コメント
スレッド: Soulcalibur II
MexicoSlevanas4 years ago

And trust me I want it to be fair for everyone, but also for the boards to look clean. Having multiple variables is not ideal. I'm wanting to find some way to do the boards to be fair and look nice. Which is another problem because say we have every category except some misc to be up there. Now you have several categories with a variable. If you lessen the amount shown now you have a problem having to click thru two or more variables.

スレッド: Soulcalibur II
MexicoSlevanas4 years ago

Well yeah top 3 changes, but top 5 has more room for what are the top console or versions. I had started a strawpoll in the discord only 5 people voted. That way we can get a more higher range. In doing a study you don't take 70 people to make a theory it's too small. To get a more accurate number you do thousands from all kinds of backgrounds. Started a forum post welcoming anyone not in the discord to vote. No one voted or even commented. The problem is despite it the most popular game no one cares to be active in discussing changes.

スレッド: Soulcalibur II
MexicoSlevanas4 years ago

Okay GainingGround the people who did vote on the separating into pages for the consoles said no to that.

I looked at the top five runs and here's the data ultimately it's even

Arcade JAP/PAL/HD - 4 NTSC - 1

Extra Arcade JAP/PAL/HD - 2 NTSC - 3

Time Attack Overall JAP/PAL/HD - 7 NTSC - 8

Extra Time Attack Overall JAP/PAL/HD - 8 NTSC - 7

Weapon Master Overall JAP/PAL - 3 NTSC - 3

Team Battle Overall JAP/PAL/HD - 4 NTSC - 6

Survival JAP/PAL/HD - 5 NTSC - 3

Total Wins JAP/PAL/HD - 3 NTSC - 3

Baja646 これを好き
スレッド: Soulcalibur II
MexicoSlevanas4 years ago

I'm thinking this could be done. SC II will be original characters, but with an NTSC and JAP/PAL variable. SC II CE will be guest characters Link, Spawn, and Heihachi and the variable.

Not sure about emulated.

スレッド: Soulcalibur II
MexicoSlevanas4 years ago

Well I got a 29 minute run for Weapon Master NG SD and so yeah it may be easier on JAP. But I was playing on NTSC so the runs are beatable without JAP. Separating guests and console region is too much selecting for variables. Especially with Time Attack where it would have three variables.

I agree with separating by console, however did a voting and people voted for keeping it all in one board. Or at the very least have Soulcalibur II Category Extensions be the one for guests. Which I like that way it's one page, but all guests in one place instead of different pages. Maybe even move HD Weapon Master runs there and SC II only have SD versions. That may it's not only a mix of guests, but also HD.

Waiting for an update to the variable system tho to selecting which categories it can apply to. Otherwise it's a nightmare to do it.

Baja646 これを好き
スレッド: Soulcalibur II
MexicoSlevanas4 years ago

Thanks, I'm hoping we get that variable update so we can split the guests up that way people can compete on their platform or base. I don't know how to get updates on when they do new ones. But hopefully we get it soon.

スレッド: Soulcalibur II
MexicoSlevanas4 years ago

SC II HD does seem to be slightly easier, but on the other hand especially in Weapon Master I swear they are extremely aggressive compared to SC II SD NTSC.

I've been trying to find out what could work for the categories to make it simple. But as I and several people stated it's so inefficient in setting up variables. The biggest issue is the guests problem and the fact Link can't played in HD thus you can't have one variable for all categories. Bringing up the site issue you have to create a variable for each category that Link can play in. Because there's no way to select which categories a variable can be it's either all of them or not. Which is pretty poor design if you ask me.

Proposed categories if we could have a better variable system. Yes there's more categories, but then there wouldn't be two variables and so much clicking involved. We could also move Arcade Extreme, All Characters, and HD Weapon Master 200% to Category Extensions. I want to find a clean and simple boards to navigate. Having two variables for a category is just not great. Arcade Extra Arcade Time Attack Time Attack Alt Extra Time Attack Extra Time Attack Alt Weapon Master Base Link Spawn Heihachi Weapon Master NG+ Variable: Base Link Spawn Heihachi

HD Weapon Master HD Weapon Master NG+ Variable: Base Spawn Heihachi

Misc Time Attack Extreme Extra Time Attack Extreme Team Battle Extra Team Battle Survival Extra Survival Variable: Base Link Spawn Heihachi

SC II Category Extensions Arcade Extreme Variable: Base Link Spawn Heihachi

HD Weapon Master 200% Variable: Base Spawn Heihachi

All Characters Variable: SD HD GC XB PS

Baja646 これを好き
スレッド: Soulcalibur II
MexicoSlevanas4 years ago

I'm not sure if HD is in fact easier like the Japanese version for SD. If someone can test this to confirm it would help. Legit research for Japanese SD do full runs like 50 times. In a spreadsheet and log the times to see if there's confirmed consistency of ease.

Because sure we could say it seems easier, but having data to back up the claim could help prove it for sure.

GainingGround これを好き
スレッド: Soulcalibur II
MexicoSlevanas4 years ago

I don't know where you're getting you need HD version to be on an even playing field. As I said each version has their advantages depending on what you want to run. Link is by far the best for nearly everything standard if not then Voldo. Spawn dominates everything Extra due to how OP he is. HD is the fastest for Weapon master, but even then there's a split for HD/SD. Run what you want to run if anything it's been improved to where people who don't have a GC can still compete with normal characters. If they do then only with other Link uses so it's fair play for them.

And there's the addition of ILs for each character so you run the character or characters you like. Because I saw some characters dominate speedruns naturally. Thought it would be nice to have competition for the others.

