Discussions
New South Wales, AustraliaTenka5 years ago

Hi guys,

I don't know how we missed you for 2 months, but I feel the need to let you know about our VR Speedrunning Discord.

You can find it here: https://discord.gg/xMgdhnM

The game was released just a few days ago on PC so if you wouldn't mind adding Vive/Rift platforms to the leaderboard it would be pretty nice. ;)

New South Wales, AustraliaTenka5 years ago

https://discord.gg/7tqJdbf

Be sure to check out the Virtua Fighters channel, along with all other associated Fighting Game speedruns.

New South Wales, AustraliaTenka6 years ago

Decided to remove the Classic/Extended categories and consolidate everything back into just Any%/All Levels/100%.

The reason why I kept them separately in the first place was because I believed people would want to run the "old runs" without needing the "old version" and that that may help alleviate some of the pressure of the now harder/longer All Levels/100% runs.

It seems that was unnecessary and people would prefer to just run "the maximum" run of whatever version it is.

I guess if people wish to do the older runs they may need to acquire the old versions .. though I am open to suggestions for flexibility such as allowing v1.0 runs using v2.0 (though I believe you will be grossly dis-advantaged).

For now though, 100% now means 100% .. and All Levels means All Levels, including everything that the version you are running has in it. Nice and simple.

New South Wales, AustraliaTenka6 years ago

Hello @yiffmeister

Could you please see to some pending run submissions?

You have some VR speedrunners who are willing to get involved.

New South Wales, AustraliaTenka6 years ago

Hi, I'm one of the moderators for the Virtua Fighter series of speedruns, including VF1-4 leaderboards.

Before I was assigned as moderator, the original mod had requested a particular game in the series "Virtua Fighter: Remix".

https://www.speedrun.com/Virtua_Fighter_Remix

However we have since found (and communally agree) that this iteration of the game is essentially identical to Virtua Fighter 1 and doesn't need a separate category let alone an entirely separate board.

The only differences are some minor improvements to visuals (most notably, it added some textures), they don't even effect the speed/performance of the game and even if it did, it likely wouldn't effect much as we run using the in-game timer.

I am currently the only moderator for the board, I asked the original mod to remove himself as he didn't want to bother trying to go through the effort to get it removed.

Is it possible to get this board removed? How do I go about doing so?

New South Wales, AustraliaTenka6 years ago

Myself and Arkl1te were discussing at length at how to proceed for these categories.

We ran into an issue as to how to apply rules for them, specifically the Katsuhai Challenge, War Invitational, and World Championship.

Since these tournaments were designed with the idea that the player would complete each previous tournament before attempting them, it means that if you try to begin on them you will be grossly disadvantaged (even though the game actually allows it).

The current rules we settled with are:

  • You must start from a fresh save file
  • You need to beat the tournament in question
  • You may participate/ and complete any number of tournaments prior to the tournament in question
  • The entire run must include each prior match / tournament completed.

For example:

This means, to do a War Invitational run you could either:

  • Defeat North American open, then Katsuhai Challenge, then War Invitational
  • Defeat North American open multiple times and then do War Invitational
  • Attempt to start on War Invitational with a stock character and stock Jaguar (good luck, this appears to be near impossible)

This is currently the best we could come up with .. otherwise, allowing a run starting from the specific Tournament from a pre-existing save file brings in a lot of harder problems to solve and easy ways to cheat (such as just editing your character for example).

Other ideas we threw about were:

  • Allowing an edited "blank" character with a specific starting $ amount that is deemed "fair" for each specific Tournament.
  • Requiring the player to submit to all previous Tournaments, and requiring them to use the exact same character and stats that were visible from the end of the previous run.

For all who are interested, please let us know your thoughts. We want it to be both fun and fair for everyone.

At least doing a simple North American Open run is pretty trivial. :P

Eino aiment ceci
New South Wales, AustraliaTenka6 years ago

One Must Fall 2097 is unfortunately both an extremely customizeable game and an extremely CPU dependant game.

Not only does it allow the player to set several options which affect the speed at which the game plays, but it's programming is also too primitave to regulate its own in-built timing. This means that, even on the default settings, the game runs absurdly fast at rates that do not represent what would have been the appropriate speeds when the game was created.

To rectify this problem we have decided that several of both DosBox settings and in-game settings must be set to exact and identical values to ensure that all speedrunners are playing on an equal ground that represents the intended play speed of the game on the actual hardware of its time.

One Must Fall 2097 is a unique case of being made on a platform that has dynamic hardware but just before programming practices that equalize hardware speeds became standard. All of those convoluted rules are unfortunately necessary.

If you have any further questions or suggestions about the agreed upon settings for the speedrun, please let us know. We are all ears.

