All right guys, I've submitted a run. I don't expect it to hold vs anyone who's a pro at 15 Puzzle but I'll take a free category while it's free.
Thanks garadas21, I suspect then my issue is simply that my reaction/timing is too poor to pull this off without more practice.
If there's anyone here that can do this trick that's going to be at SGDQ I would love an opportunity to see this performed so that maybe I can figure it out.
I didn't realize it had been separated from the other FF1 games. I noticed that the emulator times were removed, are those no longer accepted?
DudelSR & joelsuf, I'm about a year too late I suspect but if you're still working on learning this run I'm more than happy to help out where I can. gyre's tutorial posted by CLChambers00 is absolutely the best place to start. If you want to start working on your own route there are plenty of guides and tools available, and additionally there is a discord community available should you need the assistance.
OttogiCurry, From my understanding of speedrun tools, typically there wouldn't be an issue with a tool that provides information about the game so long as it's not modifying the game play, hardware or telling you what decisions to make. Additionally I suspect you would not be allowed to use anything that displays an overlay on top of the game.
In the case of gyre's tool it is watching the stream and displaying information about the encounters to benefit the viewers. As such it's not anything that he is using for the run himself.
For FF1 on the NES most any tool you need is going to be with helping you route your path through the game. If you're in need of anything like that I have a tool that I've just posted and a lua script that works with emulator. Additionally there is tons of help available on the discord channel should you need it.
If there's anyone out there who's looking to work new routes for FF1 on the NES Kiitoksia and I have finished working on a tool that tracks your step count and encounters per zone. The idea is that you can path out your entire route and then make modifications at anyone point to see how the ramifications ripple through it with out having to reroute the entire run.
It's still fairly rough around the edges and I'm looking for input on how to improve or further optimize the tool. I'd love to get some feedback to ensure that this tool is useful for everyone.
https://mega.nz/#!96IWXAzR!8Q0m-ILd4z7FVQ9TYvxqwqTOgTIeBsGdgbEdlj05HHw (The zip file was named FF8, please disregard that, it will be corrected with the next update)
I've seen RetroBob's tutorial and I just can't seem to duplicate this trick. Does anyone have a recording paired with an input capture display?
Does anyone know a good emulator that can run on an Android phone and is compatible with games that require step counting and encounter manipulation?
Having just recently taken up speed running I ran into a bit of a problem with my front loader NES. If I would too quickly hit either the power or reset buttons I could hit the jossel the unit just enough that it would disrupt the cartridge inside screwing up my whole run. I became inspired.
In this photo you can see that I've added a silver power switch to my controller on its upper left corner, and a reset button near the top center. I've modified a network jack to allow me to plug those buttons into the NES. Originally I was working with a USB port but when it came time to glue things into place it just wasn't working.
Hopefully no one tries to plug an actual network cable into this machine, I'm really not sure how that equipment would deal with 12 volts over its data bus.
The button mod begins https://drive.google.com/file/d/0Bx7RDgF3x4eMY2k0LVdrbVYwN1E/view?usp=sharing (is there a better way of posting pics on this site?)
I'm using a usb port to plug in the power and reset buttons. This will be mounted next to the controller port and hopefully no one will get the idea of charging their phone from my NES or they'll take 12 volts over their data bus. The reset and power switch I found on an old modem and will be mounted on the controller when I'm done.
Thanks for the input everyone. I'll continue to ask around but for now I think I'm going to make the modification. I'll post pics when its done.
I'd just like to get clarification on a few things before I have some work done on my NES
As I understand having an s-video card added to the machine is allowed and that's currently my plan
I also understand that anything that directly effects the performance of the machine such as over clocking the cpu is not allowed as it's providing a direct advantage to your run.
What about doing something like modifying the location of the power and reset buttons on the unit? The machine I'm working on is a front loaded NES and I've always had bad luck with hitting the rest or power on it several times over a few hours. Ideally I want to modify a controller so that it has power and reset buttons on it and not the console. That way when I hit them I'm not jostling the console itself should I press the buttons too hard.
When I first started looking into running FF1 I had a lot of trouble finding resources so I'd like to share with everyone an encounter table spreadsheet that I made. I've also included some other resources on the first page of the sheet.
If you find any errors please let me know so I can get them updated. Feel free to copy or share this information with anyone who needs it.
https://docs.google.com/spreadsheets/d/1XSVsWHhjCHj_RG7yefWF7Csbi0HEn02Uq03N9YLGNdc/edit?usp=sharing