Descripción

It was a amazingly fun run. Some parts were massively stressful while some of it was really relaxing. Nearly died a few times, and lost a lot of time to being overly cautious, but overall I enjoyed it. This was my goal time before I got rid of my computer, and I nailed it on the first try. Sub 1:15 will happen very shortly after I build my next PC and sub 1 T w/o Loads. Now on to any% for a 2:15 or better

Tabla de clasificación
Categoría
New Game+
Difficulty
Extreme
Platform
PC
Partida
Rango
4th
Load Removed Time
1h 04m 18s
Real Time Attack
1h 18m 32s
Fecha
5 years ago
Plataforma
PC
Detalles
Verificado
5 years ago
Enviado
5 years ago
División de tiempos
Proporcionado por Splits.io
#NombreDivisiónTerminado en
1-Angry Berserker
Oro
10m 41s 152ms10m 41s 152ms
2-Bazalt Joe's Revenge
Oro
2m 14s 289ms12m 55s 441ms
3-Judgment System
Oro
2m 07s 134ms15m 02s 575ms
4Remnant Wasteland
Oro
4m 44s 527ms19m 47s 102ms
5-Underground Labyrinth
Oro
5m 40s 453ms25m 27s 556ms
6-Overgrown Serpent
Oro
1m 49s 258ms27m 16s 814ms
7-Lighthouse
Oro
2m 22s 797ms29m 39s 611ms
8-Subway A
Oro
2m 20s 782ms32m 00s 394ms
9-Mighty Chariot
Oro
3m 18s 151ms35m 18s 545ms
10Old South
Oro
3m 38s 402ms38m 56s 947ms
11-Gatekeeper 1
Oro
1m 44s 320ms40m 41s 268ms
12-Gatekeeper 2
Oro
1m 48s 739ms42m 30s 008ms
13-A New Squad
Oro
1m 02s 175ms43m 32s 183ms
14Flugel 1
Oro
6m 22s 184ms49m 54s 367ms
15-Subjugator
Oro
3m 07s 201ms53m 01s 569ms
16-Corpse Sniffer
Oro
5m 18s 516ms58m 20s 086ms
17-One Last Round
Oro
1m 12s 391ms59m 32s 477ms
18-Manhunter
Oro
7m 12s 068ms1h 06m 44s 546ms
19-Brionac
Oro
0m 53s 402ms1h 07m 37s 948ms
20Mother Claudia
Oro
3m 03s 491ms1h 10m 41s 439ms
21-Kureha
Oro
2m 35s 590ms1h 13m 17s 030ms
22-Earthshaker
Oro
3m 34s 145ms1h 16m 51s 175ms
23-GM Phase 1
Oro
1m 05s 519ms1h 17m 56s 695ms
24The Clincher
Oro
0m 36s 103ms1h 18m 32s 798ms
Estadísticas del juego
Seguidores
95
Partidas
140
Jugadores
17
Últimas noticias
New load remover, ILs and rules.

The boards have been slowly changing for a while and with the new load remover being rolled out today it seems like a good time to sum everything up in a single post, so here goes.

  • We are moving from our video based load remover to a new memory based one. More on this [here](h
1 year ago
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