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Minnesota, USABluekandy2 years ago

Hi MG:SR fans,

GMeister recently brought up an issue regarding motion control runs of full-game categories outside Speed Golf (All/Unlock All Courses). It seems motion users have issues getting Joycons to connect a significant amount of the time from the menu before the character select screen. As such, timing rules for Button and Motion Controls have been updated, per the category rules for these two categories:

RTA Timing:

Timing begins on the input to select "Button Controls" through Solo Challenge if playing with those. Timing begins on the input after your joycons have connected after selecting "Motion Controls" if using those.

RTA ending time has not been effected for either category.

All current runs of button and motion controls in these categories have already been retimed.

DeathBasket les gusta esto
Minnesota, USABluekandy2 years ago

Every category's rules, except for Story Mode categories, have "Solo Challenge" noted in them. This is so that speedruns are not allowed to only set one of four wind speed categories as well as which teebox they use outside of the Rookie Course, and thus have to be able to do improvisation. This also disallows Miis by nature of the game, which are in a complete class of their own (Score Attack build = 344 yards with max control @ 14 points, Time Attack = 17 points off power and in speed instead abiding by the above build) on top of the aforementioned tee and wind speed settings.

Minnesota, USABluekandy2 years ago

Update, all current categories of full-game and IL varieties are ready to go! Speed Golf was deemed a "full-game" category in relevance to the following: playing a full round of golf, not adhering to in-game tracking of score/IGT, board visibility and desire to run, and community feedback.

Minnesota, USABluekandy2 years ago

Howdy, from the MG:SR SRC team!

For very common speedrunning questions about this game, please refrain from posting individual threads in the forum—reference game/category rules and the #faq channel in the Discord server (join link on the left-hand side of this page!) first.

The Discord server has a speedrunning hub section in it, which has the #faq channel, a general speedrunning channel, and routing and glitch-hunting channels for those interested in those components of speedrunning. Feel free to post routing ideas and potential glitches in this forum as well as in the server. You can share your MG:SR speedrun streams in the content section and show us your PBs and best shots in the highlights channel!

This community encourages the use of on-pace notifications for speedrunners of this game. The Discord server has a dedicated #on-pace channel and an opt-in on-pace role for users to ping when they can share someone's stream when they are on WR or PB pace, so that the community can pile in and support while seeing history be made.

Full-game categories: All Courses—beat all courses in Solo Challenge (probably using score attack, as it is much faster) as fast as possible. This is best run as a new-game+ category (NG+). You only need to complete New Donk City and Shelltop Sanctuary once, either on amateur or pro. You can do "No DLC" on any version of the game, but v1.1 and v1.0 are the optimal choices due to deterministic accuracy in those versions. "DLC" stands for the full list of DLC courses included in free updates, so far ending in v4.0 (11 courses). If more courses are added later on, runs in the "DLC" category will be moved to the misc. obsolete all courses category for speedrun history preservation :)

RTA Courses, Button/Motion Controls—stands for "Real Time Attack." Our closest match to the older Mario Golf games' speedgolf modes, but timed externally (i.e., Livesplit). Play through an individual course using the Score Attack mode in Solo Challenge as fast as possible with any character and club set.

All Birdies—achieve the All Birdies medal from a new-game save file, visible on the main menu. This can be done through any mode that works toward the medal unlock.

Story Mode Any%—beat the story mode from a new story mode save file.

All Medals—obtain all 5 medals seen on the main menu from a new-game save file. This is done by completing the following: Story Mode Any%, all One-On-One-Putt challenges (Solo Challenge), getting 800+ points on all 3 Target Golf courses (Solo Challenge), All Birdies (any mode), and achieving super star clubs with every character (3000+ points). This could take well over 10 hours to do, so plan accordingly. It's a terrible meme category due to the superstar clubset grind! There are a variety of ways to do this quickly though, so try it out if you dare.

Misc: Story Mode 100%—beat the story mode from a new story mode save file while also completing all side challenges and buying all stock from every pro shop.

Misc: Unlock All Courses—from a new save file: in Solo Challenge, starting with Bonny Greens, unlock the remaining unlockable four courses by beating up through Wildweather Woods.

