टिप्पणियां
धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Still have no idea what you're talking about. Xbox loading times are much slower than PC's, but i never heard of any additional unskippable cutscenes. Maybe there is something you need to fix in your Xbox rather than buy the same game three times.

MC_Jonny_117 इसे पसंद करता है
धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Why not, as long as he is able to setup the camera properly and not film a vertical video with one hand.

धागा: Batman: Arkham City
RussiaFeanorus7 years ago

I would argue toward enemies not seeing you being a glitch. It's up to you guys.

MC_Jonny_117 इसे पसंद करता है
RussiaFeanorus7 years ago

Sure thing. In the run, please make sure to capture the difficulty choice screen on video, because as far as i know, in terms of gameplay it's the same as NG+.

धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Please stick to categories that your platform can allow. Experience that you get from catwoman segments affects the rest of the game.

evilboberino इसे पसंद करता है
धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Here is how in three simple steps you can filter leaderboards by the platform: http://i.imgur.com/nPLTxqO.png Congratulations, you're in the first place, and no pesky PC runners anywhere in sight!

Also, why don't you join our discord? https://discord.gg/bQMZ4nN There you can ask other runners what they think of the way leaderboard looks, and if more people agree that we need additional folders then sure.

Seriously, from looking at this thread i start to feel like an evil tyrant-moderator oppressing the freedom of rebellious runners. I'm all for fair comparison and i would love to see a proper way to discount loading times — but going through each run frame by frame with a calculator doesn't seem like the right idea for me. In my opinion, just ignore any runs not on your platform. If the site shows all runs in the same table by default, then so it shall be.

धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Who says RTA is the same as PC though? Console loads are indeed much slower, not to mention the different zips on 30 fps, and no mousewheel binds, and no cool gliding. There is no point to compare time with other platforms.

धागा: Batman: Arkham Knight
RussiaFeanorus7 years ago

If you pay any attention, each of those has been present for a long time, and those are more populated than the main game actually.

धागा: Batman: Arkham City
RussiaFeanorus7 years ago

You know it would be easier if any of you actually had like maybe a single run submitted. Let's not bloat the leaderboard with empty categories. Submit your videos to an appropriate board, mark them as glitchless, and we're ready to separate any category once there are at least two competing players in it.

MC_Jonny_117, TomEL092, और evilboberino इसे पसंद करें
धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Hello. I added the "Glitchless" variable, so you can manually set it to "Yes" when submitting a run. Not sure if it's the most graceful solution but it should work for now.

धागा: Batman: Arkham City
RussiaFeanorus7 years ago

The current WR by orangesya http://www.speedrun.com/run/7z02rdem is on 30 fps, so on a console you should be able to get in the shaft with the same zip that he uses. Although nobody has done this run on a console yet so we don't know for sure if that will work. Also https://discord.gg/bQMZ4nN

Excremation इसे पसंद करता है
धागा: Batman: Arkham City
RussiaFeanorus7 years ago

Sure, that's my favorite city

धागा: Batman: Arkham Asylum
RussiaFeanorus7 years ago

The main difference between versions is how the zips work. On PS3 they shouldn't be much different from the version xbox so i suggest you learning the route from Robosparkle's run on ESA: And of course, loading times are much longer than on PC so you can't really compare your time with most of the runs on the leaderboard — but that's why it has a filter by platform.

धागा: Batman: Arkham Asylum
RussiaFeanorus8 years ago

Added No Major Skips category, which a few runners were racing recently, hopefully they will submit their times. Rules are: no zips and no bell skip, which is basically the same as glitchless, depending on what you think on the last one.

धागा: Batman: Arkham Knight
RussiaFeanorus8 years ago

Storages

Decription: The same trick that exists in Asylum and City returns and can actually be useful in run. We call it "storage" because it allows to make the game remember the "stance" that batman was in (sitting on a gargoyle, a railing, a wire, or just standing; in other games we also can store the corner cover position, but sadly not in Knight), and then "deploy" in the same position anywhere we want. In Knight (as in City) you need a REC gun to do this glitch (by the way, you can acquire it in GCPD immediately after getting there instead of waiting until you have to get it in the story).

Execution (for kb/m): get onto the gargoyle or onto a ledge. Equip REC, 4 by default. Press aim and shoot in quick succession, without waiting for the aim animation, and immediately press the quickbatarang button (it's on Q for me, so i press m2 + m1 + Q), which makes the game switch to batarangs When you need to deploy the storage, hold aim and switch back to REC: m2 (hold) + 4. Batman will sit in the stance that you "stored", continuing to aim with REC, but will lose the stance once you let go of the button.

Notes:

  • This version of the trick is for keyboard and mouse. Gamepads could do the same thing in release version, but apparently it was patched. It was executed slightly different (it worked for kb/m too, back then): after shooting REC instead of doing quickthrow just switch to any gadget (though the gadgest wheel or by pressing a button).
  • While not useful by itself, this trick is a part of the "zip" trick; specifically the gargoyle storage. Other storages i mentioned only because they exist.

