スレッド
New South Wales, AustraliaTenka5 years ago

The following changes have been made to the MK11 Leaderboard for Klassic Tower:

  • Very Easy and Medium categories added.
  • Augmentations subcategory removed.
  • Augmentations are now banned.
  • PC Users are not allowed to set Special Move/Menu to 60FPS mode (Sorry T_T )

After a month of release its clear that not many people want to do runs on Very Hard for this particular game, hopefully these changes will allow for a larger group of runners.

Augmentations will be banned for the time being as there is no need to fragment/complicate the leaderboard further. We may look at reinstating this category at a later time if there is demand.

As for the 60fps mode menu/specials... unfortunately this doesnt just increase the framerate, it straight up speeds up these sections and is a clear unfair advantage over other platforms. We are currently looking to avoid separating platforms for MK11 if possible, so this is a no brainer.

Please feel free to give feedback over these changes either here or on the MK speedruns discord.

NerdyNester, wakavis, そして SolidSpiderZnake これを好き
New South Wales, AustraliaTenka5 years ago

Due to the general lack of information and regulation of emulators on smartphones, we have decided to ban smartphone emulators.

We apologize for any inconvenience this may cause but we feel it is the best way to ensure consistency and fairness across all emulator based leaderboards.

As usual we welcome any feedback, feel free to leave comments here or talk to us on the Mortal Kombat Discord channel.

New South Wales, AustraliaTenka5 years ago

Due to the general lack of information and regulation of emulators on smartphones, we have decided to ban smartphone emulators.

We apologize for any inconvenience this may cause but we feel it is the best way to ensure consistency and fairness across all emulator based leaderboards.

As usual we welcome any feedback, feel free to leave comments here or talk to us on the Mortal Kombat Discord channel.

TheKombatKing これを好き
New South Wales, AustraliaTenka5 years ago

Due to the general lack of information and regulation of emulators on smartphones, we have decided to ban smartphone emulators.

We apologize for any inconvenience this may cause but we feel it is the best way to ensure consistency and fairness across all emulator based leaderboards.

As usual we welcome any feedback, feel free to leave comments here or talk to us on the Mortal Kombat Discord channel.

xenkaroshi そして Peanutfan22 これを好き
New South Wales, AustraliaTenka5 years ago

Many thanks to @Bellwether for discovering the initial glitch. I have found a way to consistently abuse it in other areas of the game:

Sewers:

Ruins:

Rave:

Probably the biggest skip is the rave skip I would say, but they all net you a decent time save.

The main idea is that you do a roll "past the switch" and then turn as you grab the switch.

I believe what is happening is that the game has updated the direction that the character is facing but since it canceled the turning animation with a switching animation it entered a state of "negative acceleration" during the switch animation.

When the player comes out of the switch animation it is facing one direction but built up speed in the opposing direction which causes it to move backwards.

Since its moving backwards it does not check for collision on walls (because it thinks it only has to check in the direction you are facing - not moving) and this can put you through walls.

At least that's my theory.

The glitch is relatively easy to perform but you only get one shot, since after pressing the switch it can't be activated again until you respawn. If hitting these glitches becomes optimal (which I think it will) then you may see yourself resetting on them a few times, unless you're happy to take a death/respawn, which I think will probably negate any benefit of the skip itself.

The only one that is slightly tricky is the sewer one, as I found you needed to be completely in the next screen BEFORE you press the opposite direction to turn. If you began turning on the screen before, even though it cancels the animation you don't get the speed build up for some reason. Given the switch is pretty close to the entrance point, you only have a small window to get it right.

I did try to make the one that @Bellwether originally found work by approaching it from the opposite angle. Unfortunately, while it did trigger the speed increase .. it only worked for a short distance and then cancelled out. I believe the important factor is to get yourself into a wall using it, and the wall in that direction is on the other side of the screen. You just don't make it across.