Misc: All Courses—Time Attack—All Courses, but strictly using the Time Attack mode of Solo Challenge. Here, your best club with Super Star characters is a 5W, so routing per hole is different already; furthermore, you gotta run. Some characters that float or have good special dashes and speed may be of consideration... You can do "No DLC" on any version of the game, just note that with more courses added in future updates, there will be a bit more menuing in course select depending on your route.

Misc: Mt. Snow—from a new-game+ save of Story Mode, complete the Mt. Snow segment through hole 9 (the Snow King fight is not part of this category). This category allows you to flex your up-to-level 100 Mii and any clubs you'd like to use (lobs included, lol) while strategizing how best to deal with Wario and Waluigi's shenanigans.

Misc: One-On-One-Putt—complete all 5 challenges, in any order, in the one-on-one-putt mode through Solo Challenge. This is best done when already having unlocked all of the challenges.

IL categories: Score Attack, Button/Motion Controls—play for the lowest score on an individual course using the Score Attack Mode in Solo Challenge. Button and Motion controls are separate categories.

Time Attack, Button/Motion Controls—play for the quickest time on an individual course using the Time Attack Mode in Solo Challenge. Button and Motion controls are separate categories. Routing stamina and speed (and obstacle navigation!) makes this category fairly complex to optimize across three different tiers of strength, control and spin.

Lowest Putts—play a full round of a course through Solo Challenge while aiming to take as few putts as possible (shots on the green, effectively).

Thanks for reading! Let us know if you have any questions or feedback, feel free to post here in the forum as well :D

Kramrepard, Plyd823 y 3 otros les gusta esto
Minnesota, USABluekandy3 years ago

WR to beat is now 50:13.50, as of 5/30/21

Minnesota, USABluekandy3 years ago

@PrincessRescuer, check the latest 100% guides and/or runs to see the optimal route for speed throughout all modes (not necessarily for consistency).

star characters are not needed for 1P ring attack, they are slower due to the necessity of adjusting your shot more often

for multiplayer ring attacks, they make things more difficult overall on some holes as they require frame precision due to less control + impact stats

Minnesota, USABluekandy3 years ago

WR to beat is now 50:30.03, as of 11/23/20

Minnesota, USABluekandy3 years ago

-CCF-

1: best drive hole

2: 325 - 327 -

3: front - (4W) T -2F, BB back - nudge right; (^1W) T +6F from 3/4, AA

5: (1W-P) T Full 352 - (^1W) T +3F from 3/4, 1F slice 357 - (^1W) T +4F from 3/4, AA; T +5F from 3/4, 1F slice BA

6: do a half second pan to the right, hit 1W or 1W-P into rough

7: both pins - (^1W) T -1F from 3/4, 1F hook

8R: (1W-P) T Full, AA 338 - (^5I) T 3/4, 3F slice AB; (^1W) T -1F from 1/2, 3F slice AA 8B: (1W-P) T Full, AB 354 - (6I) T -3F

10: (1W-P) TL Full, AA 396 - (3W) T Full 403 -

11: front - (3W) T Full back - (1W) M Full

12: 366 - 378 -

14: ? 369 - 371 -

15: left - (3I) T -2F, BA; M -3F, 1F slice BA right - (4I) T Full, 1F hook

16: 375 - 382 -

18: (1W) T -1F [sweetspot OR 1F slice, both strats work with either teeshot!] 356 - (3W) T Full, 1F hook AA 361 - (1W) M -3F, 1F slice

-Sands-

17: left (183) - (3I) M -1F, BA

-Blooper-

11: frontmost (170) - (^1W) T 3/4, 1F hook BA back left (176) - x back middle (176) - (^1W) T +2F from 3/4, 1F hook AB

-PCG-

17: back (176) - (6I) T -1F, 1F slice BA

Last updated: 5/29/21 Thanks to Spyfox26, Davidpiano and others for strat finding!

Minnesota, USABluekandy3 years ago

This post serves as central information to the MGTT Any% WR bounty, and will be continually updated with news on the topic.

Announced alongside EZScape's charity speedrunning competition (MGTT Any% raffle through 8/9/20, see the discord's announcements channel for info), this bounty is for the first person to take the Any% WR (NTSC) from me at any given point, meaning it extends indefinitely from this date onward. I may continue to run the category and update my own WR, but I am exempt from the bounty—and with the way golf works, the category will NEVER be fully optimized RTA, so there is always the possibility to win the bounty.

