Timing Clarifications
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Timing Clarifications
Pubblicato 9 months ago di

Timing Clarifications

If timings change, this post will be updated or recreated and an announcement will be made. Please take the time to read this post if you're unsure about when to start and stop timing. The current auto-splitter is not necessarily designed for every category.

Any% / 51 TE

Any% timing begins as soon as the first input is made to start a new game. This is on the new game autosave screen on PC and new consoles or the continue without saving screen on old console. Once the input is pressed, the UI will disappear and the screen will fade to black before starting the intro cutscene. The first frame with no UI is the frame immediately after the input to start the game and, therefore, should be counted as the first frame of the run.

The end of the run for Any% will always be in Final Battle when the doomerang hits the trigger to end the level. When this happens, the game will trigger a load into the credits level. Due to memory leaks and general instability, the 'New Patch' PC release which is used for Any% has a chance to crash during the load into the credits level. To avoid runs being invalidated by this, the first frame after the doomerang hits the trigger should be used as the end of the run. This is easily spotted as the first black frame in a video of the run just before the fade in to display the boomerang loading screen.

51 TE has the same timing rules as Any% for consistency.

100% / Max%

100% timing begins the same as the other categories but has multiple routes which can end at different points. If the run ends on getting the final talisman from beating Final Battle, then follow the same rules as Any%. If a collectible was missed, as soon as the missing collectible is collected, time ends. If doom route is followed, a trick is used to quickly gain the final talisman from Fluffy. The talisman is collected as soon as the doomerang gets locked into the centre of fluffy and the camera jumps back to Ty. Time should end as soon as this happens.

Max% timing is very similar to 100% timing except with slight changes due to the inclusion of the Rainbow Scales, Rangs, and Picture Frames.

Since 100% completion must be achieved to unlock the bonus worlds for the final picture frames, the final collectible will be one of the afore mentioned collectibles. Timing should end as soon as the collectible is collected.

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