Labyrinth of Time for All Bosses and Full Bestiary
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Labyrinth of Time for All Bosses and Full Bestiary
Updated 7 years ago by Lenophis

Note: Most of this information will be coming from the Labyrinth of Time Guide at gamefaqs: http://www.gamefaqs.com/psp/937909-final-fantasy/faqs/61397

However, several of the solutions or puzzles will be condensed down for easier reading.

For most of the puzzles in the Labyrinth, despite the ability seal away multiple commands or stats, you'll generally only need to seal 1 or 2 for each. Do NOT EVER seal Fight + Item¤, Magic (White) + Item¤, Dash + Flee, or Fight + Magic (White)¤! Make sure you seal what you feel will give you enough time to unlock the BLUE SEAL.

Magic, White Magic, and Black Magic are mutually exclusive! Item, recovery items, and attack items are mutually exclusive!

¤: They can be sealed if you know your puzzle and your threat level. However, it still isn't advised.

Despite the Labyrinth of Time circling around "RNGesus," much of it is predetermined, or has aspects that are predetermined. Each puzzle will always have the same abilities and stats to seal away, which makes determining which puzzle you get very easy. The ones with an asterisk will denote the recommend command/ability/stats to seal.

Faeries' Frolic --- Modern Maze --- Max # of sacrifices: 1 out of 3 (Magic, Item¤, Flee) Faeries' Farce --- Modern Maze --- Max # of sacrifices: 1 out of 4 (Fight¤, Magic, Flee, Dash) Neat and Tidy --- Modern Maze --- Max # of sacrifices: 7 out of 13 (Magic, Wh. Magic, Bl. Magic, Item¤, recovery items, attack items, Flee, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved¤, Intelligence halved¤)

The Guardian --- Medieval Dungeon --- Max # of sacrifices: 1 out of 8 (Fight, Magic, Wh. Magic, Bl. Magic, Item, recovery items, attack items, Dash) Path of Light --- Medieval Dungeon --- Max # of sacrifices: 2 out of 4 (Magic, Item¤, Flee, Dash) Labyrinth of Darkness --- Medieval Dungeon --- Max # of sacrifices: 2 out of 4 (Fight¤, Magic, Flee, Dash) Scavenger Hunt --- Medieval Dungeon --- Max # of sacrifices: 3 out of 8 (Wh. Magic, Item¤, recovery items, Dash, Attack halved, Defense halved, Accuracy halved, Intelligence halved¤) March of Souls --- Medieval Dungeon --- Max # of sacrifices: 3 out of 7 (Wh. Magic, Item¤, recovery items, Flee, Dash, Attack halved, Defense halved) The Bat Cave --- Medieval Dungeon --- Max # of sacrifices: 7 out of 11 (Fight¤, Wh. Magic, Item, recovery items, attack items, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved)

Bat-a-Bing! --- Ancient Catacomb --- Max # of sacrifices: 2 out of 4 (Fight, Magic, Flee, Dash) Trial by Fire --- Ancient Catacomb --- Max # of sacrifices: 3 out of 4 (Fight, Magic, Item, Dash) Fire Drill --- Ancient Catacomb --- Max # of sacrifices: 5 out of 11 (Fight, Magic, Wh. Magic, Bl. Magic, Flee, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Specter Inspector --- Ancient Catacomb --- Max # of sacrifices: 5 out of 9 (Fight, Magic, Item, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved)

Beat the Heat --- Primeval Pit --- Max # of sacrifices: 5 out of 10 (Magic, Wh. Magic, Item, recovery items, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Thunder Alley --- Primeval Pit --- Max # of sacrifices: 6 out of 13 (Fight, Magic, Wh. Magic, Bl. Magic, Item, recovery items, attack items, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Mechanical Madness --- Primeval Pit --- Max # of sacrifices: 6 out of 12 (Fight, Magic, Wh. Magic, Bl. Magic, recovery items, attack items, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Stone Trap --- Primeval Pit --- Max # of sacrifices: 6 out of 10 (Fight, Magic, Bl. Magic, Item, attack items, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Flower Sale --- Primeval Pit --- Max # of sacrifices: 7 out of 10 (Magic, Bl. Magic, Item, recovery items, Flee, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Breakout --- Primeval Pit --- Max # of sacrifices: 6 out of 11 (Fight, Magic, Bl. Magic, Item, attack items, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Mirror-Image --- Primeval Pit --- Max # of sacrifices: 8 out of 13 (Magic, Wh. Magic, Bl. Magic, Item, recovery items, attack items, Flee, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved)

