All Guilds Route Guide
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All Guilds Route Guide
Diperbarui 1 year ago oleh R4NG3

[center]**[big][big]The Elder Scrolls IV: Oblivion[/big]

All Guilds Guide 1.0[/big]**[/center]

[center]Guide written by R4NG3[/center]

Introduction -------------------

This guide is meant to serve as a route guide and reference for the All Guilds route. It is not meant to be a how-to guide on the menus, combat, and going fast. This guide was mostly written in conjuction with Karsto's 1 hour and 11 minute time.

[section=Route Overview]

Guild Route ------------------- Sewers -> Imperial Arena -> Thieve's Guild 1 -> Mage's Guild 1-> Spellstacking-> Mage's Guild 2-> Dark Brotherhood -> Fighter's Guild -> Thieve's Guild 2

Route Outline -------------------

0. Sewers

  • Complete the sewers using the Any% strategies
  • Duplicate a lot of scrolls and lockpicks
  • Change races at the end of the sewers 0.5 Setup
  • Purchase Skooma from Bravil
  • Save in front of Bravil Mage's Guild for later
  • Duplicate the Skooma 1. Imperial Arena
  • Use OoB clips and Flash Bolt scrolls to beat the Arena
  • Setup Dark Brotherhood invitation 2. Thieve's Guild
  • Setup Saddle Storage for Elder Scroll sequence break
  • Grab the Elder Scroll from the Hall of the Epochs
  • Do the beginning competition to join the thieve's guild
  • Setup Thieve's Guild to be completed at a later time 3. Mage's Guild 1
  • Bravil Guild recommendation: Mage's Staff
  • Leyawiin recommendation: Amulet in Fort Blueblood
  • Cheydinhall recommendation: corpse in the well
  • Bruma recommendation: sorry J'skar
  • Chorrol recommendation: Finger's of the mountain
  • Skingrad recommendation: Black Flats Cave Zombies
  • Anvil Recommendation: Kill Caminalda 3.5 Spellstacking
  • Talk to Raminus to gain access to the Arcane University
  • Purchase Fortify Speed from Borissean
  • Create 5 custom spells for the spellstacking glitch
  • Starting at Bruma N. Gate, use spellstacking to discover every future location in one fell swoop 4. Mage's Guild 2
  • Wellspring Cave Necromancers
  • Build your staff
  • Travel to Castle Skingrad and deal with Mercator and the Necromancers
  • Solve the puzzle inside Vahtacen and loot the Helmet
  • Kill Worm Anochorite inside Dark Fissure
  • Nenyond Tryill
  • Bloodcrust Cavern
  • Chironasium
  • Bruma Guild Attack
  • Fort Outus
  • Fort Teleman
  • Silorn: pickpocket Colossal Black Soul Gem from Falcar
  • Echo Cave: Defeat the King of Worms 5. Dark Brotherhood: Sanctuary
  • DB1: Inn of Ill Omen: Rufio
  • DB2: Imperial City Prison: Valen Dreth
  • DB3: Bruma: Baenlin and Bodyguard
  • DB4: Chorrol: Francois Motierre
  • Sanctuary 1
  • DB5: Pirates
  • Sanctuary 2
  • DB6: Imperial City: Garden District: Faelian/Lorkmir
  • Sanctuary 3
  • DB7: Fort Sutch: Kill Sleeping Vampire
  • Sanctuary 4
  • DB8: Party Time
  • Sanctuary 5
  • DB9: Leyawiin Guards Caelia and Adamus
  • Sanctuary 6 5.1. Dark Brotherhood: Fort Faragut
  • Fort Farragut 1
  • Sanctuary Massacre
  • Fort Farragut 2
  • Dead Drop 1: Hero Hill
  • Leafrot Cave: Kill Caladaen
  • Dead Drop 2: Chorrol N Gate
  • Applewatch: Kill Sleeping Lady
  • Muck Valley Cave: Kill Sybylla
  • Drunken Dragon Inn: Kill Andreas
  • Dead Drop 3: Loot new orders from well
  • Bruma: Kill J'Ghasta
  • Dead Drop 4: Old Bridge
  • Flooded Mine: Kill Shaleez
  • Dead Drop 5: Fort Redman
  • Dead Drop 6: Imperial City Market District
  • Gnoll Mountain: Kill Barbarian
  • Dead Drop 7: Nornal
  • Bravil: Kill Ungolim inside Bravil 5.2. Dark Brotherhood Ending:
  • Morsyvyn's Peacemaker: Enilroth
  • Anvil Lighthouse: Take Diary
  • Applewatch: Arguan
  • Cheydinhall Crypt: Watch last cutscene and kill Mathieu 6. Fighter's Guild 1
  • FG1: Anvil Guild 1 in Arvena Thelas's house
  • FG2: Anvil Guild 2: Dock Breakins
  • FG3: Cheydinhall Guild 1: Desolate Mine: Kill Goblins
  • FG4: Chorrol Guild 1: Fallen Rock Cave: Loot Journal
  • FG5: Chorrol Guild 2: Leyawiin Chapel Catacombs: Magarte/Five Claws Lodge/Vantus
  • FG6: Anvil Guild 3: Hrota Cave: Kill all the thieves
  • FG7: Cheydinhall Guild 2: Water's Edge: Talk to Biene
  • FG8: Chorrol Guild 3: Nowyll Cave: Find the corpse
  • FG9: Chorrol Guild 4: Bravil Mage's Guild
  • FG10: Modryn: Argenia: Atatar
  • FG11: Anvil Guild 4: Brittlerock Cave: Kill Elante
  • FG12: Anvil Guild 5: Bloodmayne Cave: Kill escaped prisoners
  • FG13: Cheydinhall 3/Modryn: Forsaken Mine: Loot Viranus
  • FG14: Cheydinhall Guild 4: Lord Rugdhump's Estate
  • FG15: Cheydinhall Guild 5: Harlun's Watch: Swampy's Cave: Kill trolls
  • FG16: Burz/Azzan: Bruma Chapel: K'Shaerr: Sedor: Loot Item: Chapel
  • FG17: Azzan: Modryn: Glademist Cave: Murder Blackwood Company/Ajum-Kajin
  • FG18: Modryn: Leyawiin Blackwood Company Hall: Destroy Machines: Drink Hist Sap
  • FG19: Modryn: Water's Edge: Investigate and report back to Modryn
  • Fighter's Guild End: Talk to Vilena at the Chorrol's Fighter Guild to become Master 7. Thieve's Guild Ending/Run End
  • Talk to the Countess to trigger the cutscene with the Grey Fox
  • Timing ends when you finish talking to the Gray Fox after the cutscene

