Apparently by the end of this year. Though, they'll always be adding more levels.
there's no all levels category lol, there won't ever be until the game is official and out of early access.
I mean, I guess, I don't really see a lot of people getting close in anything...and any% doesn't count as getting close, it's a MEME
even if a break was taken, it would end up running out of time and invalidate it lol..
It can get inaccurate at the start, though (unless I guess you edit frame by frame as you did, which is a lot of effort for such a small thing lol). The timing as of now stays as is, and co-op seems arbitrary irregardless.
In Game Time is on the table, though I am unsure as to how to calculate it, especially in co-op where it gets out of sync between both players.
Hopefully an autosplitter gets made some day so I can make time w/o loads the default timing method.
that's also where starting the timer after loading in becomes an issue with multiplayer...the guy on the right loaded in much faster lol
Well, I mean for the coding to make the timer stop when the IGT stops.
I was thinking of counting IGT, however I don't trust you guys to do math Kappa
But seriously, if someone could make an autosplitter that pauses the timer until the In Game one starts, then pauses it after you sink the hole, that'd be nice. I know nothing of coding or making them so gg tbh.
I would have added them, but as Man said, literally based off of connection. Load times are also a lot longer, and the game has to wait for everyone to be loaded in.
If someone can make an autosplitter, that would be greatly appreciated. Time w/o loads would be nice, and starting from start can still be a thing :P
The only issue I see from starting time differently is every single other run.
Essentially (from what I have noticed), it does seem to have some sort of memory buffer (I think that's the term) which makes it so the next time you load the level, it won't take as long as the initial first load, so long as you played through all of it. It's something in THUG2 (Tony Hawk's Underground 2) as well with this sort of thing (I don't have SSDs like everyone else) where after playing through the levels once, it preloads them until the game is reset.
The only reason I have it start on "start" is for the fairness of everyone starting on that click. I can look into it I guess.
The main issue with this is the fact that you have to disable JIT before each level and reenable after the level is loaded. In the end, EMU is fair because of this handicap.
If you would like to join the community's discord and ask about anything for the run, join here: https://discord.gg/0S9je8Fk3vg2CZht
If you would like to join the community's discord and ask about anything for the run, join here: https://discord.gg/0S9je8Fk3vg2CZht
If you would like to join the community's discord and ask about anything for the run, join here: https://discord.gg/0S9je8Fk3vg2CZht