It is expected you stream a majority of your progress, as something of this scale will require ample scrutiny to ensure legitimacy of the record. You must follow all game and category rules, and you must do your run on any of the acceptable platforms to run on. You do not need to stream every moment you play the game, just use common sense. After all, I would've lost interest by this point in my grinding the game if I didn't have the wonderful MGTT community to spend time with during it. I want to make it clear that this should never, in any way, become a negatively-impactful or stressful event for anyone. This bounty exists entirely for the fun along the way, the respect for progress, and the opportunity to meet new people and form strong friendships. I know, from my point of view, that that is an infinitely true and irreplaceable experience for me. But, enough rambling...

Now for the goods: this post will be continually updated with the current pot bonus that is being pledged altogether from invested community members (please feel free to join in if you want to see this happen! WR contention at the top level is highly enjoyable and entertaining. Any amount is welcome. You can announce it publicly if you choose, or you can DM me or another admin of the MGTT Discord server). It will be updated as it changes. During the beginning of this challenge, I expect it to change somewhat dramatically, as it already has. Here's the history for the total amount so far, alongside total contributors toward it, subject to change (topmost entry is the current bounty):

7/2/20: $1000 - 4 total contributors pledged 6/30/20: $425 - 3 total contributors pledged, first announced

If you have any questions or want to contribute, feel free to respond here, ask in the MGTT discord, or DM me or any admin of the server! Thanks for your time, and good luck with the competition!

Pear les gusta esto
Minnesota, USABluekandy5 years ago

Current Any% Route as of 1/2/19

Feel free to pull from these strats, add onto here in the forum, or create a text file of this to use during your runs. Ace strats make everything more exciting!

Important: These strats are for NTSC-J, and may not work on NTSC-U or PAL versions of the game.

Par 3s are only teeshots, whereas Par 4s have a specified teeshot that, in most cases, applies to both pin locations. The strats are made this way for runners' convenience in being able to discern which pin location they have on a given hole after having made the teeshot.

If you manage to get 4 strats in a run with hole 9 eagle (or 5 strats without), you can skip holes 13, 16 and 17. If you get 6 strats with hole 9 eagle (or 7 without), you can skip 13, 14 and 17.

Legend: Teeshot: (Hole) - [(up/down)club - power shot] impact point @ mark on power meter, mishit, spin Second shot, if applicable: (Flag location/yardage) - [(up/down)club - power shot] impact point @ mark, mishit, spin ^1W | v3W = club up or down from current club to this club +1%/-1% = Shot distance variation AA - topspin, AB - super topspin, BB - backspin, BA - super backspin Hook - late mishit past sweetspot Slice - early mishit Full - full power 1/2, 3/4 - quarter segments along the power meter (green/blue markers) (number)F - number frames to mishit by, from full power, a quarter segment or from the sweetspot (each mark along the power meter is a frame, each quarter segment is 15 marks long)

-Lakitu (safer strats first)-

1L: (1W-P) T Full, 2F slice AB left - (7I) T Full, 1F slice

1L v2: (1W-P) T -1F, 2F slice AB left - (6I) T -1F, 1F slice BA (6I) T -2F, 1F slice (6I) T -4F, AA

1R: (1W-P) T Full, 1F slice AB right - (7I) T Full, 1F slice

1R v2: (1W-P) T -1F, AB right - (6I) all 3 same strats as left flag, see above!

2: [emu only, console = bad lie] (1W) T Full, AB 366 - (4I) T -2F, 1F slice AA 371 - (3I) T -4F, AA

alt 2 [faster]: (1W) T Full 1F hook AB 366 - (3I) T -4F, AB 371 - (3I) T, 1F slice BA

3: 139 - (6I) TR -2F, 1F hook AB 144 - (5I) T -3F, 1F slice BA

4: (1W) T Full, 1F slice 363 - (4W) T -1F, 2F hook AB 377 - (v4W) M -4F, AB

alt 4 [back flag]: (1W) T Full, 2F slice | T -1F, 2F slice AA 377 - (3W) T Full, 1F hook AB

6: (1W-P) T Full, 1F slice AB 381 - (3I) T -3F, AB 393 - (4W) T -3F

alt 6: (1W-P) T Full, 2F slice AB 381 - (3I) T -4F, AA 393 - (^1W) T +2F from 3/4, 1F hook AB [harder, reference advanced strat list]

7: 123 - (6I) T -3F rain: (6I) T -3F 144 - (4I) T -2F, 2F hook AB rain: (4I) T -1F, 3F hook AA

8: (1W) T -2F, AA 354 - (3I) M Full or T -1F, 2F hook AB 356 - (3I-P) T -6F (this also works with teeshot -3F, AB)

  • ±% on the teeshot -> for -1%, do AB instead of AA. for +1%, do no spin. These alts will have a 50% or so success rate on the above strats.

