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Forums  /  Banjo-Kazooie  /  Xbox run differences
  Rivdog02
I'm going to start learning the game tomorrow (100%), however, I have to run on Xbox. Are there any routing differences I'll need to look out for? If so, what are they? Thanks.
 
  pixel911
Welcome Rivdog02 Nice to see a new Xbox runner around !

1. Mumbos Mountain : Termite skip has been patched in V1.1, which is the version the Xbox is based off. Therefore you need to transform into the termite to get up there.

2. Text Skip : Since the L button isn't mapped anywhere in the Xbox version, the usual L+R+B used to skip most of the textboxes in the game doesn't work.

3. FFM : Because of #2, most xbox runners prefer to use a slightly different FFM setup (learn all moves in setup file instead of skipping eggs + feathers), which leads to a different Mumbos Mountain route (which is already modified by #1 anyway). It is also strongly recommended to then do Clankers Cavern before TTC if using a full-moveset setup, so you have enough eggs to do the standard TTC route once you get there.

4. Death Penalty : On the Xbox version, you get to keep the notes you've collected in a level, even if you happen to die mid-level (N64 only keeps best note score and reset the notes in the level). The same goes for jinjos. That has lead to a slightly different CCW route that uses mid-level death warps (check any Xbox PB to compare). Also helps when you begin running the game; less penalty if you die.

5. Minor Physics/Route differences : Some clips used in standard routes are harder/easier on Xbox. For example, setting up for Gobi Clip is a bit easier, but CCW Winter Clip 1 is WAY harder (dont care too much about the 2nd one since we can death warp in the fireplace), enough to keep us from doing it in runs and stay with the "old" route. Another notable example is the Door of Grunty skip (used for any%), as well as the recently discovered NTSC RBA (that enables a new level order, lair route & BGS route); both clips look like they can't be done on xbox, at least with any known setup.

Hope that helps Don't hesitate to ask if you have any other question !
 
  Rivdog02
So I should be able to watch your run, and the other top xbox runs, and that will account for all of these things and give me the best route so far, right? To learn the skips, I should be able to just learn from the 100% tutorial? Thanks for helping with all this
 
  pixel911
Yup, you should be good with that. You can stick with the n64 tutorial for almost everything, as long as you keep in mind that you'll need extra consumables.

Piece of advice : do NOT learn my MMM (nor proto TTC) until we know for a fact of its actually faster, do the standard (n64) route for both of these. I'm the dumb guy that sticks with prototype routes to try finding potential faster xbox routes, and I'd rather do them in runs (after some tests and practice) to give real context around it and better understand the biggest timesaves/timelosses
 
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