There are 2 ways to access the advanced options:

You can do either:

  • Hold the keys 2+0+9+7 at the main menu or
  • Run the game by executing from the dos prompt: FILE0001.exe ADVANCED

After you do either of these things, a new "Advanced Options" setting will appear after selecting the Gameplay Settings from the Main Menu.

Set the difficulty to Champion and press right 22 times while the Champion Difficulty is highlighted.

Set the difficulty to Deadly (using the above process) then press and hold the keys O+M+F and press right while the Deadly Difficulty is highlighted.

Fire and Ice are two secret opponents which can be faced in One Player Mode. You can face Fire and Ice by performing the following process during a One Player Mode run:

  1. Set the difficulty to Ultimate.
  2. Defeat your opponent in the Fire Pit arena.
  3. Perform a destruction on your defeated opponent.
  4. Right after the destruction, do the Fire & Ice move.
  5. After doing the Fire & Ice move you will fight Fire
  6. Defeat Fire and perform the Destruction/Fire & Ice move again
  7. After doing the Fire & Ice move to Fire you will fight Ice

You can find a more in depth guide which also contains each characters Destruction/ Fire & Ice moves here: https://gamefaqs.gamespot.com/pc/918490-one-must-fall-2097/faqs/12152 (Credit to Robyrt for the Guide and GameFaqs for hosting it)

NerdyNester et Arkl1te aime ceci
New South Wales, AustraliaTenka6 years ago

Hey arkl1te,

Thanks for getting the OMF 2097 board up. I plan on doing some runs for this game soon, do you have any idea what the categories/rules will be?

I might start out with the regular one player mode .. but I would love to try for a Tournament mode run at some point, so make sure to include that category as well ;).

If you need help setting up the board, I'm willing to help mod for it too. You can see some of the other boards I moderate here:

https://www.speedrun.com/mk1 https://www.speedrun.com/Virtua_Fighter_2 https://www.speedrun.com/Virtua_Fighter

Particularly the VF boards I had a fairly large part in setting up, with the themes/graphics/visuals and rules as well.

Keep me in mind if you need help setting up. :)

New South Wales, AustraliaTenka6 years ago
  • Added some runs to the leaderboard found from external sources.
  • Changed the rules for timing 100%. We will now use the in-game timer and add up each round using the finishing times of each round subtracted from the maximum (30 seconds). Those totals are then added to the Full Game total for the final 100% time. This change should closer reflect the way the rest of the runs are timed, making it more consistent.
  • Added a resource link to a useful time calculator that includes milliseconds.
  • Retimed all 100% runs using the new timing method.
New South Wales, AustraliaTenka6 years ago

There are 7 known versions of Mortal Kombat for MS-DOS.

3 Leaked Pirate/Beta versions of the game. 2 Versions released by a company called Ultratech. 1 Version released by Virgin Interactive on Floppy Disk. 1 Version released by Acclaim on CD.

You can find an extremely in depth break down of each version here: https://cloakedthargoid.wordpress.com/mk1-dos-versions/

The only versions we are allowing for speedrunning are:

  • The 2 Ultratech versions under the "Ultratech" category.

  • The Virgin Interactive version under the "Virgin" category.

  • The CD version under the "CD (GOG Version)" category.

  • The 3 leaked pirate/beta versions are banned for the purposes of speedrunning.

Aside from various minor differences, the most important thing you need to know about these versions is that they run at different speeds:

  • The 2 Ultratech versions (and the 3 leaked versions) run slower than the arcade version of the game
  • The Virgin release runs equal to the arcade version of the game
  • The CD version runs faster than the arcade version of the game

We have chosen to separate the categories for the DOS version into their respective speed. Since speed is the most defining factor for speed running, it would make it extremely unfair to put these versions in the same category.

Aside from the aforementioned speed differences, you can tell by observing the introductory logo's at the start of the game:

  • Ultratech versions have small white writing underneath the Acclaim logo showing the name Ultratech along with assorted company information.
  • Virgin versions have a red Virgin Logo splash screen that appears after the Acclaim logo and before the Probe logo.
  • CD versions do not have either of the above logos or signatures. Additionally, if you purchased your copy from GOG.com, this is the version you will have recieved.
  • Please ask here if you have any other questions.
New South Wales, AustraliaTenka6 years ago
  • Reduced leaderboard to just - Short Run, Full Run, and 100%, removed specific difficulty leaderboards
  • Added rule allowing any Default difficulty setting to be used
  • Added rule not allowing "custom difficulties" i.e. manually setting ring size/hp
  • Added variable for Difficulty setting. Currently set to "not obselete" so, it will show multiple entries from the same person across difficulties (but only count ranking for the best time).
  • Added a description to the rules of the Short run explaining why the run exists and how its a good starting point if you're new to VF2.
  • Added a link to the Nebula Model 2 Emulator in the tools section - some may not know that this is the only working emulator for the Arcade version of VF2.
  • Added PS3 and Xbox360 to the allowed platforms.
New South Wales, AustraliaTenka6 years ago

Hey man, just wondering if you're still around ..

