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Jönköping, Swedenbrainfluid8 years ago

I'll also attend the whole event, should my submission get accepted

Jönköping, Swedenbrainfluid8 years ago

We're currently in the making of a segmented Q2 run in Q2pro, but timing demos is pretty finicky and inaccurate so perhaps Q2timer support woul be great, I suppose

hilo: Quake
Jönköping, Swedenbrainfluid8 years ago

I fixed the issues regarding the weird mouse input lag.

I use the program Rinput 1.31 which I found in the Goldsrc pack on the resource page on the Half-Life leaderboard. The pack itself is quite big but you can find the program on the internet.

If anyone has issues with input lag, try this!

EDIT: I suppose this applies to any game and not just Quake and Half-Life. Have fun

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Jönköping, Swedenbrainfluid8 years ago

Q2pro doesn't support the mission packs right now and Skuller is nowhere to be found, I'm afraid.

We're looking into source ports that should play them best.

There is a source port that apparently supports the mission packs and works decently well, but I can't remember the name of it. Sorry.

hilo: Quake
Jönköping, Swedenbrainfluid8 years ago

Yes I "run" the game with JoeQuake. :)

I haven't even thought about using both -dinput and -rinput at the same time lol. To specify, though, I do not use them at the same time and have never done that.

I fixed the lag by using vid_vsync 1 but it makes the mouse movement even more sluggish.

Oh WinQuake... good times

hilo: Quake
Jönköping, Swedenbrainfluid8 years ago

I really want to start running Quake but I've hit some kind of a block that really annoys me.

I experience slow/jerky mouse movement and it feels really weird and awkward when I'm trying to strafe in the air.

I tried using both -dinput with different m_rate values and -rinput but they do next to nothing to make it feel better.

The other problem I have is that the game lags a LOT! I have a really strong computer that should have no reasonable problem running Quake. Every other game/source port flows like the river. Absolutely beautiful.

I managed to fix the problem a bit by using vid_vsync 0 but the game is still pretty choppy all the time.

I have 2 questions:

Is there some way, I'm not aware of, that I can fix these problems with?

Is it really that important to use this piece of shit source port?

Thanks!

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