Commentaires
ItalyTheRedhotbr8 years ago

I kinda do a 'u-turn' there without jump. I just break the kart and try to make coco go for the right spot without move, when I feel safe I take her control again and continue.

ItalyTheRedhotbr8 years ago

This video might help you. It is a really well video that explains how the shortcut works:

It is done using Penta in time trials, but it also works with Coco. If you want to see different examples of this shortcut using the female Bandicoot, here you go:

Faster tech for the first wall (it is harder and inconsistent to me than the video beneath this one): at 49:30

Slide in the first wall (95% consistent :P, but a little bit slower): at 44:40

I would be glad if it help you :)

Tilts_ aiment ceci
Inconnu
ItalyTheRedhotbr8 years ago

#BensagRunning at FinnRuns >(

Zibang aiment ceci
ItalyTheRedhotbr8 years ago

This level is know by crashing your game sometimes after you beat the second enemy in the beggining; the reason of why it happens is simple: once the enemy is alive or even only on the game, and you jump to the next platform the game will crash. To avoid it is pretty simple:

¤ Spin the enemy and make sure to wait 1 second or so before jump to the next platform; if you spin he, then soon after jumo to the next platform the game will crash because his 'throwing animation' is still playing.

¤ Jump on the enemy. This is the best way and the only way I highly recommend, because the animation ends really quickly, so you don't need to wait where the enemy was before jump to the next platform.

I hope this topic will help any runner interested in this game!

ItalyTheRedhotbr8 years ago

On time trials Penta is just allowed because the community was french and didn't know abot the difference of versions. Then, when they realized the shit, they had no way to back in the past: Penta still allowed and will never be banned. It is not the old community fault, it's naughty dog fault tho.‏ I am just pointing it out because this same discussion already had on TT community.

Well, to make it fair for NTSC-U runners such as Flippy, Almark, ban Penta makes sense; if the goal of the category is optimize the cups anyway, then makes no sense since Penta is a character made to the game, unfortunatelly on a bad way to unlock (It is not a cheat IMO due to one reason: you cannot save cheat files. But you can save and keep Penta on memory card; I mean, if you use Ice cheat and save your file, turn off console and load again: there is no ice cheat on the game). By the way, other characters can also be unlocked by a cheat code, so banning Penta makes no sense on the "cheat argument".

Also, the competition will never be 100% fair even on categories that Penta is not allowed, due to game differences (for example, J completely sucks on every category except All Cups). Unfortunatelly Naughty dog didn't care about it.

In my opinion: using common sense, Penta should keep banned on Max%. About all cups, I really don't know, because I have reasons to agree and to don't agree.

Karlie aiment ceci
ItalyTheRedhotbr8 years ago

For any%: if it is becomes a thing, so that every run should be re-timed because the timer always stops when you press triangle, and not when the last Cortex's live has gone. As Ihavenoname248 said, it should count because you already beated the boss + you don't need do any other inputs due you already beated the last boss of the game (it is basically how any% works on every other Crash game).

105%: not sure if the game gives you 105% when you have all powerups + every item or when you have everything + beated Cortex at least once. I know that you don't need to re-fight Cortex if you already have done to make game shows 105%. I wonder what gives the "%": credits or running shoes.

Black-Shadow aiment ceci
ItalyTheRedhotbr8 years ago

I guess Whip deserves to not be able to submit any runs anymore. Why? The runs on Top 3 is the best runs on the game, where good techs are used to reach the lowest possible time; consequently, remove a video of the proof makes every people not be able to see and learn with the run, compare yourself with the best players (this is what I myself do), what is a shit action to the runners that care on the game... So, if the proof of a good run is deleted because the runner wants (as Whip), how can we trust on this kind of person? They can repeat it, and not only on the Crash community.

However, remove the time of the run that had been prooved, is as Beta said: "serious and not permited" imo. Why? The run, even without any proof anymore, is real. The person who achieved this place on leardboards should stay there in behalf of us (speedrunners), because the leardboarders will be innacurate and lieing about the position of every runner if we delete the time and who did it.

ItalyTheRedhotbr9 years ago

"We're on the topic about a long time, not this short single level bullshit. And if I recall correctly. Crash 2 speedrunners don't have any IL speedruns.

Emulator speedrunners get a higher disadvantage because of this, you want to make them have a chance you give them the chance. But not for IL, for IL they'll have to use something else."

Cool. Now remove the loads. What do we have? Every IL in a row + warp room moves. Thats why I said the IL thing.

"Oh, oh, oh. Aren't we talking about Crash 2 here and not a completely different game here? YES. Stop talking about CTR when you're meant to be talking about Crash 2. CTR has completely different shit in terms of gameplay and load times, and different emulators would have to be used for that. "

Are we not talking about the emulator differences as well? On the first comment, what I said is that emulators should not be allowed on SPEEDRUNNING at all, and not only on Crash 2. Thats why I gave CTR as an example (I can go further here if you want).

ItalyTheRedhotbr9 years ago

Nice; however, why the hell did you list load differences while I was talking about IN GAME differences?

