YOU WANT SOME SPAMBOTS?!?!?!? lol here you go http://www.speedrun.com/user/zybsxhzjxbd
as long as your run is over 8:10, then yes, but runs under 8:10 need to be streamed so good luck.
oh yeaaah, i used that in one of my smb1 hacks.
still, I would only add that if it was a feature in the game.
Hi, I am removing 8-4 co-op, There Is no 2 Player functionality, This Category will be removed. also, Please stop verifying runs without a video.
Hello, I came to Inform everyone that Bullet Bill Glitch does not work on All Night Nippon Super Mario Bros. This Is due to the game using the SMB2j Engine, The SMB2j Engine has different Entity stomping physics. (You Jump higher when you land of an entity) the SMB1 Physics make the bullet bill glitch possible (Because you don't get that much Air When stomping on an entity) so If you used SMB2j Physics you would just go higher Instead of doing BBG.
@eddiecatgaming coincidence? ( ͡° ͜ʖ ͡° )
Hi, I can time Runs very easily. Just send me a Video link of your run so that I can retime It with In at least 12 hours.
Hi, I just wanted to Inform everyone that there are some Inaccurate NES Ports of All Night Nippon Super Mario Brothers, Please Use a .fds file. If your playing on console, Don't use a reproduction cartridge. Use the Famicom Disk System Disk or a .fds file. You can also load .fds files with PowerPak If you prefer playing on console.
@eddiecatgaming true, If there was 2 FPGS added then It would be a 4:57 at least, It seems that 4:56 Is Impossible on NES Classic.
So Taven Webb got sub 5 on the NES Mini. I have never even seen a 5:00 On NES Mini. Anyways, Someone should try to get 4:58 on NES Mini. I think It might not be possible, Due to the NES Classic having Input lag.
Thank you for this! very very clever :)
@eddiecatgaming I was just making a joke about the kid misspelling andrewg, not that I wanted to say something.
@i_o_l "I think these were all known before andrewg started running." more like I think these were all known before andgrewg started running.