, i'm not even sure if this is faster than Jet in the grand scheme of things, i'll still look into this ^^

NetherlandsKinnin118 years ago

because for every In game timed category they are allowed, read the rules for MKU for instance. i wish you could turn them of per category to avoid confusion and i asked pac about this, but it's not yet implemented

NetherlandsKinnin118 years ago

lemme quote myself: "I would want to make an any% leaderboard, but i don't want it to be empty and i don't want to do an any% run myself. So if you've finished an any% run, hit me up and i'll make a leaderboard for it."

so just post your time and proof here and i'll make it happen ^^

NetherlandsKinnin118 years ago

added ;) sorry if i was being difficult on twitter xD

NetherlandsKinnin118 years ago

Xnight: If it's for any% sadly we do require video for WR. However, a webcam or phone vid will suffice ;) Origines: That's up for debate, but I feel like any% should be a main category, as much as I don't like it.

Sorry for the late response to the both of you. I'm not used to a lot of forum activity xD

limga vinden dit leuk
NetherlandsKinnin118 years ago

cool! make sure you don't do it on emulator since it has an unfair advantage

topic: Okami
NetherlandsKinnin118 years ago

Small time saver in the NG+ orochi strat. On the second waterspout when hitting all 3 heads you can hit the bell as well to save using one slip

NetherlandsKinnin118 years ago

ok, so for everyone wondering. we finally defined any% any% is basically Beat The True Arena. this is the truest definition of any% we could think of. cause this isn't a really fun category i made a different category a while back, called Beat RotK(or Main Story Clear if you prefer it). Since i thought this was a more enjoyable category i made a leaderboard. I would want to make an any% leaderboard, but i don't want it to be empty and i don't want to do an any% run myself. So if you've finished an any% run, hit me up and i'll make a leaderboard for it ;)

limga vinden dit leuk
NetherlandsKinnin119 years ago

:::FINE FIELDS::: ::1-1 grab fire HYPERNOVA SS(1) don't go for SS(2)

::1-2 SS(1) SS(2)

::1-3 HYPERNOVA SS(4)

::1-4 grab warp star SS(2)

:::LOLLIPOP LAND::: ::2-1 SS(1) don't grab wheel SS(2) bomb block at the candy cannon SS(3)

::2-2 HYPERNOVA get hit by first whale, it's fine SS(4)

::2-3 don't grab hat don't go for the bombs grab key SS(3)

::2-4 don't go for carry dee go to the left SS(2)

:::OLD ODDYSEY::: ::3-1 HYPERNOVA second waddle dee train SS(2)

::3-2 don't grab key fire spin on the falling blocks don't grab hammer SS(3)

::3-3 grab beam thing obv drop it after secon forced block go for obscured SS(2)

::3-4 grab wing after candy on the left side SS(1) don't go for goal gate SS(3)

::3-5 don't go for carry dee HYPERNOVA gentleman and lady SS(3) second waddle dee chest SS(4)

::3-6 grab parasol

:::WILD WORLD::: ::4-1 don't grab beetle grab wing SS(3)

::4-2 grab ninja grab wheel SS(2) SS(3)

::4-3 grab key up high SS(2) HYPERNOVA first one has SS(3) don't go for window SS

::4-4 grab fire go for 3 snakes SS(3)

::4-5 go for waddle doo SS(1) grab bomb for easy boss fight grab key SS(2) don't grab hat

:::ENDLESS EXPLOSIONS::: ::5-1 don't go for tilt thing grab wheel go for carry dee SS(3)

::5-2 don't grab stone HYPERNOVA forced SS(4)

::5-3 grab fire go for first door go for bomb SS(2) go for high door SS(3)

::5-4 HYPERNOVA two waterfall SS(3) winged eggers SS(4)

::5-5 right grab wheel SS(1) left SS(2) left go for right bomb block SS(3) grab hammer SS(4)

:::ROYAL ROAD::: ::6-1 you can hammer spin over the gaps grab wing break bomb block SS(1) don't go for cannons until forced go for cannon SS(3)