10: (1W) T Full, BB 358 - (^1W) T 3/4 or +1F of 3/4, AB [harder strat] 363 - (3I) T Full, 1F slice

11: (1W) T Full, 1F hook AB 317 - (7I) T -2F, 3F slice AB [+1% 2F slice AA] 330 - (5I) T -4F, AB

alt 11: (1W) T Full, 2F hook AB 317 - (^3I) T -7F, 2F slice [harder, reference advance strat list] 330 - (5I) T -3F, AB

12: 157 - (v4I-P) TR -3F, 2F slice AB 166 - (v4I-P) M -2F, 1F slice

14M: (1W-P) TR -1F, 1F hook mid - (1W-P) T -6F, 1F slice

14R: (1W-P) TR Full, 1F hook right - (1W-P) T -3F, 1F hook AA

alt 14 [midflag]: (1W-P) TR -1F, AB mid - (3W) T Full, 1F slice

  • works with -1% full teeshot, if accidentally overhit

alt 14 v2 [midflag]: (1W-P) TR Full, BB mid - (1W) T -1F, 1F slice AA

15: (1W-P) T -1F, BA 313 - (8I-P) TR -3F, 1F hook, or TR -5F 317 - (8I) T Full, 1F hook BA

16: mid - (8I) T -5F, 1F slice AB rain: (8I) T -4F, 1F slice AB right - (8I) T -4F, AA rain: x

18: (1W) T Full, 1F hook BA 299 - (7I) T -2F 306 - (6I) T -2F, 1F slice

Here is a video playlist ( https://www.youtube.com/playlist?list=PL14r-ULJAPq4ulTdb10zpKgYLCK1KTo3g ) outlining the "easier" strats above, and it may include more alternative strats not listed. They are generally a list of strats that do not require you to club up in addition to making a double frame perfect shot. For the faster strat alternatives on some holes, continue on below.

1 [fastest]: (1W-P) T Full, AB left - (^1W-P) T +2F from 1/2, 1F slice AB if teeshot -1F: (^3I) T +3F from 3/4, AB if teeshot 1F slice: (^4I) T +3F from 3/4, 1F hook AB right - (^1W) T +7F from 1/2, 1F hook BA or: (^3W) T -3F from 3/4, 2F hook AA if you miss the driver if teeshot -1F: (6I) T -1F, 1F slice if teeshot -1F, 1F slice: (6I) T -2F, 1F slice OR (6I) T -1F, 1F slice BA

2 [fastest]: (1W) T Full AA 366 - (^1W) T -3F from 3/4 if teeshot -1F: (^1W) T -3F from 3/4, 1F slice BA 371 - (^1W) T -2F from 3/4, BB

alt 2 [fastest for missed full power teeshot]: (1W) T -1F, 1F hook AB 366 - (^1W) T -2F from 3/4, AA 371 - (^1W) T +1F from 3/4, BB

3 [fastest]: 139 - (^1W) TR +1F from 1/2, 2F hook AB (+1% = 1F hook, no spin) or: TR 1/2, 1F hook AA rain: T -1F from 1/2, 1F hook 144 - (^1W) TR +2F from 1/2, AB or: TL +3F from 1/2, 1F hook rain: TR +2F from 1/2, 4F slice; TL +3F from 1/2, 2F hook A/BB

4 [front flag]: (1W) T -1F, 1F hook AA 363 - (^1W) T -5F, AB

alt 4 [back flag]: (1W) T Full, 2F slice | T -1F, 2F slice AA 377 - (3W) T Full, 1F hook AB

alt 6: (1W-P) T Full, 2F slice AB 381 - (3I) T -4F, AA 393 - (^1W) T +2F from 3/4, 1F hook AB