If you didn't get what I said, I can repeat: Emulators should not be allowed on speedrunning because it is faster than on console while IN GAME, so remove loads will not be fair for CONSOLE GAMERS because everyone will move to emulator, since it has no lag at all (if you think I am wrong, just back in the past when no one used FDS, but everything was done on emulator :). This is why I defend FDS, and just because of it.

In my opinion, emulators have to be banned because:

¤ It is easy to fake (if you know anything on CTR history, you know about FernandoMingroni and the shit he did faking times using PSXfin).

¤ Faster than console (w/o loads): almost no lag. On ePSXe, Seb said that SGs are faster (CTR), so it changes the gameplay by not being accurate. if you don't know who is Seb, I'll show you: one of the best players of CTR, the first one to complete LinkZer's SC on a real lap.

¤ The most accurate emulator (THAT I KNOW, I can be wrong) done is PSXJin, and it can't even emulate a NTSC jump on CTR (look at my TAS to compare).

First of all, calm down. I actually have ZERO respect of you, and if you think that I am an unknow guy, I am not. See my ctr4ever, what I have done on the community and you'll realize that you're not talking with someone that doesn't give a shit on speedrunning. Feel free to reply it, I can still continue this discussion. However, If you wanna continue acting like a 5-years-old and repeting "Screw you TheRedhotbr up" be happy with that, then I'll ignore you. If I am wrong, proove me it, but be good instead of a dick.

ItalyTheRedhotbr9 years ago

I think it is a great idea. I'll just add my opinion here if it doesn't bother you guys:

"It's just my opinion that the mods of games should be the current players." - In my opinion, mods should be the best players of the game, for example:

Crash 1 - WHiP, Rabini and Cane. Crash 2 - Josh, Dustiel, Kalebo and Stuart. Crash 3 - Saboom and Rabini. ...

Of course not everyone will be able/wanna be a moderator; however, put people that doesn't know anything about the game (or the knowledge is very low (even if the people has "good" times)) is not fair as well imo.

evanjam aiment ceci
ItalyTheRedhotbr9 years ago

PSX emulators should never be allowed on speedrunning, because the emulate is not accurate; consequently, remove loads on emulator is not a good idea. If we still accept emulator (most of time, they have more advatages than console in-game), FDS have to be allowed, then console gamers can still win.

This point is still NOT fair for who haven't a PS2 FDS to play. Since it is a PSX game, it should be played on a PS1, and not runned on a console that read a game on a speed that it was not programmed to support (this is the reason of why CTR crashes a lot while useing FDS).

ItalyTheRedhotbr9 years ago

The question is: why had people runned no SFX while WR is SFX, since no SFX doesn't affect anything on the gameplay? Let's use common sense, no SFX doesn't affect the gameplay, so why use it while the best time on the game does use SFX?

Also, no SFX doesn't affect the gameplay at all; however, I myself get better on the game while hearing it SFX (it helps a lot on Crash 3's NSJ, helps so much when Cortex is going to teleport near to you on Twinsanity), consequently use no SFX makes no sense imo, but there is no barrier to ban SFX because it is not any kind of cheat. As I said before, let's use common sense, Saboom deserve his WR even with SFX on because the gameplay was faster, so that let's use SFX.

SFX also makes the game more enjoyable and fun, but it is not an intelligent argument, so ignore this part of the topic <.<

Nattyone convinced me. No SFX is better. Ignore what I said, I now agree with don't use SFX. His argument was great, all that I can say :).

ItalyTheRedhotbr9 years ago

About CNK: Kart is slow on NTSC-U compared to PAL (at least on PS2) so is NTSC-U X360 the best platform to CNK?

Crash Bash: Is FDS allowed?

Twinsanity: Is PAL better on 100% because Dingo Dance skip, and equal to J on any%?

ItalyTheRedhotbr9 years ago

Tutorial: Go to N. Sanity Beach, back to the map, back to the menu, go on the map again, back to the menu and start your game. It saves 1~0.5s.

Example of it + a nice beat Papu Papu (actually the fastest on NTSC-J): http://www.twitch.tv/theredhotbr/c/6054715

ItalyTheRedhotbr9 years ago

As you are suppose to know, grass SC is a old tech that Time Trial addicts do using Penta Penguin (because him is faster and have great turns). However, people didn't try it with Coco, and it is so easy! This shortcut is actually just possible on 2nd and 3rd lap, and it saves like 1s per SC (if you do it well). To do this SC, do a mid air powerslide on the downhill to get a good S.G. (speed ghost), and then froggy on the grass. It's simple OpieOP Here is an example of this SC with Coco (two good laps done on CTR token challenge):

Hope I helped you (:

ItalyTheRedhotbr9 years ago

I am planing in TAS Crash Bash 200% and I uploaded this video just to show that you can control the RNG of this game, even if it is TASOnly. So, here is what I notice: Everything that you do on the game (go 1 frame to the right/left, spin your kart (square), scream (triangle)) you change the enemy cycle and the angle of the ball that is going to the battle. So that, I tryed frame by frame the best route to do (to get the best and fastest RNGs), and then I got it.

Featuring JapKong

Gocubbies2016 aiment ceci
ItalyTheRedhotbr9 years ago

A ideia of a serie: LEGO series. Those games are funny to speedrun, and it has "IL's", as Super story etc, where the timer is in-game.

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