365 Days in 3h 46m 39s by
설명

Things to note: Console has tons more lag and slowdown than emulation. It is very evident when listening to the sound of footsteps in area where emulation encounters no slowdown whatsoever.

I DID unfortunately get the 11min 30sec cutscene, so my time would have been approx 3h 34m without it

I know I'm still losing time for the first 10 days, I need to practice that section to consistently spawn by the Pit.

Unbelievably, towards the end of the run I got the ideal spawn right next to the pit 19 times in a row, only interrupted by a text dream. I think this is some sort of an exploit that could potentially lead to massive time saves if we can figure out how to trigger this spawn every time.

I also got the texture glitch towards the end of the run, thought to happen when you play the game for a long period of time without saving. This causes some levels to end prematurely (game seems to force dreams to end WAY sooner than usual, approx 60 seconds?) which was useful in a few bad spawns.

I will improve this time until I beat emulation WR. If this run were on Emulation it would have beat the WR quite handily due to slowdown cuased by my slowdown (assuming I didn't get the mega cutscene.)

리더보드
카테고리
365 Days
랭크
7th
시간
3h 46m 39s
날짜
5 years ago
플랫폼
JPN / NTSCPS2
상세 정보
플레이어
인증됨
5 years ago
제출됨
5 years ago
게임 통계
팔로워
136
런들
236
플레이어
46
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