We have a new runner trying to submit for this game. Please check in when you can.

New South Wales, AustraliaTenka6 years ago

hey man .. I have been talking to some people who seem to be a bit put off by how the runs are set up. I think we should think about maybe simplifying them a bit .. Like, calling the runs Lion / Akira / Dural seems to be confusing for people. They dont seem to understand that thats the person you have to beat .. they think its the person you have to use.

Also having so many different runs for each difficulty just seems a little too cluttered and fragmented making it hard for people to compete with each other.

I am not going to make any changes unless we both agree - I wanted to stress that.

However I think we could improve this perhaps by making it so that all difficulties compete on the same board and just chop it down to 3 boards:

(Short Run) (Full Run) (100%)

  • Short being the Lion run
  • Full being the Akira run
  • 100% = Dural must be defeated and a rule states that any difficulty may be used.

We can add a variable similar to the Character variable so the runner can state which difficulty was used incase they want to filter/sort by difficulty.

Give it some thought .. I just want to simplify it so that people arent confused and put off by it.

If we develop a larger community and everyone thinks we should separate or remove some boards then we can take it from there. For now though, I think we should look at stream lining / simplifying it more.

New South Wales, AustraliaTenka6 years ago

To anyone interested: We have opened a new Discord Server for VR Speedruns: https://discord.gg/BJb6f6Q

Interested in Speedrunning a VR game? Need support for your leaderboard? Need advice on speedrunning for VR?

Come give us a shout. We'd be glad to help.

Anyone is welcome.

New South Wales, AustraliaTenka6 years ago

To anyone interested: We have opened a new Discord Server for VR Speedruns: https://discord.gg/BJb6f6Q

Interested in Speedrunning a VR game? Need support for your leaderboard? Need advice on speedrunning for VR?

Come give us a shout. We'd be glad to help.

Anyone is welcome.

New South Wales, AustraliaTenka6 years ago

The discord we use to communicate can be found at: https://discordapp.com/invite/bPB7v8d

Look for the #Lone_Echo_Speedruns channel, you will find us there.

New South Wales, AustraliaTenka6 years ago

https://discord.gg/XKY8a34

Anyone is welcome to join. Ask for advice, discuss strats or just chill. Whatever you want.

New South Wales, AustraliaTenka6 years ago
  • Added background graphic
  • Changed Color scheme to be blue/gold (trying to mesh with the bg graphic)
  • Added Variable for Character - set all default runs to Kage (since its the only character we have used so far)
  • Added runs for Hard - Lion/Dural and Easy - Dural
  • Added rule for the Dural runs "Timer begins the moment you select your character", since its a real time run it really should be defined in the rules and this is how I have been doing it so far. (seems to be the general way to do it in Fighting Game Speedrunsl).

Let me know what you think, if anything should be changed/removed/added etc.

I'm 50/50 on the Color scheme .. I think it might need some tweaking. I do like how the blue/yellow meshes with the background though.

New South Wales, AustraliaTenka6 years ago

Was wondering if we could get a discord server set up for Lucky's Tale.

Make it easier to talk to each other live. It's also a great way to get newcomers on board if they see a link to discord in the forums or in the resources.

If nobody else is willing, I will set one up this afternoon. Just thought it might be more appropriate if one of the moderators did it.

Cole aiment ceci
New South Wales, AustraliaTenka6 years ago

Hi Lolkiu, was just wondering if you wouldn't mind making me a moderator for the board. I have plenty of ideas on how to improve it.

I would like to help make the board more personalized and presentable for VF2 but adding bg Graphics and changing up some of the visual themes.

I also think that each category could use a "Character" variable, so that the runs can be sorted by character. We could also have it so that runs with different characters dont obselete each other, so that you can easily find "the best Kage run" or "the best Akira run".

This is a good idea because it might show newcomers some strats for the character they specifically wish to use, and also allows people to claim their Character specific WR's alongside the actual Category WR as a separate thing.

For example, I am 12th on the leaderboard for MK2 (Arcade) but I also have the best Scorpion time.

Anyway, I have a decent amount of experience messing with variables and adding features to leaderboards on speedrun.com.

You can see some of the other boards I am moderating for here:

https://www.speedrun.com/To_The_Top https://www.speedrun.com/DooM_VFR https://www.speedrun.com/Lone_Echo

I think you will find that I am very open-minded and I am quite happy to oblige with whatever you feel like doing. If you prefer, in the interest of fairness I can opt not to be the one to validate my own runs, incase that is an issue for you.

Please let me know if you would be willing to let me co-moderate this board with you.

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