Any% in 2h 11m 43s by
Descrizione
softlocked in ch 7 and at one of the cake parts but pretty good run
same runs as imaginentorless but it was wr anyway
Retimed by AardappelMASTER
Classifica
Categoria
Any%
Character Limits
All Characters
Players
Co-Op
Any% Type
Warpless
Run
Rango
1st
Load Removed Time
2h 11m 43s
Real Time Attack
2h 22m 24s
Data
Piattaforma
XboxOne
Tempo intermedio
Fornito da Splits.io
# | Nome | Split | Terminato il |
---|---|---|---|
1 | Hoofdstuk 1: Wieg Van Creatie Oro | 6m 38s 756ms | 6m 38s 756ms |
2 | M.O.P. en academie en bibliotheek Oro | 5m 00s 579ms | 11m 39s 335ms |
3 | Hoofdstuk 2: Paddenstoelrivier Oro | 6m 22s 166ms | 18m 01s 501ms |
4 | M.O.P. Oro | 0m 57s 808ms | 18m 59s 309ms |
5 | Hoofdstuk 3: Geleerdedorp Oro | 9m 07s 508ms | 28m 06s 817ms |
6 | M.O.P. en academie en Kanon! Oro | 4m 57s 084ms | 33m 03s 901ms |
7 | Hoofdstuk 4: De Schelpenkust Oro | 10m 01s 663ms | 43m 05s 564ms |
8 | M.O.P. lekker omhoog Oro | 1m 57s 241ms | 45m 02s 805ms |
9 | Hoofdstuk 5: Luchtfort Oro | 10m 58s 576ms | 56m 01s 381ms |
10 | Laden Oro | 0m 20s 294ms | 56m 21s 675ms |
11 | Hoofdstuk 5b: Strijdschip Oro | 3m 16s 418ms | 59m 38s 093ms |
12 | M.O.P, Oro | 0m 57s 777ms | 1h 00m 35s 870ms |
13 | Hoofdstuk 6: Prikland Oro | 9m 02s 652ms | 1h 09m 38s 522ms |
14 | M.O.P. en skystones Oro | 4m 00s 029ms | 1h 13m 38s 551ms |
15 | Hoofdstuk 7: De Gouden Arcade Oro | 20m 28s 982ms | 1h 34m 07s 533ms |
16 | M.O.P. op de boot jej Oro | 1m 07s 518ms | 1h 35m 15s 051ms |
17 | Hoofdstuk 8: Drakentempel Oro | 10m 15s 218ms | 1h 45m 30s 269ms |
18 | Taart ingrediënt 1 Oro | 7m 15s 473ms | 1h 52m 45s 742ms |
19 | Taart ingrediënt 2 | 3m 32s 967ms | 1h 56m 18s 709ms |
20 | Taart ingrediënt 3 Oro | 3m 24s 632ms | 1h 59m 43s 341ms |
21 | Taart ingrediënt 4 Oro | 1m 07s 940ms | 2h 00m 51s 281ms |
22 | Taart ingrediënt 5 Oro | 0m 44s 452ms | 2h 01m 35s 733ms |
23 | Taart ingrediënt 6 Oro | 0m 26s 747ms | 2h 02m 02s 480ms |
24 | Taart ingrediënt 7 Oro | 0m 27s 456ms | 2h 02m 29s 936ms |
25 | Taart ingrediënt 8 Oro | 1m 56s 669ms | 2h 04m 26s 605ms |
26 | Hoofdstuk 9: Het Verlaten Pretpark Oro | 11m 41s 370ms | 2h 16m 07s 975ms |
27 | M.O.P, Oro | 1m 20s 684ms | 2h 17m 28s 659ms |
28 | Hoofdstuk10: De Schuilplaats Van Kaos. Oro | 2m 38s 367ms | 2h 20m 07s 026ms |
29 | Laden | 0m 16s 179ms | 2h 20m 23s 205ms |
30 | Hoofdstuk Kaos: SUPERGEWELDIG KAOS-EINDBAASGEVECHT Oro | 2m 05s 853ms | 2h 22m 29s 058ms |
Standardizing Timing for Runs.
It has been decided that we need to have a consistent and easy to understand method to retime runs of this game without loads. There have been changes in timing methods in the past, but they have never been applied to every run on the board, so timing methods between certain runs vary. To help with
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