  • use this in conjunction with the other strat for teeshot safety—either 1F or 2F slice on teeshot gives eagle strats!

alt 7 [fastest]: 123 - (^1W) T +6F from 1/2, 1F hook AA rain: T +4F from 1/2, 1F slice BB 144 - (^1W) T +1F from 3/4, 2F hook AB rain: T +1F from 3/4, 3F hook AB [same strat, 1 more hook]

8: (1W) T -2F, AA 354 - (3I) M Full or T -1F, 2F hook AB 356 - (3I-P) T -6F (this also works with teeshot -3F, AB)

  • ±% on the teeshot -> for -1%, do AB instead of AA. for +1%, do no spin. These alts will have a 50% or so success rate on the above strats.

alt 10 [for front flag]: 358 teeshot => 2nd shot: 1F hook BB => (1W) +2F 3/4 AA -1F => (1W) +1F 3/4 AB 1F slice BB => (1W) +1F 3/4 AA

11: (1W) T Full, 1F hook AB 317 - (^3I) T +2F from 3/4, BA [alt to the 7I strat] 330 - (5I) T -4F, AB

alt 11: (1W) T Full, 2F hook AB 317 - (^3I) T -7F, 2F slice 330 - (5I) T -3F, AB

  • Like hole 6, use this teeshot in conjunction with the other strat—either 1F or 2F hook gives eagle strats!

11 [teeshot alt if missed full power]: (1W) T -1F, 2F hook AA 317 - (^3I) T -7F, 2F slice (BB opt) or: (^4W) T +1F from 3/4, 2F slice BB/BA [I don't recommend this one, different amount of club switching between pin locations] 330 - (^3W) T +2F from 3/4, 1F slice BB

12 [fastest]: 163 - (^1W) T 3/4, 1F hook AA rain: x 166 - (^1W) TL +2/3F from 3/4, 2F hook AA rain: T (with slight fade) -1F from 3/4, AB

alt 14 v2 [midflag]: (1W-P) TR Full, BB mid - (1W) T -1F, 1F slice AA

15: do a half second pan to the right, then: (1W-P) TR Full, AB. You can choose how to do your second shot, a punch shot or another TR shot with topspin will work decently.

16 [fastest]: mid - (^4I) T -2F from 3/4, 1F slice BB or: (^3I) T -7F from 3/4, 2F slice rain: (^4I) T -4F from 3/4, 2F slice right - (^4I) T -1F from 3/4, 1F slice or: (^3I) TR -4F from 3/4, 2F slice (BB opt) rain: x

  • on both of these pins, I do not recommend the 3I strats as they are more difficult and have little to no return over the 4I strats.

18: do a quarter second pan to the right and hit a 1W @ 3/4 power, top impact, into the rough. The second shot will be a 3W to the green and difficult to control with RNG, but if done well, will always save 2-4 seconds.

Last updated: 9/15/21

Minnesota, USABluekandy6 years ago

[Outdated route, but good for character diversity if you wish]

Feel free to pull from these strats, add onto, or download the text file of this from our discord pinned in strats to use during your runs. Ace strats make everything more exciting!

Important: These strats are for NTSC-J, and may not work on NTSC-U or PAL versions of the game.

Legend: Teeshot: (Hole) - [impact point] [power shot] [club] @ mark on power meter, mishit, spin Second shot, if applicable: (Flag location/yardage) - [impact point] [power shot] [club] @ mark, mishit, spin +1%/-1% = Shot distance variation AA - topspin, AB - super topspin, BB - backspin, BA - super backspin Hook - late mishit past sweetspot Slice - early mishit (number)F - number frames to mishit by (each mark along the power meter is a frame)

  1. top power drive -1F, 1F hook AB left: top 4i -1F, 1F slice AB right: top full 4i, 1F slice AA

  2. top power drive, BA 366: top 3W -3F from 3/4, BB 371: top full 4i BB

  3. 139: top right power 1W -1F from 1/2, 4F hook; top right power 1W -2F from 1/2, 5F hook AB (+1% AA) rain: x 144: right 1W +1F from 1/2, AA rain: x

  4. top right drive -1F, 1F slice AB 363: top full 4W, AA 377: bottom 4W -1F, 1F hook AA