::6-2 easy SS(1)

::6-3 HYPERNOVA

::6-4 grab ninja... cool starts on paintra SS(1)

NetherlandsKinnin119 years ago

I basically made this route real quick, and i'll put it here to see if people can help me refine it a little bit more :)

:::FINE FIELDs::: ::1-1 Hypernova Sunstones, ez as pie ;)

::1-2 Break the blocks for SS(3) cannons SS(4) break a bomb block for, flower mini-game SS(5)

::1-3 use rockets for SS(6) at the rolling boulders, go down at the blocks, cannon mini-game SS(7) HYPERNOVA go high at the logs, wrecking ball minigame. charge fully SS(8) Easy sunstone at the end SS(9)

::1-4 when you see it in the background, destroy grass SS(10) at the candy, grab the warp start SS(11) grab key and take it with you SS(12)

::1-6 all the way at the end, ezpz SS(13)

:::LOLLIPOP LAND::: ::2-1 easy sunstone at candy cannon SS(1) SS(2) at second candy cannon, be sure to hit the bomb block for SS(3)

::2-2 keep fire until the second level at the second spear guy. go below, weight minigame SS(4) underwater, break the bomblocks grab the star SS(5) HYPERNOVA at the second laser pull it to the left for bus minigame suck the top one first SS(6) EZ sunstone at the end SS(7)

::2-3 grab hat, go right for SS(8) grab fire don't go for the first bomb second bomb gives SS(9) grab the key for SS(10)

::2-4 outrun the Carry dee for SS(11) go left for any% SS SS(12) go down at the mirrors SS(13)

::2-6 easy sunstone at the end, don't do anything fancy grab fire at the end SS(14)

:::OLD ODDYSSEY::: ::3-1 after the cannons, go down left to go into the background gyro cannon mini-game SS(1) HYPERNOVA the train dee SS(2) at the two blocks with a turnip, suck left and right turnip mini-game SS(3)

::3-2 at tilt, grab key, go the distance SS(4) go right at the Dekabu's go into the door make sure not to break too many blocks SS(5) grab hammer EZ sunstone, any% SS(6)

::3-3 grab beam thing, EZ sunstone SS(7) go right obscured SS(8) when you see a door at two cannons, go down left cannon mini-game SS(9)

::3-4 grab wing at candy go left in updraft SS(10) after cannon, go down to the warp star archer minigame(don't need to grab it early) SS(11) grab wing back ez sunstone at the end dont go into goal SS(12)

::3-5 grab fire light fuse SS(13) grab the carry dee key for SS(14) HYPERNOVA ignore the snowmen except the lady and gentleman SS(15) second chest at waddle dees SS(16)

::3-7 don't do anything till bomb left carry dee first then right SS(17) grab hammer! EZ sunstone at the end SS(18)

:::WILD WORLD::: ::4-1 grab key, grab beetle rope minigame SS(1) try to kill de carry dee(if fail grab bomb) use key to open door SS(2) ez sunstone later SS(3)

::4-2 go for door at the current stars SS(4) grab wheel wheel through SS(5) break block in the background SS(6)

::4-3 left -> right -> left -> left rocket minigame SS(7) right to door go up, grab key SS(8) HYPERNOVA right on has the key first one on the background has SS(9) SS in the window SS(10)

::4-4 grab fire as soon as you can grab beam thing for SS on the background SS(11) after blocky(be FAST) SS(12) at the three snakes SS(13)

::4-5 scales with the waddle doo on top SS(14) use bomb on fire boss, there's fire close by burn grass on the push down part for key SS(15) under the rose grab guy, there's a door in the grass scales minigame, kill cappy move left one up SS(16) grab hat, after the second warp star break all the blocks for SS(17), try not to grab keychain

::4-7 go down at mirror guys keys don't matter at star blocks break em cannon mini-game SS(18) hammer at the end SS(19)