[section=Useful Resources]

Glitch Glossary -------------------

Use this as a reference for the variety of glitches in the run!

Save Clipping Load Warping/Saddle Storage Permanent Key Glitch FAQ with information on duplications Imperial Arena Strats

[section=Guide Key/Terminology]

Save File notes: Hard saves and Quicksaves for glitch purposes are noted in bold type.

Guide Key and Common Abbreviations

  • A dash will represent any general action. Like interacting with an object. Moving to a specific area. Etc. -- Two dashes in a row will represent more detailed information about the previous line of the guide ¤ this symbol will represent a glitch to be performed. } A bracket will represent an equip
  • A plus sign will indicate a fast travel ! An exclamation sign will indicate using the wait feature FG: Fighter's Guild MG: Mage's Guild TG: Thieve's Guild DB: Dark Brotherhood QS: Quicksave QL: Quickload LW: Load Warp SS: Saddle Storage OoB: Out of Bounds

[section=Sewers]

SEWERS

} Bind Flare and equip Adr Rush

  • QS
  • Sit and wait to get an autosave
  • QL ¤ Prison Cell Clip -- QS in position -- Exit to main menu -- Continue -- Aim: Black box in top left ¤ Sewer Clip 1 -- Aim at the goblin
  • Loot Goblin ¤ Permanent Key Glitch on Imperial Substructure Door ¤ Caverns Clip 1 -- Wedge in corner -- Flick 100o right and move forward toward door ¤ LW | Prison Seat | Natural Caverns ¤ Oob -- Cast Adrenaline Rush -- Press S and E -- Popup -- Turn right and run forward
  • QS before the chair in the goblin room
  • Save in goblin chair
  • QL
  • Save in front of Imperial Subterrane ¤ LW | Key Glitch Door Save | Imperial Subterrane
  • QS as soon as you exit the whole in the walls
  • Load Natural Caverns ¤ LW | QS | Imperial Subterrane
  • Re-enter door behind you
  • Loot the chest
  • Re-enter the door again
  • Shoot assassin from up high
  • Drop down ¤ Arrow dupe the scrolls and the weak potion of sorcery -- Pick up a good amount of both ¤ Scroll dupe the scrolls ¤ Scroll dupe the lockpicks -- Pick up a good amount of scrolls/lockpicks ¤ QS/QL Dialogue
  • Push Baurus while dialogue is happening
  • Emperor: Steed
  • Stay away from Baurus
  • QS before Baurus talks to you
  • Load Recent Hard Save ¤ LW | QS | Imperial Subterrane
  • Enter Natural Caverns
  • QS/QL
  • Enter door before Baurus talks to you ¤ Sewers Clip 2 -- Cast Adrenaline Rush -- Pillar setup above -- QS -- Load first hard save in prison cell -- QL timing -- Fall off and hold forward towards Emperor
  • Enter The Sanctum
  • Turn right and jump into window thing ¤ The Sanctum Clip 1 -- Turn left after clip and aim towards Sewers grate ¤ LW | Goblin Chair | Sewers
  • Flick left to in- between E/SE
  • Become a High Elf Female at the end of the sewers
  • Create a custom class at the end of the sewers -- Combat -- Speed/Endurance -- Acrobatics/Athletics/Destruction/Hand to Hand/Restoration/Mysticism/Sneak
  • Exit the sewers
  • FT to Bravil