Gargoyle storage zip

Description: A "zip" is what we call that weird glitch that you can see in our runs (of all four main arkham games), when batman suddenly teleports to a different place on a map. It's not really a teleport, he just moves at a very high speed. While we have no scientific explanation for why zips exist, i can make a good and logical guess at it. In some situations, game applies a "smooth" mechanic to Batman's animations. For example, when Batman is in a corner cover and throws batarangs out of that position, his model could slightly move, by a few units, because the animation doesn't perfectly preserves him in previous position, or even if it does, animation can be interrupted by other batarang or other things (get into a corner and start spamming aim and you will see what i mean by it). So, to prevent Batman from moving too far game "slides" him back to the corner coordinates. I think it's not the edge of a corner, but a certain point inside of it, at equal distance from both walls, so Batman "slides" to the wall and along it until he is against that point at the closest distance. Similarly, when batman is on a gargoyle, the game makes sure he keeps sitting at a certain point on it. Now you can understand where the "storage" part comes in. By using gargoyle storage you can get in a gargoyle position, while not actually being attached to a gargoyle. Game still tries to apply its "smoothing" mechanic, but since it can't read the coordinates for a gargoyle, it sends you to "empty" coordinates: 0 by each axis. So from any point on a map you will "zip" to the same place, the "origin" point of a map, which is almost always outside of the actual game area, "out of bounds".

Execution (kb/m): Do the gargoyle storage as mentioned before, "deploy" it by holding aim and switching to REC. Now just shoot (m1) and hold your breath.

Akheon's video from the release version, showing the old way to do zip.

Notes:

  • Some parts of the world are actually considered as separated maps from the main area and have different "origins platform", so the zip can throw you in a different place depending on which part of the world you are and which area you just came from. Framerate might also affect the zip like in previous games. I will show some specific places where zips are used in a run but i can't guarantee consistency for any of them.
GODMASTERSPEEDRUNNER इसे पसंद करता है
धागा: Batman: Arkham Knight
RussiaFeanorus8 years ago

Good call. I will start writing down some tricks and skips right here, hopefully others will help with that. I suggest anyone to use the same format as i, or anyone can suggest to me how should i change it. Once we collect a bunch, maybe it's better to combine it all in a proper guide.

[Name of the trick] Decription: [what does the trick do, where it can be used etc.] Execution: [explanation on how to do the trick, button presses and such things] [Video links, pictures etc.] Notes:

  • [situational notes]

Now, let's begin.

Takedown interruption

Description: an early found "feature" of AK allows us to skip silent takedowns and a lot of other slow animations with a couple of button presses. You can interrupt silent takedowns, ground takedown, team takedown on minigunners, destroying portable turrets, even some interrogations that batman does in the main story; basically almost all animations that use the same takedown button (mouse2 on PC).

Execution (for kb/m): most easy to do with the throwable gel. Get in the position where you see the takedown prompt, tap the quickgel button (or double tap the gadget button, 3 by default), a moment later press aim/takedown (mouse 2) and hold it for a bit. The aiming animation will interrupt the takedown.

Video examples:

Notes:

  • You can use other gadgets for similar effect, the timing between the button presses can vary a bit. It works with freeze nade, with REC (although you must shoot it "backwards" so it doesn't hit the enemy), with Red Hood's stun grenade, with Harley's quick snare trap. There might be more.
  • Apparently some of the interruptions only work for keyboard&mouse. I still have no confirmation on which work and which don't. Well, you should make a switch anyway, because there is more cool things about PC controls (and some uncool).
धागा: Batman: Arkham Knight
RussiaFeanorus8 years ago

^ i agree. Basically for 100% get the "real" Knightfall. I hope the season of infamy quests don't count for it.

धागा: Batman
RussiaFeanorus8 years ago

Removed spam, but this epic picture has to stay. http://i.imgur.com/ntMoTAs.jpg Harmless jacket bots can stay too.

धागा: Batman: Arkham Knight
RussiaFeanorus8 years ago

Category is up. No restrictions on upgrades. I don't think it's possible to level up everything from just main game and challenges, but some upgrades are useless for speedrun, and some can even slow the game down (gadgets in glide, although maybe you will find use for that). Savefiles for Steam version are stored in C:\Steam\userdata\ ... \208650\remote Note that there are a few similarilty named files for each saveslot. Not sure what each of them corresponds to, so i just replace all at once. Salzkorn wrote a small program that helps you backup and replace saves, very useful for practice: https://dl.dropboxusercontent.com/u/12554011/KnightfileReplacer.exe One thing to note is that keyboard binds are also stored in these files so you might not want to use someone else's save if you play on kb/m.

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