That's all I could find for this one. Still plenty of other possibilities, not to mention the OOB I accidentally did on my first casual playthrough. Plenty more to discover I'm betting.

New South Wales, AustraliaTenka5 years ago

Unfortunately we have become aware of an inaccuracy with the in-game timer in these 2 games. It would appear that the in-game timer still counts loading time and is inconsistent across different platforms.

In order to maintain fairness, we have decided to change the leaderboard to count times without loads. This means that all current runs on the leaderboard for these 2 games, and any new submissions must be re-timed manually. Of course, this takes some time to accomplish.

In the interest of transparency we will be using the following guide for load-time removal:

https://www.speedrun.com/mka/guide/blpuy

Please note: All runners are still expected to submit their full run with loading times intact. Runs that are edited with load times already removed will be rejected.

Additionally, PS2/Xbox will be separated into their own sub-categories as with emulators and real-hardware.

We ask that you bear with us during this time, and apologize to anyone who has had their run verification delayed because of it.

Thank you for your patience.

NerdyNester これを好き
New South Wales, AustraliaTenka5 years ago

Unfortunately we have become aware of an inaccuracy with the in-game timer in these 2 games. It would appear that the in-game timer still counts loading time and is inconsistent across different platforms.

In order to maintain fairness, we have decided to change the leaderboard to count times without loads. This means that all current runs on the leaderboard for these 2 games, and any new submissions must be re-timed manually. Of course, this takes some time to accomplish.

In the interest of transparency we will be using the following guide for load-time removal:

https://www.speedrun.com/mka/guide/blpuy

Please note: All runners are still expected to submit their full run with loading times intact. Runs that are edited with load times already removed will be rejected.

Additionally, PS2/Xbox will be separated into their own sub-categories as with emulators and real-hardware.

We ask that you bear with us during this time, and apologize to anyone who has had their run verification delayed because of it.

Thank you for your patience.

New South Wales, AustraliaTenka5 years ago

Hi guys,

I am thinking of removing the "no cutscene skips" rule from Genesis runs. I feel that in general skipping cutscenes is a part of the run and should be encouraged. It doesn't make much sense for a speedrun to be forced to watch optional cutscenes IMO.

Any feedback is welcome. If I don't hear any objections within the next few days I will make the changes.

@batmann

NerdyNester これを好き
New South Wales, AustraliaTenka5 years ago

We have implemented some changes to the rules for Arcade Speedruns done on emulator for all of the classic Mortal Kombat games.

As of the 8th of January, 2019, the following changes are in effect:

  • You are no longer required to stream live for a top time placement. However we are still requiring the submission of an INP recording of your run recorded on WolfMame.

  • Top qualifying times are now governed by a time threshold instead of placing 1st/2nd/3rd. You are only required to provide a WolfMame INP if you score below a certain time depending on the game:

Mortal Kombat: 7:00 Mortal Kombat II: 7:00 Mortal Kombat 3: 6:00 Ultimate Mortal Kombat 3: 6:00

For example, if you complete a Mortal Kombat run on arcade in a time of 6:59, you must provide a WolfMame INP to have your run verified. If you have a time of 7:00 you do not have to provide an INP.

We feel these changes are fair and hope to include a wider audience of potential runners. Any feedback or suggestions are welcome.

You can find a guide on how to produce a WolfMame INP recording here: https://www.speedrun.com/mk1/guide/euoqg

If you are still having any trouble getting a WolfMame INP recording to work, please message me or another moderator on Discord and we will do our best to help you get setup.

TheKombatKing これを好き
New South Wales, AustraliaTenka5 years ago

We have implemented some changes to the rules for Arcade Speedruns done on emulator for all of the classic Mortal Kombat games.

As of the 8th of January, 2019, the following changes are in effect:

  • You are no longer required to stream live for a top time placement. However we are still requiring the submission of an INP recording of your run recorded on WolfMame.

