Commenti
Massachusetts, USAAndrewG4 years ago

I was just thinking, it's probably possible to obsolete Devil's Spell by just optimizing the subpixels in some way. I have not tested this, but given the other setups exist I imagine there probably is a way to do it there.

I mean, jumping directly through the pipe seems likely possible. I would guess that it would save 2 or 3 frame rules?

Lul_ecks_dee, Tebt_W e 4 Altri ti piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

Periwinkle, can you look at smb2j's code? The green springs launch you so high and the timer doesn't stop there.

KilleDragon piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

I'd be curious to know if the timer stops briefly if you're above the screen for a small amount of time. It could potentially help with avoiding fireworks which would be pretty ridiculous if it worked.

KilleDragon piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

Really? That's really interesting honestly.

KilleDragon piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

Or it could just be the fact that it was in corrupted land, but who knows? I'm sure there's someone who could identify what went on there, but it's not me.

KilleDragon piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

It doesn't happen in SMB2J with the green springs that launch you like that. It's kind of interesting though. Maybe it's only possible in a water area as you can't normally go above the screen at all. It is possible to get out of the water if I remember right. I think you can swim in a certain way to get on top of the bricks at the exit for 2-2.

KilleDragon e Logan_Sacrey ti piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

Can you give a demonstration? I've never seen this happen.

KilleDragon e sweatypiranha ti piace questo
discussione: 10-Yard Fight
Massachusetts, USAAndrewG4 years ago

This game needs more speedrunners. It's a very easy run to start out. I love speedrunning obscure games like this because it's so open to discovery. Anyway, thought I would make a thread since there weren't any.

Good luck to anyone who might see this!

thenesmaster piace questo
discussione: Excitebike (NES)
Massachusetts, USAAndrewG4 years ago

Let's go! Haha, I wanna see you decimate the Track & Field speedruns, but I'd love to see you come back to Excitebike too.

Recommended timer: http://livesplit.org/downloads/

It takes a little getting used to, but it's really nice to have it do many functions. For example, with Excitebike you can set it up to enter in the in-game time splits as you go and it will add them up for the full run.

FlyHec piace questo
discussione: Excitebike (NES)
Massachusetts, USAAndrewG4 years ago

To qualify I would suggest just getting used to angling the bike on the landings to properly land without ever crashing. I'm sorry I never made a proper guide, but I will... I just haven't had the time.

discussione: Excitebike (NES)
Massachusetts, USAAndrewG4 years ago

Sorry for the late reply. You need to build up speed by tilting all the way forward off the triangle ramps and then pressing left for a split second when hitting the ground the maintain the speed. Then hold "right" immediately after pressing "left."

FlyHec piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG4 years ago

I'm glad to see how far SMB has come and I'm glad I helped played a part in that.

Kosmic, Miniland e 15 Altri ti piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG5 years ago

The strategy in the warp zone in 4-2 is likely the only way to potentially save the 4-2 FR IMO. Being perfect beforehand just isn't going to happen realistically.

threecreepio piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG5 years ago

^I wondered that exact scenario. If running off is just as fast I might consider that strategy whenever I end up going back to any%.

discussione: Super Mario Bros.
Massachusetts, USAAndrewG5 years ago

I also use this in the walljump room (for the walljump so you don't turn around), but often get nervous about doing it.

Thelxinoe e Lul_ecks_dee ti piace questo
discussione: Super Mario Bros.
Massachusetts, USAAndrewG5 years ago

Yea, I use this in a number of places including 1-2G to go left after loading the warp zone (makes it so you don't turn around and your jump doesn't have to be frame perfect). The 4-2 one I never really considered using, but that's interesting.

Suggestions like this always stir my brain. I question whether another FR is possible in 4-2 if you could optimize the movement. Jump to the end of the overhang and press "right" on landing to move to walking speed, then immediately left+down to fall like the TAS. I've tried some similar things to this, but could be helpful to save more frames even if it can't reach the next frame rule.

discussione: Super Mario Bros.
Massachusetts, USAAndrewG5 years ago

I understand the sentiment behind it for sure. However, since the game gives an ending after one completion I disagree. Lots of NES games give multiple loops with harder and harder difficulty as they progress. If it were setup like Ghosts 'n Goblins I would agree with you though.

eddiecatgaming, Jack_R e 3 Altri ti piace questo
discussione: Excitebike (NES)
Massachusetts, USAAndrewG5 years ago

I realized there was a slight oversight for the excitebike categories. If you don't beat track 5 faster than 1:14.00 you don't qualify the track (and thus, don't technically complete the run).

That said, I've modified the rules. The current listed runs will stay up as grandfathered runs because of the oversight.

MetalHead piace questo
discussione: Excitebike (NES)
Massachusetts, USAAndrewG5 years ago

Interesting! I may use this eventually. I feel it could help improve times potentially. :)

discussione: Super Mario Bros.
Massachusetts, USAAndrewG5 years ago

50,000 and I'd consider it, maybe.

Erik_Sushi, Darpey e 8 Altri ti piace questo
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