That is actually something I want to discuss more with others as it's been clear with Baja's runs. Japanese GC does seems to have easier AI or at the least less tries to get a good run. I get you because on NTSC it is the same thing they act harder than Japanese.

スレッド: Soulcalibur II
MexicoSlevanas4 years ago

It's only separate for Weapon Master because of loads. Doesn't make any sense to have them separate for the others as those go with IGT. Sorry and for emulator those are hidden by default.

With the voting the boards were changed to give that even playing field. Before guest characters were lumped together with original characters. However it has been made abundantly clear Link is broken with ring outs for Standard mode. And Spawn being OP for Extra mode averaging 2-4 seconds IGT KOs depending on RNG. That way people can still run the console or character and compete against those who do the same.

スレッド: Monopoly® Plus
MexicoSlevanas4 years ago

Just the colored sets I think would be nice and for others that require collecting something.

スレッド: Splix.io
MexicoSlevanas4 years ago

Okay 15 for 10th place and 10 for 1st place

スレッド: Splix.io
MexicoSlevanas4 years ago

If it's 5 or 10 for the room then you automatically are on the leaderboards for 10th place. Could be lowered to 15 players that way you still have to rise up to 10th or 1st.

スレッド: The Site
MexicoSlevanas4 years ago

Could we ever get the option to select which variable applies to which ILs. Say only two characters can play three missions to have the variable apply to the three of them. Instead of creating the same variable for them three times. Which is incredibly inefficient and I don't know why this hasn't been addressed. Also sub category variables to select which categories too for full game. Why is it only one or all of the categories no in between?

Quivico, dha そして 3 その他 これを好き
スレッド: The Site
MexicoSlevanas4 years ago

I know what the logo and icon are, but what is the banner for? And is there dimensions for it to create one?

スレッド: Monopoly® Plus
MexicoSlevanas4 years ago

So I did runs of All Colored Sets% but I was wondering if we could have a category extensions page. The way the categories are setup it'd be hard to put up. Plus I don't know for some it should just be whatever is fastest not have hard and other AI amounts. For All Colored Sets% it's pretty fast to just use VE VS 1 Speed Dice. I could link an example of the run when I get a time I'm happy with. My sum of best is stupid it can potentially be 7 minutes lol

スレッド: Monopoly® Plus
MexicoSlevanas4 years ago

All Sets% - All color sets Collector% - Same idea one color of each set. Corner% - Get all the colors of one corner of the board. So light blue/brown and pink/orange.

Odogster これを好き
スレッド: Spinz.io
MexicoSlevanas4 years ago

To ensure there's more effort and fairness instead of one person getting lucky with a small room. 10th place and 1st Place runs must be above 25th place to be valid. As it's unfair if someone starts at 11th place and then gets to 10th in less than 4 seconds.

スレッド: The Site
MexicoSlevanas4 years ago

Could we have the option for multiple IL leaderboards like maybe switch another with a tab. Because one thing I did recently was to have Soulcalibur have the character ILs as the main one. So people can run the characters they like and compete with others. However later games added different modes like SC III with Mission Mode and SC IV Tower of Lost Souls. Having those as the other tab would be nice.

DrYoshiyahu そして diggity これを好き
スレッド: The Site
MexicoSlevanas4 years ago

I have two questions how does one add an extensions page to the main game as a sub game page. Also how to create them?

Slevanasについて
LGBTQ+ author of a novel Dark Heart on Inkitt.
参加日
9 years ago
オンライン
today
走行
1049
プレイしたゲーム
Soulcalibur II HD Online
Soulcalibur II HD Online
最終ラン 2 days ago
249
走行
Soulcalibur II
Soulcalibur II
最終ラン 5 months ago
228
走行
N3: Ninety-Nine Nights
N3: Ninety-Nine Nights
最終ラン 6 months ago
142
走行
SoulCalibur
SoulCalibur
最終ラン 10 months ago
115
走行
N3: Ninety-Nine Nights II
N3: Ninety-Nine Nights II
最終ラン 4 years ago
57
走行
Soulcalibur IV
Soulcalibur IV
最終ラン 2 years ago
47
走行
Brute Force
Brute Force
最終ラン 4 years ago
31
走行
SoulCalibur V
SoulCalibur V
最終ラン 11 months ago
24
走行
フォロー中のゲーム
Girl Fight
Girl Fight
最終訪問 4 months ago
2
訪問
Brute Force
Brute Force
最終訪問 2 months ago
1,115
訪問
Damnation
Damnation
最終訪問 4 months ago
1,330
訪問
Dark Sector
Dark Sector
最終訪問 2 years ago
779
訪問
Enchanted Arms
Enchanted Arms
最終訪問 4 months ago
132
訪問
Gears 5
Gears 5
最終訪問 2 months ago
885
訪問
Gears 5 Escape
Gears 5 Escape
最終訪問 4 months ago
67
訪問
Gears of War
Gears of War
最終訪問 2 months ago
802
訪問
モデレートしているゲーム
Soulcalibur II
Soulcalibur II
最終アクション 2 months ago
484
アクション
Perfect Dark XBLA
Perfect Dark XBLA
最終アクション 5 months ago
449
アクション
Soulcalibur II HD Online
Soulcalibur II HD Online
最終アクション 1 day ago
350
アクション
SoulCalibur
SoulCalibur
最終アクション 1 month ago
283
アクション
Soulcalibur VI
Soulcalibur VI
最終アクション 14 days ago
255
アクション
House of Caravan
House of Caravan
最終アクション 3 months ago
252
アクション
N3: Ninety-Nine Nights
N3: Ninety-Nine Nights
最終アクション 6 months ago
236
アクション
Monopoly® Plus
Monopoly® Plus
最終アクション 1 month ago
185
アクション