  • Top qualifying times are now governed by a time threshold instead of placing 1st/2nd/3rd. You are only required to provide a WolfMame INP if you score below a certain time depending on the game:

Mortal Kombat: 7:00 Mortal Kombat II: 7:00 Mortal Kombat 3: 6:00 Ultimate Mortal Kombat 3: 6:00

For example, if you complete a Mortal Kombat run on arcade in a time of 6:59, you must provide a WolfMame INP to have your run verified. If you have a time of 7:00 you do not have to provide an INP.

We feel these changes are fair and hope to include a wider audience of potential runners. Any feedback or suggestions are welcome.

You can find a guide on how to produce a WolfMame INP recording here: https://www.speedrun.com/mk1/guide/euoqg

If you are still having any trouble getting a WolfMame INP recording to work, please message me or another moderator on Discord and we will do our best to help you get setup.

TheKombatKing, SkyangelPR そして 2 その他 これを好き
New South Wales, AustraliaTenka5 years ago

We have implemented some changes to the rules for Arcade Speedruns done on emulator for all of the classic Mortal Kombat games.

As of the 8th of January, 2019, the following changes are in effect:

  • You are no longer required to stream live for a top time placement. However we are still requiring the submission of an INP recording of your run recorded on WolfMame.

  • Top qualifying times are now governed by a time threshold instead of placing 1st/2nd/3rd. You are only required to provide a WolfMame INP if you score below a certain time depending on the game:

Mortal Kombat: 7:00 Mortal Kombat II: 7:00 Mortal Kombat 3: 6:00 Ultimate Mortal Kombat 3: 6:00

For example, if you complete a Mortal Kombat run on arcade in a time of 6:59, you must provide a WolfMame INP to have your run verified. If you have a time of 7:00 you do not have to provide an INP.

We feel these changes are fair and hope to include a wider audience of potential runners. Any feedback or suggestions are welcome.

You can find a guide on how to produce a WolfMame INP recording here: https://www.speedrun.com/mk1/guide/euoqg

If you are still having any trouble getting a WolfMame INP recording to work, please message me or another moderator on Discord and we will do our best to help you get setup.

TheKombatKing, NerdyNester, そして Peanutfan22 これを好き
New South Wales, AustraliaTenka5 years ago

We have implemented some changes to the rules for Arcade Speedruns done on emulator for all of the classic Mortal Kombat games.

As of the 8th of January, 2019, the following changes are in effect:

  • You are no longer required to stream live for a top time placement. However we are still requiring the submission of an INP recording of your run recorded on WolfMame.

  • Top qualifying times are now governed by a time threshold instead of placing 1st/2nd/3rd. You are only required to provide a WolfMame INP if you score below a certain time depending on the game:

Mortal Kombat: 7:00 Mortal Kombat II: 7:00 Mortal Kombat 3: 6:00 Ultimate Mortal Kombat 3: 6:00

For example, if you complete a Mortal Kombat run on arcade in a time of 6:59, you must provide a WolfMame INP to have your run verified. If you have a time of 7:00 you do not have to provide an INP.

We feel these changes are fair and hope to include a wider audience of potential runners. Any feedback or suggestions are welcome.

You can find a guide on how to produce a WolfMame INP recording here: https://www.speedrun.com/mk1/guide/euoqg

If you are still having any trouble getting a WolfMame INP recording to work, please message me or another moderator on Discord and we will do our best to help you get setup.

Cyriss_Zeal, TheKombatKing そして 2 その他 これを好き
New South Wales, AustraliaTenka5 years ago

We have implemented some changes to the rules for Arcade Speedruns done on emulator for all of the classic Mortal Kombat games.

As of the 8th of January, 2019, the following changes are in effect:

  • You are no longer required to stream live for a top time placement. However we are still requiring the submission of an INP recording of your run recorded on WolfMame.

