설명

softlocked in ch 7 and at one of the cake parts but pretty good run

same runs as imaginentorless but it was wr anyway

Retimed by AardappelMASTER

리더보드
카테고리
Any%
Character Limits
All Characters
Players
Co-Op
Any% Type
Warpless
랭크
1등
1st
Load Removed Time
2h 11m 43s
Real Time Attack
2h 22m 24s
날짜
2 years ago
플랫폼
EUR / PALXboxOne
상세 정보
인증됨
2 years ago
제출됨
2 years ago
시간 분할
제공: Splits.io
#이름분할종료 시간
1Hoofdstuk 1: Wieg Van Creatie
골드
6m 38s 756ms6m 38s 756ms
2M.O.P. en academie en bibliotheek
골드
5m 00s 579ms11m 39s 335ms
3Hoofdstuk 2: Paddenstoelrivier
골드
6m 22s 166ms18m 01s 501ms
4M.O.P.
골드
0m 57s 808ms18m 59s 309ms
5Hoofdstuk 3: Geleerdedorp
골드
9m 07s 508ms28m 06s 817ms
6M.O.P. en academie en Kanon!
골드
4m 57s 084ms33m 03s 901ms
7Hoofdstuk 4: De Schelpenkust
골드
10m 01s 663ms43m 05s 564ms
8M.O.P. lekker omhoog
골드
1m 57s 241ms45m 02s 805ms
9Hoofdstuk 5: Luchtfort
골드
10m 58s 576ms56m 01s 381ms
10Laden
골드
0m 20s 294ms56m 21s 675ms
11Hoofdstuk 5b: Strijdschip
골드
3m 16s 418ms59m 38s 093ms
12M.O.P,
골드
0m 57s 777ms1h 00m 35s 870ms
13Hoofdstuk 6: Prikland
골드
9m 02s 652ms1h 09m 38s 522ms
14M.O.P. en skystones
골드
4m 00s 029ms1h 13m 38s 551ms
15Hoofdstuk 7: De Gouden Arcade
골드
20m 28s 982ms1h 34m 07s 533ms
16M.O.P. op de boot jej
골드
1m 07s 518ms1h 35m 15s 051ms
17Hoofdstuk 8: Drakentempel
골드
10m 15s 218ms1h 45m 30s 269ms
18Taart ingrediënt 1
골드
7m 15s 473ms1h 52m 45s 742ms
19Taart ingrediënt 23m 32s 967ms1h 56m 18s 709ms
20Taart ingrediënt 3
골드
3m 24s 632ms1h 59m 43s 341ms
21Taart ingrediënt 4
골드
1m 07s 940ms2h 00m 51s 281ms
22Taart ingrediënt 5
골드
0m 44s 452ms2h 01m 35s 733ms
23Taart ingrediënt 6
골드
0m 26s 747ms2h 02m 02s 480ms
24Taart ingrediënt 7
골드
0m 27s 456ms2h 02m 29s 936ms
25Taart ingrediënt 8
골드
1m 56s 669ms2h 04m 26s 605ms
26Hoofdstuk 9: Het Verlaten Pretpark
골드
11m 41s 370ms2h 16m 07s 975ms
27M.O.P,
골드
1m 20s 684ms2h 17m 28s 659ms
28Hoofdstuk10: De Schuilplaats Van Kaos.
골드
2m 38s 367ms2h 20m 07s 026ms
29Laden0m 16s 179ms2h 20m 23s 205ms
30Hoofdstuk Kaos: SUPERGEWELDIG KAOS-EINDBAASGEVECHT
골드
2m 05s 853ms2h 22m 29s 058ms
게임 통계
팔로워
150
런들
660
플레이어
79
최신 뉴스
Standardizing Timing for Runs.

It has been decided that we need to have a consistent and easy to understand method to retime runs of this game without loads. There have been changes in timing methods in the past, but they have never been applied to every run on the board, so timing methods between certain runs vary. To help with

2 years ago
최근 쓰레드
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게시 일자 3 years ago
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