[Section=Bravil Pre-Guild Setup]

Bravil 1

  • Purchase Skooma from dealer ¤ Dupe Skooma/Lockpicks } Equip Skooma and Flash Bolt scroll to hotkeys
  • Run towards Lonely Suitor Lodge and QS
  • Save outside Bravil's mage's guild
  • Quickload
  • Save outside of Lonely Suitor Lodge
  • Enter Lonely Suitor Lodge
  • Auto unlock the door up top
  • Kill the dark elf and leave
  • Go to jail and serve time
  • QS ¤ Load Warp QS to Bravil Mage's Guild
  • Wait until 8am and enter -- Baurus will continuously track you down while you wait. Close his dialogue and continue waiting to the desired time
  • Kud-Ei: 2,1,4,1,6 ! Wait an hour
  • Varon Vamori: Bribe | 1,3
  • FT to IC: Arena

[Section=Imperial Arena]

Imperial Arena

  • Save in front of Bloodworks entrance
  • Enter Arena
  • Owen: 2,1
  • Take sword nearby } Equip Light Raiments
  • Owen: 5
  • Enter Arena ¤ Natural Clip -- Wiggle in the corner to get OoB -- Aim so you will land inside the opponent's Pen -- Murder the opponent ¤ QS and clip OoB and return to your side of the arena -- Wait until the arena gates lower and enter the bloodworks ¤ Clip inside the bloodworks to talk to Owen while OoB -- Talk to him twice before falling and start the next match -- Run backwards to be put next to the Arena door again
  • Murder the rest of the Arena combatents with Scroll until Agronak -- There is one high elf you will want to sneak power attack because of Magicka resistance -- Repeat the OoB process to talk to Owen in-between fights
  • Agronak: 2
  • Ysadel: 4,4,4 ¤ Agronak Fight: Natural Clip OoB and Flare him/Yield in between -- Loot him
  • QS ¤ LW to the Bloodworks entrance
  • Ysadel
  • Lucien: 3,3,3
  • Mvyrna
  • Exit

[Section=Thieve's Guild 1]

Elder Scroll Early

  • FT to Imperial City: Market district } Unequip Light Raiment
  • QS
  • Enter The Merchant's Inn
  • Save sitting on left side of bench next to door
  • QL
  • FT to Elven Garden District
  • QS
  • Enter Luther's Boarding House
  • Save on bench near table
  • QL
  • Save in front of Othrelo's house
  • FT to Imperial City: Arbotorium ¤ LW Merchant's Inn on the sewer grate -- Swim NW to Beneath the Bloodworks ¤ LW the Merchant's Inn on Beneath the Bloodworks -- Swim W to sewer grate ¤ LW Merchant's Inn on the Sewer Grate -- Swim NE and enter The Old Way ¤ Use door behind to go OoB -- Run SW OoB and enter Old Way Door
  • Jump across gap to window thing ¤ Clip OoB -- Drop down SE ¤ Load Warp Goblin Seat Nat. Caverns on door -- Run NE ¤ Clip OoB in corner near locked door
  • Save in front of Hall of Epochs door ¤ LW Merchant's Inn on HoE Door ¤ LW Merchant's Inn on Imperial Guard Quarters directly above you ¤ LW Luther's Boarding house save on E.S Library
  • Sit in chair
  • Take Scroll
  • Close popups
  • QS
  • Load Lost Catacombs save ¤ LW Merchant's Inn on nearby door
  • Close popup ¤ LW the recent QS on Imperial Grand Library
  • Close quest popup
  • Enter door
  • QS ¤ LW QS to Elven Garden District save
  • Enter door behind you

Joining the Thieve's Guild

  • FT to Waterfront
  • Save in front of Abandoned Shack ! Wait until midnight at Armand's spot
  • Armand: 2,3 ¤ QS/QL dialogue
  • Close popup
  • FT to IC Temple district
  • Enter Amantus's house
  • Steal journal from the desk ¤ QS and LW to abandoned shack
  • Armand: 1,5,1 ¤ QS and LW to Elven Garden Save
  • Gray Fox
  • Leave ! Wait until 11am

[Section=Mage's Guild]

Bravil Mage's Guild

  • FT to Talos Plaza
  • Enter Soris's house
  • Soris: Bribe | 3,1
  • QS and LW to Bravil Mage's Guild
  • Argonian: 4
  • Exit
  • FT to Leyawiin west gate

