Start and stop timer?
6 years ago
Sweden

Were do we start time and end time? I've currently starting time when i press ok after writing name and ending time when credits start.

I've check other runs here but they appear to be inconsistent on this issue.

Edited by the author 6 years ago
Wisconsin, USA

Yeah, there's definitely consistency issues. I'm considering addressing it and re-timing videos to a standard.

Feel free to use my run as an example in the meantime.

Texas, USA

Really need to clarify when to start and stop the timer in the rules. This will keep causing confusion for new runners, me being one of them.

Honestly the timer should start after you select a new file, and end when you lose control of Linda. Having the timer going through out the end cut scene is completely arbitrary.

Wisconsin, USA

Right now, the timer starts when you confirm the file name and ends when the credits start.

The reason for this is that there are actually THREE endings, and two are considered good/true endings. Iirc one of them is longer. If Ira's neck gets snapped, you get the shorter ending. If she survives you get the longer ending (the voicemail ending). Since a player's choice affects the length of the good ending, the extra length of that ending has to be considered, which is why it is currently timed and stops when the credits start.

I'm open to suggestions, but the way I see it we have three options here. We have to:

  1. Agree to a standard "True" ending and end the run when you lose control of Linda.
  2. Add new any% and 100% categories and considering the non-voicemail ending a "Good" ending, the voicemail ending the "True" ending and ending the run when you lose control of Linda or
  3. Keep things as they are.
Edited by the author 6 years ago
Texas, USA

So let me get this straight.

True Ending: Don't kill Ira, Fight Red Lady Good Ending: Kill Ira, Fight Red Lady Bad Ending: Kill/save Ira, Don't fight Red Lady

Technically if killing Ira is considered the "Good" ending then most of the runs under "True" should be "Good".

If we separate the categories into Any% True, Any% Good, and Any% Bad we can actually have a consistent spot to stop the timer. Which would always be after you lose control of Linda. That's saving a lot of unnecessary time on the clock just to wait for a cut scene to finish. Just as an example from another game that has subtle differences in their runs, Dino Crisis has 3 main categories Any%, No Weapon, and Best Ending. Each of these categories are 95% similar in terms of strategies, and all make one choice at the end to decide what ending is chosen. Any%, and No Weapon go one way, and Best Ending goes a different way, but it's decided at the same spot. So it's incredibly similar to DreadOut. Once the categories are separated accordingly then we can add in the rules section when to start/stop the timer, as well as how to achieve said endings.

in regards to the 100% categories I honestly wouldn't even bother having them on the main section of the board. No one has ever seemed to have interest in the runs so it might be best to move them in to the miscellaneous leader board area.

I feel like making it a lot more clearer and easier for new runners would make a huge difference in making this game more popular.

Edited by the author 6 years ago
Wisconsin, USA

Fair point. I moved the 100% categories to misc.

There's lots of stuff that needs changed, and I'm entirely open to rebuilding this one from the ground up. I feel like it needs its own thread though, so since I can't rename this one I'm going to lock this one and open a new one.

Starwin likes this
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New Rulesets and Categories

Made the following changes:

-- Clarified when the timer starts and stops. -- Split old True ending into True and Good. The distinction is whether or not Ira lives, deciding whether you get the True or Good ending.

New WR is up for grabs!

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