All Campaigns Legacy in 1h 31m 41s by
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | -Plank Country | 0m 58s 312ms | 0m 58s 312ms |
2 | -Swamp | 1m 08s 173ms | 2m 06s 485ms |
3 | -Shantytown | 1m 07s 309ms | 3m 13s 795ms |
4 | {Swamp Fever} Plantation | 4m 19s 076ms | 7m 32s 871ms |
5 | -Riverbank | 1m 01s 825ms | 8m 34s 696ms |
6 | -Underground Gold | 2m 19s 874ms | 10m 54s 570ms |
7 | {Passing} Port | 0m 56s 721ms | 11m 51s 292ms |
8 | -Docks | 1m 42s 135ms | 13m 33s 428ms |
9 | -Barge | 1m 17s 264ms | 14m 50s 693ms |
10 | {Sacrifice} Port | 0m 53s 387ms | 15m 44s 080ms |
11 | -Hotel | 1m 21s 062ms | 17m 05s 142ms |
12 | -Streets | 1m 55s 264ms | 19m 00s 407ms |
13 | -Mall | 2m 05s 341ms | 21m 05s 748ms |
14 | {Dead Center} Atrium | 2m 25s 123ms | 23m 30s 871ms |
15 | -Alleys | 1m 48s 250ms | 25m 19s 121ms |
16 | {Crash Course} Truck Depot | 4m 06s 900ms | 29m 26s 022ms |
17 | -Highway Gold | 1m 25s 404ms | 30m 51s 427ms |
18 | -Fairgrounds Gold | 1m 06s 860ms | 31m 58s 287ms |
19 | -Coaster | 1m 53s 714ms | 33m 52s 002ms |
20 | -Barns Gold | 1m 54s 673ms | 35m 46s 675ms |
21 | {Dark Carnival} Concert | 4m 08s 524ms | 39m 55s 200ms |
22 | -Apartments Gold | 0m 43s 407ms | 40m 38s 607ms |
23 | -Subway | 1m 39s 653ms | 42m 18s 260ms |
24 | -Sewer | 1m 41s 421ms | 43m 59s 682ms |
25 | -Hospital | 2m 56s 560ms | 46m 56s 242ms |
26 | {No Mercy} Rooftop | 4m 01s 900ms | 50m 58s 143ms |
27 | -Waterfront Gold | 0m 59s 577ms | 51m 57s 721ms |
28 | -Park | 1m 49s 324ms | 53m 47s 046ms |
29 | -Cemetery Gold | 2m 02s 719ms | 55m 49s 765ms |
30 | -Quarter | 1m 08s 778ms | 56m 58s 543ms |
31 | {Parish} Bridge Gold | 1m 42s 516ms | 58m 41s 059ms |
32 | -Alpine Creek Gold | 1m 15s 858ms | 59m 56s 918ms |
33 | -South Pine Stream | 1m 42s 964ms | 1h 01m 39s 883ms |
34 | -Memorial Bridge Gold | 1m 08s 219ms | 1h 02m 48s 102ms |
35 | {Cold Stream} Cut-throat Creek Gold | 1m 25s 445ms | 1h 04m 13s 548ms |
36 | -Milltown Gold | 0m 59s 910ms | 1h 05m 13s 458ms |
37 | -Sugar Mill Gold | 1m 22s 498ms | 1h 06m 35s 956ms |
38 | -Mill Escape Gold | 1m 27s 748ms | 1h 08m 03s 705ms |
39 | -Return to Town | 0m 54s 797ms | 1h 08m 58s 502ms |
40 | {Hard Rain} Town Escape | 3m 15s 342ms | 1h 12m 13s 845ms |
41 | -Turnpike | 1m 28s 591ms | 1h 13m 42s 437ms |
42 | -Drains | 1m 08s 106ms | 1h 14m 50s 544ms |
43 | -Church Gold | 2m 45s 060ms | 1h 17m 35s 604ms |
44 | -Town | 1m 10s 266ms | 1h 18m 45s 871ms |
45 | {Death Toll} Bloathouse | 4m 09s 509ms | 1h 22m 55s 380ms |
46 | -Greenhouse Gold | 1m 01s 559ms | 1h 23m 56s 940ms |
47 | -Crane | 0m 41s 111ms | 1h 24m 38s 051ms |
48 | -Construction Site | 1m 12s 434ms | 1h 25m 50s 486ms |
49 | -Teminal | 1m 42s 813ms | 1h 27m 33s 299ms |
50 | {Dead Air} Runway | 3m 28s 558ms | 1h 31m 01s 857ms |
51 | -Woods | 1m 08s 733ms | 1h 32m 10s 590ms |
52 | -Tunnel | 1m 07s 467ms | 1h 33m 18s 058ms |
53 | -Bridge Gold | 1m 07s 313ms | 1h 34m 25s 371ms |
54 | -Train Station | 0m 58s 216ms | 1h 35m 23s 587ms |
55 | {Blood Harvest} Farmhouse | 4m 30s 448ms | 1h 39m 54s 036ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Recent runs
Level: Blood Harvest
Level: Dead Air
Level: Death Toll
Level: Crash Course
Level: No Mercy