Leyawiin Mage's Guild

  • Save in front of Mage's Guild
  • Enter
  • Dagail
  • Exit
  • FT to Leyawiin NE gate
  • Exit
  • Run SE and enter Fort Blueblood ¤ Clip out of bounds -- Run SE and enter door ¤ Clip again -- Run South/SouthEast
  • Punch Imp
  • Loot the amulet ¤ Dupe glitch the Imp Gall -- Pick up at least 10 imp galls
  • Kagail
  • Kill Kagail ¤ QS and LW back to Leyawiin Mage's Guild
  • Alves: buy Dispel Other
  • Close popup
  • Dagail: 5
  • Dagail
  • Exit
  • FT to Cheydinhall West Gate

Cheydinhall Mage's Guild

  • Run to the well
  • Loot ring from floating corpse
  • Enter Mage's Guild
  • Falcar: 4,1
  • Break into drawer and loot Black soul gem -- Wait for popup -- If you try to immediately stealing the black soul gem, Falcar can catch you
  • Deatson: 3
  • Deatson
  • Exit
  • FT to Bruma N Gate

Bruma Mage's Guild

  • Save in front of Bruma Mage's Guild } Equip minor life detection
  • Jeanne: 3,4,3
  • Enter basement area and cast minor life detection } Equip minor life detection and dispel other
  • Cast dispel other on Jskar
  • Jeanne: 3
  • Leave
  • FT to Chorrol N Gate

Chorrol Mage's Guild

  • Save in front of Mage's Guild
  • Enter ! Wait until 10am
  • Teekeeus: 4,3
  • Exit
  • Earana: 2
  • FT to Chorrol N Gate and exit
  • Run N/NW and discover Nonwyll Cavern for later
  • Keep running NW to charred body
  • Loot fingers of the mountain ¤ QS and LW to Chorrol mage's guild
  • Teeheaus: 3
  • Close popup
  • Teeheaus: 3,2
  • Exit
  • FT to Skingrad S gate

Skingrad Mage's Guild

  • QS
  • Run forward and right and Save in front of Twin sisters Lodge
  • QL
  • Save in front of Mage's Guild and enter
  • Adrienne: 3,1
  • Exit
  • FT to Grateful Pass Stables
  • Run North to Black Flats Cave and enter
  • Kill all the zombies
  • You must wait 5 seconds after all the zombies are killed for Erthor to catch up
  • Erthor: Find your way out of the cave ¤ QS and LW to Skingrad Mage's Guild ! Wait 4 hours
  • Adrienne: 4
  • Exit

Anvil Mage's Guild

  • FT to Anvil Main Gate
  • Save in front of Anvil Mage's Guild and enter
  • Cerahil: 4,1,3,5
  • FT to Horse Whistler Stables
  • Run NE to Brina Cross Inn
  • Arrielle
  • Innkeeper: 1,1,1
  • Caminalda: 1 ! Wait by room at the end of the hall
  • Arielle
  • Sleep and close popups
  • Leave
  • Run East
  • Kill Caminalda and close popups ¤ QS and LW to Skingrad Mage's Guild
  • Cerahil: 4
  • FT to Imp City Arcane University

Imperial City: Arcane University:

  • Save in front of Arch-mage's Lobby
  • Raminus: 2
  • Raminus: 4,1,2
  • Borissean: purchase Fortify Speed

[Section=Spellstacking]

Spell Crafting:

Spell 1:

  • Weakness to Magicka | Self | 100 | 5
  • Fortify Magicka | Self | 100| 3
  • Weakness to Frost

Spell 2:

  • Weakness to Magicka | Self | 100 | 5
  • Fortify Magicka | Self | 100| 3
  • Weakness to Frost

Spell 3:

  • Fortify Attribute | Str | Self | 5 | 120
  • Weakness to Frost

Spell 4:

  • Fortify Attribute | Speed | Self | 5 | 120
  • Weakness to Frost

Spell 5:

  • Fortify Attribute | Endurance | Self | 5 | 120
  • Weakness to Frost
  • Leave
  • FT to Bruma North Gate

Map Discovery:

https://media.discordapp.net/attachments/84077582114361344/994786811916329000/unknown.png?width=834&height=676

  • The discovery route is done in two trips, both starting from Bruma North Gate. -- Reference the map above for the two routes -- The blue markers are for the previous Mage's Guild Recommendations

¤ Spellstacking -- Cast Spell 1 and 2 back and forth until the effect is applied 15 times -- Cast Spell 3-5 once each

[Section=Arcane University]

Wellspring Caves:

  • FT to Wellspring Cave -- East of Imperial City
  • Run through the caves to the Waterfront door
  • Kill the necromancers
  • Loot the unifinished staff from the Stone Tomb ¤ QS and LW to Arch-mage's Lobby ! Wait until 10am
  • Raminus: 3

Mage's Staff:

  • Exit
  • Enter the Chironasium
  • Delmar: Mage's Staff - Yes - top - fire - 2nd option ! Wait until 12am to collect your mage's staff ¤ QS and LW to Archmage building

Mercator:

  • Raminus: 1,4
  • FT to Castle Skingrad ! Wait until 8am outside the castle
  • Enter Courtyard
  • QS down low
  • Save in front of C. Skingrad Lord's Manor
  • QL
  • Enter Castle
  • Mercator ! Wait until 11am of the next day
  • Let Mercator talk to you -- This is to avoid a bug where Mercator doesn't recognize a day has passed
  • Exit
  • FT to G. Pass Stables ! Wait til midnight
  • Run SW and kill Necros and Mercator
  • Janus
  • FT to Vahtacen -- South of Cheydinhall
  • Enter

Vahtacen:

  • Run to the chest
  • Chest: Elevate Magicka, Sever Magicka
  • Flare - Cold Touch - Sever Magicka - Elevate Magicka
  • Close popup
  • Wait until 6am -- This ensures Skalel will be awake
  • Save outside Vahtacen Lorel
  • Enter ¤ QS and use door to clip OoB -- Go N/NW
  • Skooma jump off thing in ground
  • Press Button
  • Loot the Helmet ¤ QS and LW to most recent save
  • Run back towards exit and close popup
  • Skalel ¤ QS and LW to Archmage place ! Wait until 10am so everyone is awake
  • Raminus: 2,1
  • Irlav
  • Raminus
  • Exit
  • Enter Mystic Archives
  • Take book on the table
  • Tar-Maena ¤ QS and LW to Archmage
  • Close popup
  • Raminus: 3 ! Wait a couple hours
  • Bathiel: 4
  • Raminus: 5
  • Exit
  • FT to Dark Fissure -- East side of the map

Dark Fissure:

  • Enter
  • Kill Worm Anchorite
  • Loot Handwritten Note ¤ QS and LW to Archmage
  • Close popup
  • Raminus: 4,1,4
  • Enter portal
  • Hannibal: 3,1,1,3,1,2,3
  • Exit building
  • FT to Nenyond Tryill -- South of Imperial City

Nenyond Tryill:

  • Fithragaer: 2
  • QS for safety -- It is rare for the trap to kill Fithragaer first try
  • Set up booby trap to kill Fithragaer
  • Close popup ¤ Set up OoB clip in NE corner of the room -- Run NE to door and enter ¤ Use door behind to clip OoB again -- Run back then N/NE to the green marker
  • Close popup ¤ QS and LW to Archmage
  • Enter Portal
  • Hannibal: 2
  • Raminus: 1
  • Hannibal: 3,1

Information at a Price:

¤ QS and LW to castle skingrad save outside manor door

  • Janus: 2,1spam
  • Leave
  • FT to Bloodcrust cavern -- East of Skingrad
  • Kill the vampires and loot their dust
  • Close popup ¤ QS and LW back to Two Sister's Lodge ! Wait til 11pm
  • Eridor: 1,1,3,1 ¤ QS and LW to Castle Skingrad manor door
  • Janus: 2 ¤ QS and LW to Archmage ! Wait til 10 am
  • Enter Portal
  • Hannibal: 2
  • Exit
  • Enter Chironasium ! Wait 48 hours ¤ QS and LW back to archmage
  • Hannibal: I can go now -leave

Bruma Guild Attack:

¤ QS and LW to Bruma mage guild

  • Exit and re-enter
  • Go into basement and run around
  • Kill Camilla
  • J'Skar ¤ QS and LW to Archmage
  • Hannibal: J'skar
  • Raminus: Advancement
  • Hannibal: 3,1
  • Exit
  • FT to Fort Outus

Fort Outus:

  • Run to Fort Ountus underside
  • Caranua
  • Kill Caranua
  • Loot Necro Amulet ¤ QS and LW to Archmage
  • Close popup and exit
  • FT to Fort Teleman

Fort Teleman:

  • Enter Old Wooden Door
  • Pathing to Fort Teleman Order of the Black Rose Door
  • Pathing to Irlav's Body
  • Loot Bloodworn Helm ¤ QS and LW to Imp City
  • Close popup
  • Hannibal: 1
  • Hannibal: 2
  • Raminus: 1
  • Hannibal: 3,2 (tasks, go on)
  • Leave
  • FT to Silorn

Silorn:

  • Thalfin ! Wait 1 hour
  • Thalfin: 1,1,2,1
  • Iver: 2,1
  • Merote: 2,1
  • QS for safety
  • Run around left side and sneak to avoid being seen
  • Sneak and pickpocket Colossal Black Soul Gem from Falcar
  • Kill other guy next to Falcar ¤ QS and LW to archmage
  • Hannibal: 4,1,3,1
  • Loot Black soul gem from Hannibal
  • Leave
  • FT to Echo Cave

Echo Cave:

  • QS outside the cave ¤ Load Warp QS into Echo Cave to preserve daylight ¤ Skooma Jump off rock
  • QS
  • Pick lock to Echo Passages
  • Pathing to Echo Necromancer's Chambers
  • Murder King of Worms
  • Close popup
  • QS and LW to Arcane University
  • Raminus: 1
  • Exit

[Section=Dark Brotherhood]