  • Top qualifying times are now governed by a time threshold instead of placing 1st/2nd/3rd. You are only required to provide a WolfMame INP if you score below a certain time depending on the game:

Mortal Kombat: 7:00 Mortal Kombat II: 7:00 Mortal Kombat 3: 6:00 Ultimate Mortal Kombat 3: 6:00

For example, if you complete a Mortal Kombat run on arcade in a time of 6:59, you must provide a WolfMame INP to have your run verified. If you have a time of 7:00 you do not have to provide an INP.

We feel these changes are fair and hope to include a wider audience of potential runners. Any feedback or suggestions are welcome.

You can find a guide on how to produce a WolfMame INP recording here: https://www.speedrun.com/mk1/guide/euoqg

If you are still having any trouble getting a WolfMame INP recording to work, please message me or another moderator on Discord and we will do our best to help you get setup.

TheKombatKing, NerdyNester, そして Peanutfan22 これを好き
New South Wales, AustraliaTenka5 years ago

@Skuzzize @MillsKohai @batmann

So, none of you up til now have been showing the options in your run. We've been pretty lenient.. trying to keep it casual, but in the interest of consistency and fairness I am going to start enforcing this more heavily.

If no one has any objections, I will leave the current runs where they are (None of them are close to optimized enough anyway .. they will most likely see multiple PB's overriding them.) If you think I should remove the runs without options displayed, please let me know .. I will leave it to the community to decide.

But any further runs not showing the options at the start of their run WILL BE REJECTED. The options MUST be shown in the video in one continuous segment.

Please respond to this post so I know that you have seen it. I will be trying heavily to contact all of you to make sure you have received this message.

Additionally, please join the discord if you havent already: https://discord.gg/RW2mE3F

NerdyNester そして Skuzzize これを好き
New South Wales, AustraliaTenka5 years ago

I assume this means you had no problem with my runs. I will do my best to support this board. Expect to see a few bells and whistles added over the coming days (I like to theme my boards).

Cheers :)

New South Wales, AustraliaTenka5 years ago

Hey guys I made a few IL submissions just recently and am a little concerned.

The rules didn't specify any Cycles requirements so I set DosBox to max cycles for my run. The game seemed to run reasonably fine, it felt as fast as I remembered back when I used to play it on a 486.

I managed to complete all IL's up to Misty, however doing my Red Heat and Into the Sun runs ... I got them flawless, just as @OuaisMaisNan did, but I somehow gained a rather large amount of time in comparison to his runs (around 7 seconds or so). Way more than I would have expected since there were no mistakes in either run.

After going back and watching @OuaisMaisNan 's runs I noticed his seemed to lag a little bit in places, which may explain it. It feels unfair to gain such large amount of time due to a Cycles advantage, but on the other hand .. I don't think this game should run with any lag.

I'm not sure how you wish to proceed with verification, please let me know if this is an issue. If you think it is unfair then feel free to reject, but if that is the case please specify the correct DosBox cycles to run at in the rules.

As far as I can tell though, max cycles looks like it reasonably represents real hardware..

607, yanounai, そして Iglum これを好き
New South Wales, AustraliaTenka5 years ago

Hey dude, I sent you a DM on Discord but you havent responded. I'll ask again here just incase you're not really a Discord user.

I realize it's not listed in the rules but I was wondering if there is any restriction to the amount of cycles we can set DosBox to. So far I have been running at 10000 which seems reasonable, but I think my loading screens are still slower than yours. I tried messing with the cycles a bit and it seems like cycles do affect the loading screens. 30000 cycles seems to match the kind of loading screens you are getting.

I don't think the cycles affect any other gameplay elements, so setting them to a theoretical maximum should mean there would be no need for "extra verification rules" which would be nice.

To be clear, I'm not disputing your runs in any way .. I just want to make sure I am playing on the same field .. so to speak.

The differences do seem very small, but I think we can both agree that this run has a lot to do with small incremental time-saves and fine optimizations.

