[IL] 3 Jungle 06 - Evo's Escape
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[IL] 3 Jungle 06 - Evo's Escape
업데이트됨 2 years ago 작성자 mcill

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Route options and benchmark times: no B button: ~6:59 B button: ~4:19 B button + lag reduction: ~4:15

It is recommended not to attempt a faster route until you can beat the level consistently. If you are using faster strats and you are failing the level, it is recommended that you simplify your route.

The goal of this level is to get 12100 points or more, just FYI.

This level is an autoscroller, so the strats are relatively simple. First, end the cutscene ASAP by spamming A. Second, always hold B because this speeds the autoscroller up. Third, you want to avoid lag as much as possible. This is done in two ways: looking away from inherently laggy sections and completing the goal of the level as fast as possible (so you can stare at the roof sooner). The general optimized strats are described below: -kill one of the first two chameleons (the front one, not the back one) -kill one of the second group of chameleons (the one moving to the left as you approach the group -look at the roof during the hyena section because the hyenas cause lag and are only worth 100 points. -look back down near the end of the hyenas and kill one or both of the last two hyenas. 100 points is actually relevant because the rest of your score should come from 500-point animals. 200 points is usually irrelevant. -blow up the missile crate, use missiles to kill all of the piranhas and one of the two turtles. Kill the last turtle with darts. -blow up the next missile crate, kill as many piranhas as possible, aiming only for piranhas that are near the bottom of the pond. -During the shooting gallery, target the turtles and kill every other turtle. They come in groups of 5 followed by one box, so going kill-skip-kill-skip-kill-box-repeat allows you to kill 3/5 every cycle. If you are feeling confident, you can do the kill 2 skip 1 strat: kill-kill-skip-kill-kill-box-repeat. This gets you 4/5 every cycle. Killing 5/5 is possible but really hard and not even faster than 3/5 or 4/5.

After the shooting gallery, you should be done. If so, stare at the roof until the end of the stage. If not, do the following until you have 12100 points, then look at the roof until the end of the stage: -kill both of the elephants -kill everything in the gorilla/hippo section -try to kill the lions (but never turn around to finish a kill. Its very laggy) -If you REALLY need to, destroy the missile crate and kill the three chameleons. These chameleons cause a lot of lag, so you'll lose time but its still better than losing the level -If all else fails, kill the parrots

Notes on shooting gallery: Always aim for the turtles, even if you suck at killing them. Turtles and chameleons are both worth 500, so technically you can aim for the chameleons if you are somehow better at killing them than killing turtles, but that doesn't seem likely. Turtules take 4 hits to kill. Hyenas are only worth 100 points, so you have to kill 5 hyenas for every turtle. This means even killing just 2 turtles is about as good as aiming for hyenas. The double dart upgrades can help a lot if you're having problems as well. Furthermore, animal hitboxes are weird here. If you shoot a dart near an animal and then look away, the dart will almost certainly damage the animal, even if you know it missed. This means that killing a turtle typically involves hitting it three times, then launching one more dart at it before readjusting the camera to aim at the next turtle.

Beginner strats: The biggest thing about this level is beating it, so you can just focus on killing everything, without holding B and regardless of if it lags the game or not, just to make sure you get 12100 points. When you are comfortable with your ability to beat the level, the best thing you can do is learn to beat the level while holding B. After that, add the hyena section skip. The hyena section skip is the only real "skip" because everything else is only "skipped" if you already have 12100 points.

Killing parrots: NEVER rely on killing parrots to reach the final score. They are very easy to miss and you will likely lose the stage. Parrots should only be killed for fun or if you already did your best but still don't have enough points.

Notes on killing Evo: Evo has a fixed movement pattern. Learn the pattern by playing the level and getting 12100 points, then simply watching Evo for a while without killing him until you know what his pattern is. When you know what the pattern is, you know where to aim so that you can kill Evo quickly. You can watch Mcill's or Crackerbean's runs to see good examples of fast kill strats if you need further guidance.

Evo's Escape glitch: There is a glitch in this level that allows you to spawn and control a chameleon in this level. This glitch is achieved by watching the cutscene at the start of the level, then ending it as Evo is jumping into the chameleon (sort of like a cutscene skip, where you want to be swapping into an animal when a cutscene starts). This spawns a chameleon at the start of the level that you are in control of. You can't see yourself doing anything because the level still plays through normally and you still have control of the rail shooter. However, you can use the chameleon you are in control of to help kill Evo at the end of the stage. This glitch has no real use as the timeloss from watching the cutscene is greater than any known time save you could achieve (also, there are no known time saves since you can already kill Evo faster than it takes for the game to realize it). Furthermore, it is nearly impossible to control the chameleon because your camera will be incredibly wonky. A potential use for this glitch could be if Evo exists on the level somewhere and can be killed without collecting 12100 points. You could use the chameleon to kill Evo and end the level without finishing the autoscroller. There is a model of microchip Evo in the very corner of the stage behind the tree, but it is likely not a killable character. In the end, such a skip is probably non-existent but we can dream.

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