Marching Orders --- Original Chaos --- Max # of sacrifices: 4 out of 7 (Magic, Wh. Magic, Item, recovery items, Dash, Accuracy halved, Intelligence halved) Twin Statues --- Original Chaos --- Max # of sacrifices: 3 out of 4 (Fight, Magic, Flee, Dash) Note for Note --- Original Chaos --- Max # of sacrifices: 4 out of 6 (Fight, Magic, Item, Dash, Attack halved, Defense halved) The Path to Peace --- Original Chaos --- Max # of sacrifices: 4 out of 5 (Item, Flee, Attack halved, Accuracy halved, Intelligence halved) Slay or Be Slain --- Original Chaos --- Max # of sacrifices: 5 out of 9 (Magic, Wh. Magic, Bl. Magic, Item, recovery items, attack items, Dash, Attack halved, Defense halved) Labyrinth of Trials --- Original Chaos --- Max # of sacrifices: 8 out of 12 (Magic, Wh. Magic, Bl. Magic, Item, recovery items, Flee, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved)

Labyrinth of Disasters --- Netherworld Crypt --- Max # of sacrifices: 7 out of 10 (Fight, Wh. Magic, attack items, Flee, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intellgience halved) Step by Step --- Netherworld Crypt --- Max # of sacrifices: 7 out of 9 (Fight, Wh. Magic, recovery items, Flee, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Trick Statues --- Netherworld Crypt --- Max # of sacrifices: 7 out of 10 (Fight, Wh. Magic, recovery items, attack items, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved) Traveling Salesman --- Netherworld Crypt --- Max # of sacrifices: 8 out of 13 (Magic, Wh. Magic, Bl. Magic, Item, recovery items, attack items, Flee, Dash, Attack halved, Defense halved, Accuracy halved, Evasion halved, Intelligence halved)

Faeries' Frolic Tablet: SW at the first fork to find the tablet. A fairy will appear and do a dance, and then leave the screen. Five fairies will now appear, and you must pick the fairy that did the original dance. Exit: Continue right out of the puzzle area, then north.

Faeries' Farce Tablet: NW at the first fork to reach the tablet. Go west to the upper left room and talk to the fairy: Upper-left or lower-right -- top-left chest Second from the left -- bottom-center chest Not center chest of bottom row -- center-left chest Not in top or bottom row -- center-right chest Exit: At the chests, go south, then SE at the fork.

Neat and Tidy Tablet: East at the first fork, then south to reach the tablet. You have to push 8 blocks around the room to fill 8 holes at the top of the puzzle area. There are robots scattered around that will destroy any block that has been moved at least once, but they will not attack. Try to get the far-left and bottom blocks done first, since they are the most-easily destroyed. Exit: Backtrack north from the tablet. Go east at each fork.

The Guardian

Path of Light Tablet: Go east at every fork. If you've played Final Fantasy 6, you are familiar with this puzzle concept. A beam of light will go through the maze, and you must follow its steps. Failure means the light may take a new path, so pay attention. Exit: At the puzzle's southern exit, head in the general western direction.

Labyrinth of Darkness https://dl.dropboxusercontent.com/s/0cs79urzqdoc875/LoT%20-%20Labyrinth%20of%20Darkness.png

Scavenger Hunt Tablet: South at first fork, SW, E, and then N. The tablet will tell you a light is buried a number of steps away from your current position. Move exactly that number of steps, then press confirm to dig. If you found where the light is buried, it will be revealed. If not, another message will say it is a number of steps away from your current position. Occasionally a monster will fall if you did not dig up the light. Fight or run, it's up to you. Repeat the process until you find the light. Exit: At the tablet, keep going west.

March of Souls Tablet: Go south and enter the west<->east corridor. Go south fourth from the right, then west at the fork. Speak with the hooded figure. At this point, one of five sets of souls will appear, you just need to identify which. Broom, Broom, Witch, Broom, Elf, Broom, Bat, Broom, Broom, Fairy Dragon, Fairy, Pirate, Dancer, Mermaid, Bat, Broom, Elf, Dwarf, Beaver - Dwarf, Broom, Pirate, Mermaid, Dancer, Fairy, Elf, Bat, Beaver, Dragon Dwarf, Beaver, Pirate, Beaver, Mermaid, Fairy, Beaver, Dragon, Beaver, Beaver Dancer, Dragon, Dwarf, Pirate, Bat, Fairy, Broom, Beaver, Elf, Mermaid Now you will be asked three questions to determine the order and position of a soul in the set. Answer correctly to proceed. Exit: Backtrack to the west<->east corridor, and go south on the second from left, then west and then south.

The Bat Cave Tablet: East at the first fork, then north at the second. A number of bats will appear in the puzzle area, and the hooded figure is at the end. You'll be asked one of three questions: How many still bats there are, as in how many bats that are not moving. How many moving bats there are, as in how many bats are moving around randomly. How many bats there are. This is the easy one, as its just the total number of bats in the puzzle area.