Pre-Dark Brotherhood Setup

  • FT to Leyawiin NE Gate
  • Save in front of City Watch Barracks +FT to Inn of Ill Omen -- SE of Imp. City

Dark Brotherhood 1: Rufio

  • Enter
  • Enter basement
  • Murder Rufio
  • Close Popup
  • Lucien
  • If arrested: Go to jail -- Serve jail time
  • FT to IC:Prison

DB 2: Valen Dreth

  • Enter Prison
  • Save in front of Imperial Prison door
  • Run down and murder Valen Dreth
  • Exit

DB 3: Baenlin

+FT to Bruma S Gate

  • Enter Baenlin's House
  • Kill bodyguard and Baenlin
  • Exit

DB4: Francois Motierre

  • FT Chorrol N Gate
  • Break into Francois's house
  • Kill Francois -- Yield between Scroll casts to prevent him running
  • Exit

Sanctuary 1:

  • FT to Cheydinhall E. Gate
  • Break into the abandoned house
  • save in front of the door to outside Cheydinhall
  • Interact with the door ! Wait 1 hour
  • Password: 2
  • Close popup
  • Ocheeva
  • Open door to Ocheeva's Quarters
  • Save in front of the manhole
  • Vicente: Contract ! Wait until 10am ¤ QS and LW to outside Cheydinhall

DB5: Pirates

  • FT to Imperial City Waterfront
  • Jump to the back of the pirate boat and enter
  • Kill the pirate sitting in the chair then leave ! Wait outside the other boat until 9pm to kill Matthias Draconis early -- This will complete a quest immediately later
  • Get arrested and serve time ¤ QS and LW to Sanctuary manhole

Sanctuary 2:

  • Vicente
  • Vicente: 1,2
  • Wait for popup
  • Vicente
  • Vicente: 2 ¤ QS and LW to the Bastion save
  • Close popup ¤ QS and LW to Sanctuary manhole
  • Vicente
  • Vicente: 1,2
  • Wait for popup
  • Vicente
  • Vicente: 1 (DO NOT PRESS 2)
  • Ocheera: 1,2,2 ! Wait until 9am so Faelian will be home ¤ QS and LW to Cheydinhall

DB6: Lorkmir

  • FT to IC:Garden district
  • Kill Faelian
  • Close popup ¤ QS and LW back to Sanctuary

Sanctuary 3:

  • Ocheeva
  • Ocheeva: 1,2
  • Exit through well

DB7: Fort Sutch

  • FT to Fort Sutch ¤ Clip past the gate
  • Sneak past enemies ¤ Skooma jump off fireplace and kill the sleeping vampire
  • Wait for popup ¤ QS and LW back to sanctuary

Sanctuary 4:

  • Ocheeva
  • Ocheeva: 1,2
  • Exit through the well
  • FT to Skingrad E Gate

DB8: Party at Summitmist Manor

  • Enter Summitmist Manor
  • Punch everyone to death
  • Close popup ¤ QS and LW back to sanctuary

Sanctuary 5:

  • Ocheeva
  • Ocheeva: 1,2,2 ! Wait til 5am ¤ QS and LW to Leyawiin barracks save

DB9: Kill the guards

! Wait until 3-5pm so Caelia will be in the barracks

  • Run upstairs and kill Caelia
  • Run downstairs and kill Adamus
  • Go to jail and serve time ¤ QS and LW back to Sanctuary

Sanctuary 6:

  • Ocheeva
  • Ocheeva
  • Read orders from Lucien
  • Close popup
  • Exit

Fort Farragut 1:

  • FT to Fort Farragut
  • Save in front of secret manhole
  • Enter the secret manhole
  • Lucien: 3 ¤ QS and LW to sanctuary

Sanctuary 7: time to die

  • Kill Ocheeva
  • Kill Antoinette
  • Kill skeleton and Gogron
  • Kill Khajiit
  • Kill Vicente
  • Close popup
  • Kill Talaerdril -- If telaendril is not in the sanctuary, loadwarp to the same leyawiin baracks save and she'll be outside.
  • Kill Teinara ¤ QS and LW to Fort Farragut

Fort Farragut 2:

Lucien: 2

Dead Drop 1:

  • FT to Hero Hill
  • Loot Dead Drop Orders
  • FT to Leafrot Cave
  • Pathing to door
  • Kill Caledaen
  • Close Popup ¤ QS and LW to Bravil save
  • Exit

Dead Drop 2:

  • FT to Chorrol N Gate
  • Loot Dead Drop Orders
  • Close popup
  • FT to Applewatch
  • Enter the estate
  • Kill sleeping lady
  • FT to Muck Valley Cave
  • Pathing to Sibylla
  • Kill Sibylla ¤ QS and LW to Bravil
  • Exit
  • FT to Drunken Dragon Inn
  • Andreas: 1
  • Kill Andreas

Dead Drop 3:

  • FT to Castle Skingrad
  • Wait for popup
  • Loot new orders from well
  • FT to Bruma E Gate
  • Enter J'Ghasta's house
  • Enter basement
  • Kill J'Ghasta
  • Close popup
  • FT to Old Bridge

Dead Drop 4:

  • Loot Dead Drop Orders
  • Close popups
  • FT to Flooded Mine
  • Pathing to Shaleez
  • Kill Shaleez ¤ QS and LW to Bravil
  • Exit

Dead Drop 5:

  • FT to Fort Redman
  • Kill crab
  • Loot Dead Drop Orders in coffin -- Quest completes automatically

Dead Drop 6:

  • FT to IC: Market District
  • Loot Dead drop orders in the trunk in the garden
  • FT to Gnoll Mountain
  • Kill the Nord barbarian

Dead Drop 7

  • FT to Nornal
  • Enter ¤ Clip OoB -- Loot dead drop orders underweater ¤ QS and LW to Bravil
  • Exit
  • Run NE and kill Ungolim
  • Lucien: 2,2 ! Wait until 5am

Dark Brotherhood Ending:

+FT to Anvil Main Gate

  • Enter Morsyvyn's Peacemaker
  • Enilroth
  • Exit
  • FT to Anvil Lighthouse
  • Enter Cellar door on side
  • Lockpick the nearby door
  • Take traitor's diary and leave
  • FT to Applewatch
  • Arguan ! Wait until Midnight to start the ending sequence
  • Arguan -- Teleported ¤ QS/QL dialogue
  • Close popups
  • Enter Crypt when you gain control ¤ QS/QL dialogue
  • Kill Mathieu
  • Close popup
  • The Night Mother
  • The Night Mother
  • Close popup
  • Exit

[Section=Fighter's Guild]

Fighter's Guild 1: Rats

  • FT to Anvil Main Gate
  • Enter the fighter's guild
  • Azzan: 3,2,3
  • QS
  • Save in front of upstairs door
  • QL
  • Exit
  • Enter Arvena Thelas's house
  • Enter the basement
  • Punch the rats to death
  • Arvena Theles ¤ QS and LW to fighter's guild
  • Azzan: 3,1,3,4

FG 2: Break-ins

  • FT to Anvil Dock Gate
  • Norbert: 2 ! Wait til midnight
  • Kill thugs
  • Close popup
  • Enter the Flowing Bowl
  • Norbert: 2

FG 3: Desolate Mine

  • FT to Cheydinhall W Gate
  • Enter Fighter's Guild
  • Enter Nearby Door
  • Save then re-enter
  • Run upstairs ! Wait til 7pm
  • Burz gro: 3,1
  • Exit roof door
  • FT to Desolate Mine
  • Pathing and punch goblins to death
  • Close popup ¤ QS and LW back to Cheydinhall
  • Burz: 3,1,3
  • Exit

FG 4: Unfinished Business

  • FT to Chorrol N Gate
  • Enter Fighter's Guild
  • Enter basement
  • Turn around and save
  • Re-enter
  • Vilena: 1
  • Modryn: 3,4,3
  • FT to Skingrad W Gate
  • Enter the Tavern
  • Maglir: 1,1
  • FT to Fallen Rock Cave
  • Loot the journal ¤ QS and LW to Chorrol Figher's Guild
  • Close popup ! Wait until 6am
  • Modryn: 2,2,2,2

FG 5: Drunk and Disorderly

  • FT to Leyawiin W. Gate
  • Enter Five Claw's Lodge
  • Vantus
  • Enter Great Chapel
  • Enter catacombs
  • Kill ghost and loot ectoplasm ¤ Scroll dupe the ectoplasm -- You need at least 5 ectoplasms ! Wait in front of Magarte's until 7pm
  • Margarte
  • Five Claws Lodge
  • Vantus ¤ QS and LW to Chorrol Fighter's Guild
  • Modryn: 2,1,3 ¤ QS and LW to Anvil Fighter's Guild

FG 6: Den of Thieves

  • Azzan: 3,5
  • FT to Hrota Cave
  • Kill all the thieves
  • Close popup ¤ QS and LW to Anvil F. Guild
  • Azzan: 4,3 ¤ QS and LW to Cheydinhall F. Guild

FG 7: Amelion's Debt

  • Burz: 3,2
  • FT to Water's Edge
  • Biene: 2,2,1,4,2 ¤ QS and LW to Cheydinhall F. Guild
  • Burz: 2,1,3 ¤ QS and LW to Chorrol F. Guild

FG 8: The Master's Son

  • Modryn: 3,4,3
  • Exit
  • Enter Vielena's house
  • Viranus: 1,2,2
  • FT to Nonwyll Cavern -- NW of Chorrol
  • Enter Cave -- You sometimes won't receive the quest update for entering the cave. -- If that happens, wait at start of second zone until you recieve it
  • Pathing to inner chamber door
  • Pathing to corpse
  • Close popup ¤ QS and LW to Chorrol F. Guild
  • Modryn: 3,1,3