  5. top power drive, BA 381: full 4W, 1F hook BA 393: top left power 1W -3F

  6. 123: 6i -5F, 1F hook AA (-1% AB) rain: x 144: full 4i, 1F hook BB rain: x

  7. top power drive, BA 354: top full 4i 356: top 4i -2F, AA (-1% too)

  8. top power drive, BA 358: top 4i -2F 363: bottom left 3W @ 3/4, 1F hook BB

alt: top power drive -1F, 1F hook BA 358: top driver -1F from 3/4; -2F from 3/4 1F, slice AA 363: top 3i -1F, 1F slice

  1. top drive -1F, BA 317: top full power 7i, 1F slice BB 330: top full 3i, 2F slice AA

  2. 157: low 4i power -5F, AB rain: x 166: bottom full 3i, BA | power 4i -1F, BA rain: x

  3. top right power drive, BA center: power 1W +2F from 3/4, AB (+1, AA) right: top power 3W -2F; top power 3W -3F, 1F hook AB

  4. right power drive, AB 313: full 7i, 2F hook BA 317: right 4i +3F from 3/4, 2F hook BA

alt: right power drive -1F, AB 313: x 317: impact top 7i -1F, 2F hook AA

  1. center: top left power 9i -1F, AB; top power 9i -3F, 2F hook AB rain: 8i -1F right: top power 9i -2F or -3F, 1F slice AB rain: x

  2. top drive -1F, BA 299: 6i -5F, 1F hook 306: top power 8i -1F, 1F slice AB

alt: top drive, BA 299: x 306: top 6i -1F; full top 6i, BA

  • Most strats made by me, also credit MichaelT00 + MetalYoshi
Minnesota, USABluekandy6 years ago

Reserved (hole->scoreboard->hole time measurements tbd) By this we'll be able to give a rough estimate of how much time saved, after a few runs on jp are completed

Estimate for those curious: Any% / All (Star) Tournaments: 2m30s-3m 100%: 15-20m (character matches are also much faster) 108 Badges: 2m30s-3m 216 Badges: 5m-6m Ring Attack: roughly even, camera panning speed is the only difference so possibly 5-10s

Minnesota, USABluekandy6 years ago

IMPORTANT: Ace strats mean you do not pan the camera at all. Any slight adjustment of the camera will more than likely ruin the hole out. ** THESE ARE FOR NTSC-U AND MOST WILL NOT WORK ON NTSC-J **

Legend: Teeshot: (Hole) - [impact point] [power shot] [club] @ mark on power meter, mishit, spin Second shot, if applicable: (Flag location/yardage) - [impact point] [power shot] [club] @ mark, mishit, spin +1%/-1% = Shot distance variation AA - topspin, AB - super topspin, BB - backspin, BA - super backspin Hook - late mishit past sweetspot Slice - early mishit (number)F - number frames to mishit by (each mark along the power meter is a frame)

Par 3 Aces (no rain strats found yet) 3: 139y - impact top right 5i @ 121 144y - impact top power 7i @ 129 (+1% works) 7: 144y - impact top power 8i @ 143 123y - impact top right power 7i @ 126 or @ 129 w/ backspin 12: 157y - x 166y - impact top 7i 3 marks down, 1f slice 16: 113y - impact top 6i @ 106 112y - impact top right 5i @ 111

Minnesota, USABluekandy6 years ago

Feel free to pull from these strats, add onto, or download the text file of this from our discord pinned in strats to use during your runs. Ace strats make everything more exciting!

IMPORTANT: Ace strats mean you do not pan the camera at all. Any slight adjustment of the camera will more than likely ruin the hole out. ** THESE ARE FOR NTSC-U ONLY, MOST WILL NOT TRANSFER TO NTSC-J **

Legend: Teeshot: (Hole) - [impact point] [power shot] [club] @ mark on power meter, mishit, spin Second shot, if applicable: (Flag location/yardage) - [impact point] [power shot] [club] @ mark, mishit, spin +1%/-1% = Shot distance variation AA - topspin, AB - super topspin, BB - backspin, BA - super backspin Hook - late mishit past sweetspot Slice - early mishit (number)F - number frames to mishit by (each mark along the power meter is a frame)

