Major Glitches: Explained!
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Major Glitches: Explained!
Updated 7 years ago by ChristosOwen

Thanks to SuperSkuj for this work.

================================================================================================ Major Glitches

These are ordered from most severe to least severe.

  1. Exploration Glitch (EG) Placing the player sprite on the incorrect layer of the game, or otherwise bypassing obstacles through layer manipulation. Can be activated with normal OOB glitches or underworld YBAs. EG is only possible in the underworld.

  2. Door Glitches (DG) Three subsets of glitches which are accomplished by bypassing or corrupting a door transition on the underworld. This can be accomplished with a YBA or through use of the Cane of Somaria, bombs, pixelporting (in a TAS), and probably more ways.

    2a. Superskuj Door Juke (SDJ) AKA Data Swapping A glitch which swaps data between two rooms, or overwrites completion flags in a room. This can: cause chest contents to change, refill chests, regenerate keys, and toggle the "holes hurt players" flag which allows some Wrong Warps.

    2b. Door Warp A glitch which corrupts a door transition, causing it to transport the player multiple rooms instead of just one, or to transport the player in the wrong direction.

    2c. Underworld Fake Flute See: 6. Fake Flute

  3. Wrong Warp (WW) Using a hole in a room to transfer the player to a room which is not intended to be accessed from the former. Some holes can accomplish this by default, such as Ganonpot or the Turtle Rock lava dive, others require an SDJ to change the behavior of the hole. As of now Door Glitches are required to perform any Wrong Warps, but they aren't considered a subset of Door Glitches, instead they have their own classification.

  4. Out of Bounds (OOB) Specific manipulation of the game engine's collision detection to bypass an obstacle, including clipping, teleports and mirror jumps. This applies to glitches on the overworld and underworld, and while there is a distinction between EG and OOB, some applications may lead to EG. OOB doesn't give you freedom of movement in the underworld, that is EG.

  5. Screen Transition Gitches (Overworld) Two subsets of glitches which corrupt the function of a screen transition on the overworld.

    5a. Mirror Warping Activating the mirror on the same frame as a screen transition to warp across a screen.

    5b. YBA A blue potion YBA activates a fake flute (see: Fake Flute).
    Using a green or red potion to activate a YBA on the overworld corrupts the screen's data, allowing the player to bypass some obstacles.

  6. Fake Flute The flute menu can be accessed with a YBA on the overworld or underworld, and are classified separately:

    6a. Overworld Fake Flute Achieved by performing a blue potion YBA on the overworld. Calls a functioning flute menu, with the exception that transportation from the Dark World will result in the player landing in the Fake Light World.

    6b. Underworld Fake Flute Achieved with a green YBA in an inter-tile door or a blue YBA in an intra-tile door. This calls a flute menu which does not function properly. This is not considered EG unless the player moves far enough from the landing zone to reload underworld tiles.

================================================================================================ Appendix:

Yuzuhara's Bottle Adventure (YBA) - Useage of a potion on the same frame as a screen or door transition. This has a wide variety of effects, and thus is not considered a classification of glitches on its own but rather a technique to accomplish these glitches.

Camera Offset Glitch - This is an illusion where the player appears to bypass obstacles on the overworld because the camera is displaying an incorrect location. This can be caused by teleporting/jumping through a screen transition, or with the Fake Flippers "softlock" condition. In this state the player usually won't interact with sprites, but will interact with tiles.