Games with dramatic skips
1 year ago
Washington, USA
EmeraldAly
She/Her, They/Them
1 year ago

Looking to crowdsource a little potential project. I'm trying to find games with skips so dramatic they wind up making the run look completely unlike a glitchless run. My prototype is the game Maquette, which I've run a little. The glitchless run is under 30 minutes and the any% is under 10, and the skips visually are quite dramatic if you know the game. My pet project with this game is "the 2-for-1" where you do a glitchless run and then an any% run, so you can demonstrate just how powerful the skips are.

I want more games that fit this mold. The game should have an established glitchless category (or NMG, whatever it's called doesn't really matter; Maquette's is called "No Skips" which I don't really like but no matter), an established glitched category, and the two runs should be very different from each other while still giving the sense of progression through the game. I'm not looking for 2-minute long ACE runs; I want games where a viewer, upon being familiar with the game/glitchless run, will see the glitched run and say "Oh we're here, but WOW, you did THAT?!?"

Hopefully the idea is clearly expressed. If not, feel free to ask any follow-up questions you may have.

Ivory and SongofSoil like this
Washington, USA

I play The Gunk ANY% and NMG% are completely different runs as any% has crazy section skips.

I'm currently the only runner I've routed and found every glitch single handedly and would love to show off the difference in the runs.

Message me if this sounds good

Washington, USA
EmeraldAly
She/Her, They/Them
1 year ago

I'll check it out, thanks!

Washington, USA

Sadly, the SRC is inactive as I'm waiting for them to give me Mod status. I have 14 days left till I can request again.

Once that happens I'll update NMG and Any% As the WR time has dropped by 20 mins.

Austria

I'm not exactly sure what you are searching for. Hopefully these games work for you:

First I give you a series of games: https://www.speedrun.com/golden_sun For Golden Sun 1 & 2 you can manipulate RNG by restarting the game/emulation and you can get oob as well. This can be used for setting up ACE and warp to credits. But there are also categories where you don't end after ACE and have to beat the final boss. e.g. Golden Sun 2 (TLA) has a time of 1:23:27 for Any% while NMG is 5:27:11 long (glitchless would add ~1h to that) For Golden Sun 3 (DD) there is not really a NMG category, but the old glitchless runs are still available. A glitchless run is pretty linear, but the current Any% route is going bonkers as are able to go oob in the worldmap at every bridge if you want to.

https://www.speedrun.com/pop1 In Any% you basically jump at the guards and do some interesting skips through doors or jumps to cause underflow and land somewhere else. While in NMG you have to enter fights but usually you defend & try to get out of the fight. Any% IGT 12:27 vs NMG IGT 17:59

Washington, USA
EmeraldAly
She/Her, They/Them
1 year ago

Well I don't want ACE. I want even the glitched run to show many/most (even all, if possible) areas of the game. Just that it skips over gameplay in those areas that the glitchless (or glitch~less) run doesn't. POP1 (which I'm quite familiar with, shoutouts to Karlgamer :D ) is not a bad suggestion.

Norway

Was about to suggest GTA: Chinatown Wars. Realized however that it slips the entire game. So probably not what your looking for 🤣

Arizona, USA

https://www.speedrun.com/mlp_amba You can tell that since the glitchless and glitched leaderboards have a 20 minute difference, MLP: A Maretime Bay Adventure has some pretty dramatic skips. Just by watching the wr, you'll see players jumping over invisible barriers with precise maneuvering (therefore skipping entire areas of the world), skipping mini-games (which would take an additional 10 minutes to complete), and more stuff that totally dismantles the game.

EmeraldAly likes this
Australia

In Sound Mind has huge skips that would be too much to detail here. Watch the any% run and you would see levels being loaded on top of each other, levels being completely deloaded, getting crucial items early for large sequence breaks, all as a result of a single glitch - BTO (Back To Office).

EmeraldAly likes this
Somalia

CrossCode https://www.speedrun.com/crosscode

The any% run is under 30min because of various glitches and various methods of skipping pretty much the entirety of the game, save for the two linear intro sections and the linear final dungeon and even those have plenty of smaller skips. Most of the speedtech here is menu related stuff and manipulating the savefile creation process.

NMG (No Menu Glitches) is 1:10h long, because it also skips the majority of the game, just not as much of it. Essentially this category has to do the five major dungeons in between the intro and final bit. It uses a few cool mechanics/physics based tech to skip a lot of the mandatory quests and sections.

NMS (No Major Skips) sits at just over 2h and is a somewhat clumsily defined category. It bans Menu Glitches (like NMG) as well as another tech that causes havoc (Dash Flares), and additionally requires the player to follow along the main questline and not skip ahead into later sections, but still features a lot of skippage within each section, in particular a lot of shortcuts (some bigger than others) in the dungeons.

There's a lot more to say about each category of course, but that's the gist of it.

Edited by the author 1 year ago
EmeraldAly likes this