Let me know what you think I should do, I am curious to what Cycles you are running at.

Iglum, NerdyNester, そして LinuxMint これを好き
New South Wales, AustraliaTenka5 years ago

https://discord.gg/RW2mE3F

Feel free to join. Anyone is welcome.

New South Wales, AustraliaTenka5 years ago

https://discord.gg/RW2mE3F

Feel free to join. Anyone is welcome.

NerdyNester これを好き
New South Wales, AustraliaTenka5 years ago

Hi, I am thinking of running this game (no idea why lol).

But I have to bring up a concern about the no cutscene skips rule.

Firstly, I find it somewhat un-orthodox .. most speedruns both allow and encourage finding ways to skip cinematics as fast as possible.

Secondly, and more importantly, I plan to run the MS-DOS version. There is both a Floppy Disk version and CD version of the MS-DOS game. The Floppy Disk version actually has "some" cutscenes removed, most notably for a speedrun is the "death animations" which would play upon defeating each bot. Which would mean that only the floppy disk version would be optimal for a speedrun, which is wierd.

I don't know how this effects Genesis/Snes runs, but you may have to consider making separate categories for the MS-DOS versions as they appear to play fairly differently and the cinematics are wildly different.

On a completely separate note, I don't know if you are interested or not, but I got the leaderboard up for the sequel "Rise 2: Resurrection" which I am also speedrunning.

NerdyNester これを好き
Tenkaについて
参加日
6 years ago
オンライン
today
走行
1003
プレイしたゲーム
To The Top
To The Top
最終ラン 4 years ago
257
走行
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3
最終ラン 7 months ago
143
走行
Mortal Kombat II
Mortal Kombat II
最終ラン 10 days ago
115
走行
Mortal Kombat
Mortal Kombat
最終ラン 3 years ago
47
走行
Mortal Kombat Trilogy
Mortal Kombat Trilogy
最終ラン 2 months ago
47
走行
Diablo
Diablo
最終ラン 1 year ago
22
走行
Mortal Kombat 3
Mortal Kombat 3
最終ラン 1 year ago
22
走行
SkyRoads
SkyRoads
最終ラン 3 years ago
20
走行
フォロー中のゲーム
The 11th Hour
The 11th Hour
最終訪問 1 year ago
42
訪問
3D Ultra NASCAR Pinball
3D Ultra NASCAR Pinball
最終訪問 3 years ago
21
訪問
3D Ultra Pinball
3D Ultra Pinball
最終訪問 3 years ago
6
訪問
3D Ultra Pinball: Creep Night
3D Ultra Pinball: Creep Night
最終訪問 3 years ago
4
訪問
3D Ultra Pinball: The Lost Continent
3D Ultra Pinball: The Lost Continent
最終訪問 3 years ago
4
訪問
3D Ultra Pinball: Thrillride
3D Ultra Pinball: Thrillride
最終訪問 3 years ago
5
訪問
7 Wonders of the Ancient World
7 Wonders of the Ancient World
最終訪問 2 years ago
13
訪問
The 7th Guest
The 7th Guest
最終訪問 1 year ago
165
訪問
モデレートしているゲーム
To The Top
To The Top
最終アクション 1 year ago
675
アクション
Mortal Kombat II
Mortal Kombat II
最終アクション today
411
アクション
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3
最終アクション 2 days ago
379
アクション
Mortal Kombat 3
Mortal Kombat 3
最終アクション 5 months ago
197
アクション
Mortal Kombat 11
Mortal Kombat 11
最終アクション 4 months ago
194
アクション
Mortal Kombat
Mortal Kombat
最終アクション 7 months ago
187
アクション
One Must Fall: 2097
One Must Fall: 2097
最終アクション 9 months ago
138
アクション
Mortal Kombat Trilogy
Mortal Kombat Trilogy
最終アクション 2 months ago
135
アクション