Escape-any% in 23m 22s 960ms by
Description

Really happy with this PB, but there is definitely room for improvement.

A big thanks to everyone who has helped the community grow by sharing their ideas and strategies!

A few additional strategies to share:

  • I've been using the Zucchini seed and have been turning down the population to make it easier to move around the map
  • I turn the temperature and rain both up on this seed somewhat to keep favorable biomes for foraging
  • Once one team member makes it to the ship, I try to kill off my other colonists ASAP by telling them not to eat to help reduce the chance for pop-up events

Mod Note: Retimed to 23:22.960.

Classement
Catégorie
Escape-any%
Difficulty-any%
Compromise
Scenario
Tribe (5p)
100% Merciless?
100% peaceful
Ver.
1.3
Partie
Classement
Troisième place
3rd
Temps
23m 22s 960ms
Date
1 year ago
Plateforme
Détails
Joueur
Vérifié
1 year ago
Soumis
1 year ago
Statistiques du jeu
Abonnés
206
Parties
221
Joueurs
85
Dernières actualités
Categories have been rearranged

I revamped the categories today. Changes:

  • The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
  • The Escape-build% category now has a ~~subca
1 year ago
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