:::ENDLESS EXPLOSIONS ::5-1 go for tilt thing to grab key and SS(1) grab candy to kill frosty, grab ice break lava blocks at the end of scroller you can skate over lava blocks SS(2) grab wheel outrace Carry Dee for SS(3)

::5-2 go into background part SS(4) grab stone later go down left for stone mini-game(DON'T PUFF) SS(5) HYPERNOVA don't go for first one go for second waddle dee pipe SS(6) mandatory sunstone SS(7)

::5-3 grab fire asap go for the second door high up gyro cannons SS(8) grab bomb and do scales right for SS(9) go for higher door again SS(10)

::5-4 go for rockets after 1up there's SS(11) grab second archer go up for archer mini-game SS(12) HYPERNOVA between the waterfalls SS(13) defeating the egg guys SS(14)

::5-5 right, grab wheel SS(15) left, keep wheel SS(16) left go for right bomb block SS(17) grab hammer SS(18)

GO FOR PYRIBBIT FIRST!

::5-7 don't go for first carry dee second carry dee grab archer archer mini-game SS(19) grab wheel SS(20)

:::ROYAL ROAD::: ::6-1 go down at bomb block for SS(1) grab hammer if needed grab sword go left at burger cannon SS(2) grab wheel break bottom block first for SS(3)

::6-2 mix hammer b4 the end easy sunstone after coily SS(4)

::6-3 HYPERNOVA don't go for anything special until lady and gentleman SS(5) the waddle dee pipe SS(6) at the second cannon, go up damage boos the laser guy SS(7)

::6-4 easy sunstone after flowery woods, skip the portal SS(8)

::6-5 top right, bring key down for SS(9) top left has hammer if lost in left break blocks to open door cannon mini-game 3/3 2/3 1/2 2/2 1/3 SS(10) HYPERNOVA lone frosty and 3 grand wheelies SS(11) SS(12)

::6-7 at the currents before the portal, go up left grab fire go in door below ice, there's a hot head there if fire lost SS(13) don't go for bomb with the snake at the tree tilt thing go right at the spikes to grab bomb grab beam thing SS(14) easy sunstone at the end SS(15)

::6-8 HYPERNOVA STAGE nothing special easy sunstone at the end SS(16) should have all sunstones now

go to 6-4 to grab hammer then go to end

NetherlandsKinnin119 years ago

I'll leave this up here for a while, the question is, should any% be a thing? for both IL and full-game runs. Let me hear your opinions please

NetherlandsKinnin119 years ago

I might also consider any%, but i'll have to see if there really is that much difference to it... i guess there is, but still...again, community is the deciding factor

NetherlandsKinnin119 years ago

So for a while now(ever since a few people hav asked me if it should be added) i've been wondering if we want to put IL's in KSSU. Honestly, i'm not against it, but only if enough people in the community(i.e. here) were in favour of adding it.... so i guess i'll just ask here, do we want IL's?

NetherlandsKinnin119 years ago

I had been thinking btw, and i've kind of alrdy used it during my PB now that we have different galacta knight strats, we don't have to farm up to 40 points before we enter Virus 2 instead, we can enter with the minimun amount of 31 points since galacta's minions give 9 points...

NetherlandsKinnin119 years ago

so i got bored in class so i made a more extensive point guide for MKU than the old Meta Quick route http://www.speedrun.com/kssu/guide/jd7ex

I will edit this guide later on to add specific boss strats. They will be mine, so if you want me to put other strats in there, please tell me :P

NetherlandsKinnin119 years ago

So this is where we talk about KSSU routing and strats. Since there is a skype group I'll update this thread with whatever there has been talked about in the skype group. If you want in on skype, you can always ask here ^^

NetherlandsKinnin119 years ago

So this is where we talk about MKU routing and strats. Since there is a skype group I'll update this thread with whatever there has been talked about in the skype group. If you want in on skype, you can always ask here ^^

Sny8 vinden dit leuk
topic: The Site
NetherlandsKinnin119 years ago

ok, thank you ^^

topic: The Site
NetherlandsKinnin119 years ago

Is there a way to edit guides? And if so, how do you do it?

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