1- impact top power drive, 1F slice AB right: impact top 7i, 1F slice left: impact top power 8i, 1F slice BA alternate tee shot: impact top power drive -1 mark, AB right: impact top full 6i, 1F slice left: x

2- impact top power drive, BA 366yd: impact top 5i, 2F slice 371yd: impact top 4i @ 141 yd, 2F slice

3- center: impact top 5i @ 134, 1F slice BA [@137yd, 2F slice BA] (rain = full 5i, 1F slice BA) left: impact top right 6i @ 126, 1F hook AB (rain = impact top power 6i @ 134, 4F hook)

4- impact top right drive, AA 363yd: impact top power 3i, BB 377yd: impact down 4W @ 173, AB

6- impact top power drive, BA 381yd: impact down 3i @ 161, BA 393yd: 4W@ 173, BA

7- front: impact top 6i @ 124 (rain: full 6i, 2F hook) back: impact top full power 6i, AA (rain: impact right full 3i, 2F slice BA)

8- impact top power drive, BA 354yd: 4i @ 138 (w/ BB faster, optional) 356yd: impact top full power 7i, AA

10- impact top power drive, BA 358yd: impact top 5i @ 137 363yd: impact top full 5i, 1F slice BB alternate tee shot: impact top power drive 1F slice BA 358yd: aim slightly right w/ same strat 363yd: impact top full 5i, 1F slice (no BB)

11- impact top drive, AA 317yd: impact down 4i @ 3/4 mark, 1F slice BB 330yd: impact top full 6i, 1F slice

12- back left: impact down 4W @ 164 [-1% works, +1% use BB] (rain: x) right: 1W @ 156, 1F hook AA [-1% works] ¤tournament proven¤ (rain: impact top full 3i, 3F hook AA)

14- impact top right power drive, AB back center: impact top power 4W @ 190 (-1% works) back right: impact down power 4W @ 180

15- power drive, BA 317yd: power 9i, one mark down, 1F hook OR impact top full power 9i, 1F hook (dunk strat) 313yd: impact right 6i @ 117, 2F slice BA alt tee: Full drive, BA 313yd: full 7i, AB

16- right: impact top full 8i, 2F slice (rain - impact top 6i @ 1 above 3/4 mark) center: impact top 8i @ 100, 1F slice AB (rain - impact top 8i @ -1 mark, 1F slice)

18- impact top drive, -1 mark, 1F slice BB 299yd: impact top 8i @ 104, AA 306yd: 6i @ -1 mark, BA

Acerca de Bluekandy
Unido
7 years ago
En línea
2 days ago
Partidas
326
Juegos jugados
Mario Golf: Toadstool Tour
Mario Golf: Toadstool Tour
Última carrera 6 months ago
176
Partidas
Mario Golf: Super Rush
Mario Golf: Super Rush
Última carrera 1 year ago
93
Partidas
Kirby Air Ride
Kirby Air Ride
Última carrera 2 years ago
47
Partidas
Animal Crossing: City Folk
Animal Crossing: City Folk
Última carrera 1 year ago
7
Partidas
Animal Crossing: New Horizons
Animal Crossing: New Horizons
Última carrera 3 years ago
4
Partidas
Mario Golf
Mario Golf
Última carrera 5 years ago
2
Partidas
Juegos seguidos
Mario Golf: Toadstool Tour
Mario Golf: Toadstool Tour
Última visita 3 months ago
17,823
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Mario Golf: Super Rush
Mario Golf: Super Rush
Última visita 1 month ago
7,185
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Mario Golf
Mario Golf
Última visita 9 months ago
299
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Mario Golf: Advance Tour
Mario Golf: Advance Tour
Última visita 1 year ago
28
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Mario Golf: World Tour
Mario Golf: World Tour
Última visita 1 year ago
41
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Kirby Air Ride
Kirby Air Ride
Última visita 8 months ago
1,513
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Animal Crossing: City Folk
Animal Crossing: City Folk
Última visita 7 months ago
204
visitas
Animal Crossing: New Horizons
Animal Crossing: New Horizons
Última visita 8 months ago
229
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Juegos moderados
Mario Golf: Super Rush
Mario Golf: Super Rush
Última acción 2 days ago
548
acciones
Mario Golf: Toadstool Tour
Mario Golf: Toadstool Tour
Última acción 2 months ago
414
acciones