FG 9: Mage's Guild stuff

  • Modryn: 3 ¤ QS and LW to Bravil
  • Moglir ¤ QS and LW to Bravil Mage's Guild
  • Aryare: 1,2,3 ¤ QS and LW to Chorrol F. Guild
  • Modryn: 3,1,1,3

FG 10: Argenia/Atatar

  • FT to Chorrol S Gate ! Wait 2 hours so Modryn can arrive at his house
  • Save outside Modryn's house
  • Modryn: 2,1,1,2,1,1 (azani also) ¤ QS and LW to Leyawiin save
  • Enter Leyawiin's F. Guild
  • Modryn
  • FT to Argenia
  • Pathing to Modryn
  • Modryn
  • Modryn: 2,1
  • Exit
  • FT to Atatar ¤ Clip OoB inside Atatar and go SW Pathing to Athatar Haelia door ¤ Clip OoB again and ru SE
  • Enter next door
  • Enter next door
  • Kill Azani Blackheart
  • Loot Blackheart ring
  • Close popup
  • Modryn: 2,2,3,1 ¤ QS and LW to Anvil F. Guild
  • Azzan: 3,4
  • FT to Brittlerock Cave

FG 11: Brittlerock Cave

  • Kill Elante ¤ QS and LW to Anvil F. Guild ! Wait til 7 pm
  • Azzan: 3 ¤ QS and LW to Cheydinhall F. Guild

FG 12: Prison Break

  • Burz: 3,4
  • FT to Bloodmayne Cave
  • Pull rope
  • Kill Hlofgar
  • Kill Ashanta
  • Enter door
  • Kill Dreet'lai
  • Kill Enrion ¤ QS and LW to Cheydinhall F. Guild
  • Burz: 3,1,3 ¤ QS and LW to Chorrol F. Guild

FG 13: Forsaken Mine

  • Modryn: 3,5
  • FT to Forsaken Mine
  • Pathing to next door ¤ Clip OoB and go S
  • Loot Viranus
  • Close popups ¤ QS and LW to Chorrol F. Guild
  • Modryn: 3 ¤ QS and LW to Cheydinhall F. Guild
  • Burz: 3,4

FG 14: Lord Rugdump

  • FT to Lord Rugdhump's Estate
  • Save in front of the estate
  • Run East
  • Kill the monsters ¤ QS and LW to Rugdhump's Estate
  • Rugdhump ¤ QS and LW to Chorrol F. Guild

FG 15: Harlun's Watch

  • Burz: 3,3,3
  • FT to Harlun's Watch
  • Drarana
  • FT to Swampy's Cave
  • Pathing/Kill TrolLs
  • Enter other door
  • Keep killing trolls
  • Pathing to other door
  • Wait for pop up
  • Exit
  • FT to Harlun's Watch
  • Drarana: 1 ¤ QS and LW to Cheydinhall F Guild
  • Burz: Disapearances ¤ QS and LW to Anvil Fighter's Guild
  • Azzan: 3,5
  • FT to Bruma E. Gate

FG 16: Stone of St. Alessia

  • Save in front of the Bruma Chapel
  • Cirror: 3,1,1
  • Exit
  • FT to Sedor ¤ Clip OoB and go NW towards pedestal
  • Take item ¤ QS and LW to Chapel
  • Close popup
  • Cirror: 3 ¤ QS and LW to Anvil F Guild

FG 17: Glademist Cave

  • Lockpick Azzan's room
  • Azzan: 3,1 ??? ¤ QS and LW to Modryn's House
  • Modryn: 2,1,1
  • FT to Glademist Cave
  • Murder all the Blackwood guys
  • Murder Ajum-Kajin
  • Close popup ¤ QS and LW to Modryn's house -Modryn: 1,2

FG 18: Infiltration

¤ QS and LW to Leyawiin ! Wait til 7 am

  • Enter Blackwood Company Hall
  • Enter basement
  • Kill the argonians
  • Loot the Loose Pipe and use it on the machinery
  • Jeetum-Ze
  • Enter Training Hall ! Wait to speed up Jeetum ¤ QS/QL dialogue
  • Jeetum-Ze
  • Drink the Hist Sap and Skooma up -- Wait to get teleported
  • Run south until you get teleported
  • Modryn: 1,1,3
  • FT to Water's Edge

FG 19: Water's Edge

  • Marcel QS and LW to Chorrol
  • Modryn: 3,2,3 -- Wait for popup
  • Modryn: 2 QS and LW to Chorrol Fighter's Guild
  • Vilena: 1,2
  • Milena: 1,1

[Section=Thieve's Guild 2/End of Run]

Thieves Guild Ending:

+FT to Castle Anvil

  • Enter the castle ! Wait by the throne room until 10 am
  • Countess: 3,1 ¤ QS/QL dialogue
  • The Gray Fox
  • Timer Ends! Congrats
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