Any% in 54m 25s by
Description

Great execution led to the significant time save. Next area of focus is optimal movement.

Classement
Catégorie
Any%
Any% Subcategory
Selected Restrictions
Partie
Classement
21st
Temps
54m 25s
Date
7 years ago
Plateforme
PC
Détails
Joueur
Vérifié
7 years ago
Soumis
7 years ago
Temps intermédiaires
Fourni par Splits.io
#NomSplitTerminé à
1Wall Jump
Or
3m 37s 468ms3m 37s 468ms
2Charge Flame3m 16s 522ms6m 53s 990ms
3Dash
Or
4m 14s 313ms11m 08s 304ms
4Double Jump4m 13s 027ms15m 21s 331ms
5Ginso
Or
3m 53s 660ms19m 14s 992ms
6Bash
Or
2m 50s 078ms22m 05s 071ms
7Ginso Escape
Or
3m 01s 875ms25m 06s 947ms
8Stomp
Or
2m 23s 541ms27m 30s 488ms
9Feather
Or
3m 14s 394ms30m 44s 882ms
10Charge Jump
Or
2m 56s 022ms33m 40s 905ms
11Sunstone
Or
1m 07s 892ms34m 48s 797ms
12Mount Horu3m 25s 315ms38m 14s 113ms
13Escape
Or
13m 52s 643ms52m 06s 756ms
14Naru
Or
2m 18s 300ms54m 25s 057ms