Bat-a-Bing! Tablet: North at the first fork.

Trial by Fire Tablet: Go NE at the first fork, then south.

Fire Drill Tablet: West, then east at the first fork, then north.

Specter Inspector Tablet: Go north at the first two forks

Beat the Heat Tablet: North at the first fork

Thunder Alley Tablet: South at the first fork, then you should see it to the east.

Mechanical Madness Tablet: Go south. There's a Speed Plus chest to the west, if you're interested. Otherwise go east.

Stone Trap Tablet: Go west at the fork.

Flower Sale Tablet: Go east or west, then south, then west or east (depending on which east/west you went the first time), then south.

Breakout Tablet: East at the first two forks, then north, east, then south. https://dl.dropboxusercontent.com/s/5ozib12zedf5pxj/LoT%20-%20Breakout.png

Mirror-Image Tablet:

Marching Orders Tablet: Eastern exit through the first small room, the hug the northern wall to go east, south through the left side, hug the wall to go south again. If you've played through Final Fantasy 7, you should be somewhat familiar with what goes on here, except it's been simplified. When the whistle sounds, the troops will move a number of steps. You are to move with the troops, but not too far! One extra step, or if you're too slow and it means failure. THERE IS NO INDICATOR OF WHEN THE TROOPS WILL STOP. You must pay careful attention! The troops will move to the east wall, turn around, then all the way to the west wall. Exit: NW corner of the puzzle room and follow the path.

Twin Statues Tablet: North at the first fork, and south at the second fork. There are four pairs of statues and two robots placed randomly in the puzzle area. You are to make each pair of statue face each other. You can manipulate the statues by pushing them one block the direction you're facing, and turning them 90 degrees. If you push a statue into a place you cannot proceed, or are otherwise unable to solve the puzzle, you must speak with a robot to reset the puzzle. All four pairs of statues will be reset. Exit: Back at the tablet, go north and then east.

Note for Note Tablet: Follow the trail of colored note blocks on the floor. Now begins 3 levels of memory. Notes will be in a specific sequence, and you must step on each note block in that same sequence and talk to the hooded figure to proceed. If you get a sequence wrong, you only have to restart the current sequence, and not the whole puzzle over again. Exit: Backtrack through until the first set of note blocks on the floor, then proceed east. You'll see two semi-circle areas, proceed east through them, and south through two more, then finally west.

The Path to Peace Tablet: East at the first fork. There are three chests at the second fork, going north, containing a Speed Plus, Elixir, and Golden Apple. Otherwise head east again.

Slay or Be Slain Welp, you drew Dragon Puzzle. RIP run. Tablet: Go east and then south. The hooded figure will spawn several dragons with various features: No horns, 2-horned, 4-horned, short-tail, long-tail, small-winged, and big-winged. There are three sets of dragons you have to kill, and in specific amounts. MAKE SURE TO WRITE DOWN WHAT THE HOODED FIGURE SAYS! If you speak to the hooded figure at all without the correct amount of dragons slain, you fail the puzzle and have to do everything over again! Exit: At the tablet, go north and then west. South at the next two forks, then SW at the following two forks. SE, then east, and finally south.

Labyrinth of Trials Tablet: West at the first two forks.

Trick Statues Tablet: East at the first fork, and south at the second. Three sets of statues occupy the puzzle area, with several monsters representing them also spawning. One dragon statue is in the top left corner, a bat statue in the top right corner, and a human statue in the bottom center. You must push the three scattered statues to face their counterparts to remove the statues, and the monsters they represent. If a monster touches you, it will engage in battle. You can run if you choose, as it will disappear either way. A statue cannot be pushed if something is obstructing it. If you should push a statue into a wall and cannot proceed, you must speak with the robot to reset the puzzle. This will reset everything to their original positions. Exit: Backtrack to the tablet, then head west and then south at the next two forks.

Traveling Salesman Tablet: South at the first fork, then east at the next two. Eight figures will appear and head south. Follow them and speak with the hooded figure. He will give you either 500, 1000, 1500, or 2000 gil. You must buy flowers from the figures you saw previously, and spend EXACTLY the amount of gil you are given. If you are given 500 gil, do not buy from the one offering for 100. If you are given 1000 gil, do not buy from the one offering for 130. If you are given 1500 gil, do not buy from the one offering for 300. If you are given 2000 gil, do not buy from the one offering for 60. If you speak to other figures, they will change into Revenants and attack you. You can run from them, as they will disappear either way. Once you have spent the exact amount of gil, return to the hooded figure. Exit: At the tablet, go west, and south at the next two forks. Go east at the final two forks.